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glsl
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Author
Age
Files
Lines
*
glsl: fix lowering of UBO references of named blocks
Nicolai Hähnle
2016-11-03
1
-5
/
+5
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
4
-11
/
+12
*
glsl: compute lvalues of [in]out parameters before inlined function body
Nicolai Hähnle
2016-11-02
1
-10
/
+81
*
glsl: use a non-malloc'd storage for short ir_variable names
Marek Olšák
2016-10-31
3
-3
/
+22
*
glsl: use the linear allocator in opt_constant_propagation
Marek Olšák
2016-10-31
1
-3
/
+11
*
glsl: use the linear allocator in opt_copy_propagation
Marek Olšák
2016-10-31
1
-1
/
+6
*
glsl: use the linear allocator in opt_copy_propagation_elements
Marek Olšák
2016-10-31
1
-4
/
+11
*
glsl: use the linear allocator in opt_dead_code_local
Marek Olšák
2016-10-31
1
-3
/
+9
*
glsl: use the linear allocator in glsl_symbol_table
Marek Olšák
2016-10-31
1
-8
/
+8
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
6
-113
/
+114
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
3
-8
/
+12
*
glcpp: use the linear allocator for most objects
Marek Olšák
2016-10-31
3
-118
/
+91
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
5
-6
/
+6
*
glsl/glcpp: initialize all fields of glcpp_parser_t on creation
Tapani Pälli
2016-10-31
1
-0
/
+3
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
1
-2
/
+2
*
glsl: Improve accuracy of alpha scaling in advanced blend lowering.
Kenneth Graunke
2016-10-28
1
-2
/
+8
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
4
-3
/
+49
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez
2016-10-26
1
-1
/
+4
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
1
-6
/
+6
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
1
-6
/
+6
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
1
-10
/
+4
*
mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
2016-10-26
1
-5
/
+1
*
glsl: remove now unused InterpQualifier
Timothy Arceri
2016-10-26
1
-5
/
+2
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-45
/
+0
*
glsl: add a shader info field to the gl_program type
Timothy Arceri
2016-10-26
1
-1
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-33
/
+33
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
6
-2
/
+15
*
glsl/mesa: remove unused namespace support from the symbol table
Timothy Arceri
2016-10-24
2
-11
/
+11
*
glsl/es31: precision qualifier doesn't need to match in shader interface bloc...
Samuel Iglesias Gonsálvez
2016-10-24
2
-3
/
+14
*
glsl: move intrastage_match() after interstage_member_mismatch()
Samuel Iglesias Gonsálvez
2016-10-24
1
-46
/
+46
*
glsl: Indirect array indexing on non-last SSBO member must fail compilation
Iago Toral Quiroga
2016-10-20
2
-7
/
+15
*
glsl: Remove unused function import_prototypes
Ian Romanick
2016-10-17
2
-131
/
+0
*
glsl: Remove prototypes for nonexistent functions
Ian Romanick
2016-10-17
1
-9
/
+0
*
glsl: Replace assert with unreachable
Ian Romanick
2016-10-17
1
-1
/
+2
*
glsl: print non-zero bindings of variables
Nicolai Hähnle
2016-10-17
1
-2
/
+6
*
glsl: fail compilation of compute shaders when unsupported
Iago Toral Quiroga
2016-10-17
1
-0
/
+13
*
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
Kenneth Graunke
2016-10-16
1
-1
/
+7
*
glsl: Drop the ES requirement that VS outputs must be flat qualified.
Kenneth Graunke
2016-10-15
1
-8
/
+4
*
glsl: dump explicit location when printing IR
Nicolai Hähnle
2016-10-12
1
-3
/
+7
*
glsl: Add missing cache_destroy stub function.
Vinson Lee
2016-10-10
1
-0
/
+5
*
glsl: prohibit lowp, mediump precision on atomic_uint
Tapani Pälli
2016-10-10
1
-0
/
+14
*
glsl: optimize copy_propagation_elements pass
Tapani Pälli
2016-10-10
1
-50
/
+148
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