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* glsl: Add "built-in" functions to do 64%64 => 64 modulusIan Romanick2017-01-205-0/+508
* glsl: Add a lowering pass for 64-bit integer divisionIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64/64 => 64 divisionIan Romanick2017-01-205-2/+763
* glsl: Add a lowering pass for 64-bit integer sign()Ian Romanick2017-01-202-0/+8
* glsl: Add "built-in" function for 64-bit integer sign()Ian Romanick2017-01-206-0/+251
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-203-0/+820
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-208-3/+115
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-2011-19/+55
* glsl/standalone: Enable ARB_gpu_shader_int64Ian Romanick2017-01-202-3/+15
* glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_signIan Romanick2017-01-201-1/+2
* glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 valuesIan Romanick2017-01-201-0/+2
* glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clockIan Romanick2017-01-201-1/+19
* glsl: Add 64-bit integer functionsDave Airlie2017-01-201-3/+174
* glsl/varying_packing: Add 64-bit integer supportDave Airlie2017-01-201-0/+62
* glsl/ast: Add 64-bit integer support in some places.Dave Airlie2017-01-201-0/+5
* glsl: Add 64-bit integer support to some operations.Dave Airlie2017-01-202-8/+8
* glsl/ir_builder: Add support for some 64-bit bitcasts.Dave Airlie2017-01-202-0/+30
* glsl/ast: Add 64-bit integer support to conversion functionsDave Airlie2017-01-202-0/+99
* glsl: Add 64-bit integer support for constant expressionsDave Airlie2017-01-202-41/+77
* glsl/ir: Add support for 64-bit integer conversions.Dave Airlie2017-01-203-0/+210
* glsl: Add 64-bit integer support to uniform initialiser codeDave Airlie2017-01-201-2/+2
* glsl/varyings: Add 64-bit integer support.Dave Airlie2017-01-201-0/+8
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-208-8/+193
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-206-0/+37
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-202-0/+8
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-193-40/+38
* glsl: exit loop early if we find xfb layout qualifersTimothy Arceri2017-01-191-0/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-192-3/+2
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-192-2/+2
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-192-6/+4
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-192-6/+4
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-192-8/+6
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-192-15/+9
* mesa/glsl: move ARB_fragment_coord_conventions_enable fieldTimothy Arceri2017-01-192-2/+2
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-192-3/+3
* mesa/glsl/i965: set and use tcs vertices_out directlyTimothy Arceri2017-01-191-12/+12
* mesa/glsl: move ProgramResourceList to gl_shader_program_dataTimothy Arceri2017-01-191-10/+10
* glsl: store number of explicit uniform loactions in gl_shader_programTimothy Arceri2017-01-193-29/+20
* glsl: create a new link_and_validate_uniforms() helperTimothy Arceri2017-01-191-9/+17
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-192-53/+6
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-193-148/+161
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-181-0/+5
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-181-5/+0
* glsl: Make copy propagation not panic when it sees an intrinsic.Kenneth Graunke2017-01-171-4/+27
* glsl: avoid treating fb fetches as output reads to be loweredIlia Mirkin2017-01-161-1/+1
* glsl: Do not allow scalar types in vector relational functionsBoyan Ding2017-01-091-19/+10
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-0/+28
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-092-4/+5
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-074-9/+9
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-075-62/+14