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glsl
Commit message (
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Author
Age
Files
Lines
*
Merge remote-tracking branch 'origin/master' into vulkan
Kenneth Graunke
2016-03-01
12
-69
/
+124
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*
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Matt Turner
2016-03-01
1
-1
/
+0
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Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
Rob Herring
2016-02-29
1
-0
/
+2
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Android: fix build break from nir/glsl move to compiler/
Rob Herring
2016-02-29
2
-3
/
+2
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mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
2016-02-27
6
-57
/
+90
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glsl: Consider ubo_load to be a horizontal operation.
Matt Turner
2016-02-25
1
-0
/
+1
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glsl/ast: Implicit conversion from double to float is not allowed
Andres Gomez
2016-02-25
1
-4
/
+3
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glsl: Detect do-while-false loops and unroll them
Ian Romanick
2016-02-24
1
-4
/
+26
*
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Merge remote-tracking branch 'origin/master' into vulkan
Kristian Høgsberg Kristensen
2016-02-24
22
-247
/
+350
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glsl: Implement the required built-in functions when OES_shader_image_atomic ...
Francisco Jerez
2016-02-22
1
-18
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+43
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glsl: Add usual extension boilerplate for OES_shader_image_atomic.
Francisco Jerez
2016-02-22
3
-0
/
+6
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glsl: fix emit_inline_matrix_constructor for doubles
Iago Toral Quiroga
2016-02-19
1
-6
/
+13
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*
glsl: Mark float constants as such
Iago Toral Quiroga
2016-02-19
1
-5
/
+5
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*
glsl: fix indentation in emit_inline_matrix_constructor
Iago Toral Quiroga
2016-02-19
1
-75
/
+75
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glsl: fix standalone compiler
Rob Clark
2016-02-19
1
-0
/
+12
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glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-2
/
+2
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glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-1
/
+1
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glcpp: Disallow "defined" as a macro name.
Kenneth Graunke
2016-02-18
1
-0
/
+3
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*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
3
-35
/
+132
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*
glsl: remove duplicate interpolation_string() function
Timothy Arceri
2016-02-17
3
-30
/
+2
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*
glsl: remove unused helper
Timothy Arceri
2016-02-17
2
-26
/
+0
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*
glsl: set user defined varyings to smooth by default in ES
Timothy Arceri
2016-02-17
1
-0
/
+11
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*
glsl: warn in GL as well as ES when varying not written
Timothy Arceri
2016-02-16
1
-16
/
+7
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*
glsl: Fix overflow of ImageAccess[] array.
Kenneth Graunke
2016-02-13
1
-3
/
+3
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*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
4
-0
/
+6
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*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
4
-6
/
+6
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mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
Samuel Pitoiset
2016-02-13
1
-0
/
+1
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mesa: make compute maximums reflect driver-provided values
Ilia Mirkin
2016-02-13
4
-5
/
+26
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*
glsl: replace _strtoui64() with strtoull() for MSVC
Timothy Arceri
2016-02-13
1
-4
/
+0
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glsl: Allow invariant qualifer in block members in desktop OpenGL.
Samuel Iglesias Gonsálvez
2016-02-12
1
-20
/
+4
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2016-02-11
4
-75
/
+42
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*
glsl: don't validate interface blocks twice
Timothy Arceri
2016-02-12
1
-23
/
+21
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*
glsl: remove duplicate embedded struct validation
Timothy Arceri
2016-02-12
3
-51
/
+17
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*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-1
/
+4
*
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Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan
Jason Ekstrand
2016-02-09
7
-271
/
+254
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*
glsl: Disallow transform feedback varyings with compute shaders.
Kenneth Graunke
2016-02-09
1
-2
/
+3
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*
glsl: remove unrequired forward declaration
Timothy Arceri
2016-02-09
1
-2
/
+0
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*
glsl: clean up and fix bug in varying linking rules
Timothy Arceri
2016-02-09
1
-74
/
+63
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*
glsl: simplify ES Vertex/Fragment shader requirements
Timothy Arceri
2016-02-09
1
-28
/
+28
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*
glsl: simplify required stages for linking rules
Timothy Arceri
2016-02-09
1
-43
/
+41
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*
glsl: small tidy up now that link_shaders() exits early with 0 shaders
Timothy Arceri
2016-02-09
1
-6
/
+4
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glsl: don't attempt to link empty program
Timothy Arceri
2016-02-09
1
-23
/
+23
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*
glsl: validate arrays of arrays on empty type delclarations
Timothy Arceri
2016-02-09
1
-25
/
+38
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*
glsl/ir: add param index to variable.
Dave Airlie
2016-02-09
1
-0
/
+8
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*
mesa: move GL_ARB_debug_output code into new debug_output.c file
Brian Paul
2016-02-08
1
-0
/
+1
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*
glsl: return cloned signature, not the builtin one
Ilia Mirkin
2016-02-07
1
-1
/
+2
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*
glsl: make sure builtins are initialized before getting the shader
Ilia Mirkin
2016-02-07
1
-0
/
+1
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*
glsl: don't generate transform feedback candidate when not required
Timothy Arceri
2016-02-06
1
-2
/
+4
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*
glsl: replace unreachable code with an assert()
Timothy Arceri
2016-02-06
2
-65
/
+38
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2016-02-05
15
-129
/
+173
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