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* compiler: remove {glsl,nir}/Makefile.sourcesEmil Velikov2016-04-112-452/+0
* glsl: move the android build scripts a level upEmil Velikov2016-04-112-153/+0
* glsl: move the scons build script a level upEmil Velikov2016-04-111-122/+0
* nir: add a pass for lowering (un)pack_double_2x32Connor Abbott2016-04-111-0/+1
* glsl: Don't remove XFB-only varyings.Kenneth Graunke2016-04-101-1/+1
* glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310Ilia Mirkin2016-04-091-1/+1
* glsl: handle unsigned int wraparound in link_shaders()Lars Hamre2016-04-091-4/+4
* glsl: use has_shader_storage_buffer_objects helperIlia Mirkin2016-04-051-2/+1
* glsl: remove remaining tabs in link_uniform_blocks.cppTimothy Arceri2016-04-061-5/+5
* mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-061-1/+0
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-066-238/+251
* glsl: Lower variable indexing of system value arrays unconditionally.Kenneth Graunke2016-04-041-0/+20
* glsl: Print "precise" on ir_variable nodes.Kenneth Graunke2016-04-031-2/+3
* glsl: make *sampler2DMSArray available in ESSL 3.20Ilia Mirkin2016-04-031-5/+7
* glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shaderIlia Mirkin2016-04-031-1/+2
* glsl: allow conservative depth qualifiers in GLSL 420Ilia Mirkin2016-04-031-1/+3
* glsl: add ARB_ES3_1_compatibility supportIlia Mirkin2016-04-035-8/+18
* glsl: rename var and simplify ifTimothy Arceri2016-04-021-4/+4
* glsl: store ubo or ssbo index in block indexTimothy Arceri2016-04-022-22/+29
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-022-22/+22
* glsl: simplify buffer block resource limit checkingTimothy Arceri2016-04-021-55/+32
* glsl: simplify SSBO resources checkTimothy Arceri2016-04-021-7/+1
* glsl: split buffer block arrays earlierTimothy Arceri2016-04-021-27/+27
* glsl: only set buffer block binding once during initialisationTimothy Arceri2016-04-021-26/+6
* glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-011-5/+13
* glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-011-5/+33
* glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-011-2/+10
* glsl: Clean up some leftover cruft.Kenneth Graunke2016-04-011-4/+1
* glsl: Add all system variables to the input resource list.Kenneth Graunke2016-04-011-10/+0
* glsl: Delete hack for VS system values.Kenneth Graunke2016-04-011-4/+0
* glsl: Make add_interface_variables only consider the appropriate stage.Kenneth Graunke2016-04-011-1/+1
* glsl: Clarify "mask" variable in add_interface_variables().Kenneth Graunke2016-04-011-5/+5
* glsl: Pass stage to add_interface_variables().Kenneth Graunke2016-04-011-5/+5
* glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.Kenneth Graunke2016-04-011-1/+1
* glsl: Exclude ir_var_hidden variables from the program resource list.Kenneth Graunke2016-04-011-1/+1
* glsl: Don't require matching centroid qualifiersJordan Justen2016-04-011-1/+10
* glsl: remove tabs and fix some other style issues in glcpp-parse.yTimothy Arceri2016-04-021-1424/+1352
* glsl: do not raise unitialized variable warnings on builtins/reserved GL vari...Alejandro PiƱeiro2016-04-011-1/+2
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-305-7/+14
* glsl: add GL_OES_sample_variables supportIlia Mirkin2016-03-304-4/+16
* glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2Ilia Mirkin2016-03-303-0/+9
* mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interfaceTimothy Arceri2016-03-311-0/+1
* glsl: add transform feedback buffers to resource listTimothy Arceri2016-03-312-2/+15
* mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEXTimothy Arceri2016-03-312-8/+11
* mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYINGTimothy Arceri2016-03-311-0/+1
* glsl: always enable transform feedback mode when xfb_stride definedTimothy Arceri2016-03-311-0/+10
* glsl: handle varyings that are not written to but have an xfb_offsetTimothy Arceri2016-03-312-10/+32
* glsl: when lowering named interface set assigned flagTimothy Arceri2016-03-311-0/+11
* glsl: reset current stream trackerTimothy Arceri2016-03-311-0/+6
* glsl: generate link error when implicit stride is to largeTimothy Arceri2016-03-311-15/+22