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* glsl: Make interlock builtins follow same compiler rules as barriersCaio Marcelo de Oliveira Filho2019-06-101-5/+10
* glsl/loop_analysis: Don't search for NULL variables in the hash tableJason Ekstrand2019-06-061-0/+3
* nir: improvements to native_integers removalJonathan Marek2019-05-311-10/+0
* nir: Drop imov/fmov in favor of one mov instructionJason Ekstrand2019-05-241-1/+1
* nir/builder: Remove the use_fmov parameter from nir_swizzleJason Ekstrand2019-05-241-3/+3
* glsl: simplify resource list building codeTimothy Arceri2019-05-233-77/+87
* Revert "glsl: do not use deprecated bison-keyword"Erik Faye-Lund2019-05-212-2/+2
* glsl: do not use deprecated bison-keywordErik Faye-Lund2019-05-212-2/+2
* glsl/nir: init non-static class member.Dave Airlie2019-05-171-0/+1
* glsl: init non-static class member in link uniforms. (v2)Dave Airlie2019-05-171-1/+2
* compiler: Add lowering support for 64-bit saturate operations to softwareAnuj Phogat2019-05-151-0/+12
* glsl: s/GLboolean/bool/ to silence MSVC compiler warningBrian Paul2019-05-081-1/+1
* glsl_to_nir: remove unused type_is_int()Timothy Arceri2019-05-081-9/+0
* glsl_to_nir: drop supports_intsChristian Gmeiner2019-05-071-23/+8
* nir: nir_shader_compiler_options: drop native_integersChristian Gmeiner2019-05-071-1/+1
* meson: Don't build glsl cache_test when shader cache is disabledDylan Baker2019-05-031-12/+13
* glsl/tests: define ssize_t on windowsDylan Baker2019-05-031-0/+4
* glsl: fix general_ir_test with mingwDylan Baker2019-05-031-7/+7
* glsl: fix and clean up NV_compute_shader_derivatives supportMarek Olšák2019-05-021-54/+24
* glsl: fix typo in #warning messageBrian Paul2019-05-021-1/+1
* glsl: work around MinGW 7.x compiler bugBrian Paul2019-05-011-0/+15
* delete autotools .gitignore filesEric Engestrom2019-04-295-29/+0
* glsl/linker: check for xfb_offset aliasingAndres Gomez2019-04-292-31/+84
* glsl/list: Add an exec_list_is_singular() helper.Kenneth Graunke2019-04-281-0/+7
* glsl: use empty brace initializerTapani Pälli2019-04-261-2/+2
* glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)Marek Olšák2019-04-251-3/+19
* glsl: handle interactions between EXT_gpu_shader4 and texture extensionsMarek Olšák2019-04-243-323/+412
* glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4Marek Olšák2019-04-243-2/+19
* glsl: add texture builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-25/+667
* glsl: add arithmetic builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-13/+35
* glsl: add builtin variables for EXT_gpu_shader4Marek Olšák2019-04-241-3/+4
* glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as wellMarek Olšák2019-04-243-8/+12
* glsl: enable types for EXT_gpu_shader4Chris Forbes2019-04-242-25/+57
* glsl: add `unsigned int` type for EXT_GPU_shader4Marek Olšák2019-04-242-2/+11
* glsl: enable noperspective|flat|centroid for EXT_gpu_shader4Chris Forbes2019-04-241-3/+3
* glsl: add scaffolding for EXT_gpu_shader4Chris Forbes2019-04-243-0/+4
* glsl: Silence may unused parameter warnings in glsl/ir.hIan Romanick2019-04-231-1/+1
* st/mesa/radeonsi: fix race between destruction of types and shader compilationTimothy Arceri2019-04-241-0/+1
* Revert "glsl: Set location on structure-split sampler uniform variables"Kenneth Graunke2019-04-221-1/+8
* glsl_to_nir: Initialize debug variableKristian H. Kristensen2019-04-191-1/+1
* compiler/glsl: handle case where we have multiple users for typesTapani Pälli2019-04-163-3/+22
* glsl/linker: always validate explicit locations for first and last interfacesAndres Gomez2019-04-153-20/+17
* mesa, glsl: add support for EXT_shader_image_load_formattedRhys Perry2019-04-153-0/+13
* nir: make nir_const_value scalarKarol Herbst2019-04-142-14/+14
* glsl: Set location on structure-split sampler uniform variablesKenneth Graunke2019-04-121-0/+1
* glsl: allow the #extension directive within code blocks for the dri optionMarek Olšák2019-04-121-0/+9
* glsl/nir: add support for lowering bindless images_derefsKarol Herbst2019-04-123-0/+99
* glsl/nir: fetch the type for images from the deref instructionKarol Herbst2019-04-121-3/+3
* glsl_to_nir: handle bindless texturesKarol Herbst2019-04-121-4/+15
* Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"Marek Olšák2019-04-101-6/+2