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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: Make copy propagation not panic when it sees an intrinsic.
Kenneth Graunke
2017-01-17
1
-4
/
+27
*
glsl: avoid treating fb fetches as output reads to be lowered
Ilia Mirkin
2017-01-16
1
-1
/
+1
*
glsl: Do not allow scalar types in vector relational functions
Boyan Ding
2017-01-09
1
-19
/
+10
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+28
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-4
/
+5
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
4
-9
/
+9
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
5
-62
/
+14
*
glsl: Make is_fixed_function_array actually check for varyings.
Kenneth Graunke
2017-01-07
1
-0
/
+4
*
glsl: fix opt_minmax redundancy checks against baserange
Timothy Arceri
2017-01-07
1
-2
/
+2
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-4
/
+11
*
glsl: Mark whole variable used for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-3
/
+23
*
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-0
/
+18
*
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
Kenneth Graunke
2017-01-06
5
-11
/
+17
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
3
-3
/
+3
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
2
-15
/
+0
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
2
-4
/
+5
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
3
-6
/
+8
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
4
-10
/
+9
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
3
-7
/
+7
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
4
-11
/
+10
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-4
/
+4
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-7
/
+23
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
glcpp: Remove illegal characters from tests
Carl Worth
2017-01-04
6
-6
/
+6
*
glcpp: Exhaustively test all legal characters in GLSL
Carl Worth
2017-01-04
2
-0
/
+154
*
glcpp: Allow vertical tab and form feed characters in GLSL
Carl Worth
2017-01-04
1
-1
/
+1
*
glcpp: Add testing for no space between macro name and replacement list
Carl Worth
2017-01-04
2
-0
/
+116
*
glsl: Update ES 3.2 shader output restrictions.
Kenneth Graunke
2017-01-02
1
-11
/
+37
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
3
-0
/
+16
*
nir: Make nir_copy_deref follow the "clone" pattern
Jason Ekstrand
2016-12-30
1
-2
/
+1
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
5
-19
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
3
-5
/
+5
*
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
2016-12-30
2
-26
/
+37
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+0
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-1
/
+0
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
2
-56
/
+57
*
glsl: Eliminate the open-coded version of process_block_array_leaf
Ian Romanick
2016-12-21
1
-31
/
+9
*
glsl: Use ir_var_temporary when generating inline functions.
Kenneth Graunke
2016-12-20
1
-1
/
+1
*
glsl: allow invariant on fragment shader outputs.
Dave Airlie
2016-12-20
1
-2
/
+24
*
glsl: Silence "unused parameter" warnings in ast_type.cpp
Ian Romanick
2016-12-19
1
-6
/
+4
*
glsl: Trivial whitespace fixes in link_uniforms.cpp
Ian Romanick
2016-12-19
1
-3
/
+4
*
glsl: Silence unused parameter warning in propagate_invariance.cpp
Ian Romanick
2016-12-19
1
-1
/
+1
*
glsl: Minor formatting fixes in link_uniform_blocks.cpp
Ian Romanick
2016-12-19
1
-37
/
+42
*
glsl: Fix all the whitespace errors in link_uniform_block_active_visitor.cpp
Ian Romanick
2016-12-19
1
-25
/
+21
*
linker: Accurately mark a uniform block instance array element as used in a s...
Ian Romanick
2016-12-19
1
-2
/
+6
*
glsl: Walk a list of ir_dereference_array to mark array elements as accessed
Ian Romanick
2016-12-19
3
-1
/
+507
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