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Commit message (
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Author
Age
Files
Lines
*
meson: drop unused dep_{thread,dl}
Eric Engestrom
2019-08-03
1
-1
/
+1
*
meson: replace libmesa_util with idep_mesautil
Eric Engestrom
2019-08-03
2
-3
/
+3
*
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
2019-08-01
1
-7
/
+2
*
autotools: delete leftover script wrapper
Eric Engestrom
2019-07-31
1
-16
/
+0
*
tree-wide: replace MAYBE_UNUSED with ASSERTED
Eric Engestrom
2019-07-31
3
-4
/
+4
*
compiler: replace MAYBE_UNUSED with UNUSED
Eric Engestrom
2019-07-31
1
-1
/
+1
*
glsl: Add builtin functions for EXT_texture_shadow_lod
Paulo Zanoni
2019-07-30
1
-0
/
+26
*
glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode
Paulo Zanoni
2019-07-30
1
-4
/
+19
*
mesa: extension boilerplate for EXT_texture_shadow_lod
Paulo Zanoni
2019-07-30
2
-0
/
+3
*
glsl: Treat gl_FragCoord as a varying even when it's a system value
Jason Ekstrand
2019-07-29
1
-1
/
+3
*
glsl: report no function instead of empty candidate list
Erik Faye-Lund
2019-07-25
1
-2
/
+17
*
util: use standard name for snprintf()
Eric Engestrom
2019-07-19
5
-20
/
+19
*
glsl: Optionally declare gl_PointCoord as a system value
Andreas Baierl
2019-07-18
1
-2
/
+6
*
glsl/shader_cache: handle SPIR-V shaders
Alejandro Piñeiro
2019-07-12
1
-5
/
+5
*
nir/linker: Initialize UniformDataDefaults when using SPIR-V
Arcady Goldmints-Orlov
2019-07-12
2
-0
/
+7
*
glsl/serialize: Update write_program_resource_data() to handle NULL input and...
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
glsl/serialize: Handle NULL uniform name in write_uniforms()
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
Antia Puentes
2019-07-12
1
-3
/
+25
*
nir/linker: Compute the offset for non-trivial uniform types.
Antia Puentes
2019-07-12
1
-10
/
+23
*
nir/linker: Add atomic counters to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+7
*
nir/linker: Add XFB resources to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+27
*
nir/linker: Add BUFFER_VARIABLEs to the prog resource list
Antia Puentes
2019-07-12
1
-1
/
+31
*
nir/linker: Add inputs/outputs to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+108
*
nir/linker: add ubo/ssbo to the program resource list
Alejandro Piñeiro
2019-07-12
1
-0
/
+14
*
nir/linker: Fill the uniform's BLOCK_INDEX
Antia Puentes
2019-07-12
1
-1
/
+22
*
glsl/link_varyings: Fix hash table leak
Yevhenii Kolesnikov
2019-07-12
1
-9
/
+8
*
glsl/builtin types: Set the precision on the depth range params
Neil Roberts
2019-07-11
1
-3
/
+3
*
glsl/builtin_variables: Add a precision to the builtins
Neil Roberts
2019-07-11
1
-80
/
+170
*
glsl/standalone: meson test for --dump-builder
Yevhenii Kolesnikov
2019-07-03
2
-0
/
+23
*
glsl/standalone: exit on unsupported texture functions
Sergii Romantsov
2019-07-03
1
-1
/
+14
*
glsl/nir: Lower buffers using Binding instead of Names
Caio Marcelo de Oliveira Filho
2019-06-30
1
-5
/
+28
*
nir/linker: update already processed uniforms search for UBOs/SSBOs
Alejandro Piñeiro
2019-06-30
1
-10
/
+71
*
nir/linker: fill up uniform_storage with explicit data
Alejandro Piñeiro
2019-06-30
1
-5
/
+47
*
nir/linker: use only the array element type for array of ssbo/ubo
Alejandro Piñeiro
2019-06-30
1
-2
/
+42
*
nir/linker: fill is_shader_storage for uniforms
Alejandro Piñeiro
2019-06-30
1
-1
/
+2
*
nir/linker: add gl_nir_link_uniform_blocks.c
Alejandro Piñeiro
2019-06-30
3
-0
/
+647
*
glsl: Fix round64 conversion function
Sagar Ghuge
2019-06-25
1
-9
/
+12
*
glsl: Don't increase the iteration count when there are no terminators
Ian Romanick
2019-06-24
1
-1
/
+7
*
glsl/nir: Fix copying 64-bit values in uniform storage
Caio Marcelo de Oliveira Filho
2019-06-24
1
-1
/
+1
*
glsl/nir: Fix copying vector constant values
Caio Marcelo de Oliveira Filho
2019-06-24
1
-1
/
+1
*
nir: Make nir_constant a vector rather than a matrix
Jason Ekstrand
2019-06-19
2
-22
/
+55
*
glsl/nir: Fix handling of 64-bit values in uniform storage
Jason Ekstrand
2019-06-19
1
-1
/
+2
*
glsl/types: Rename is_integer to is_integer_32
Jason Ekstrand
2019-06-19
11
-26
/
+27
*
glsl/nir_opt_access: Update uniforms correctly when only vars change
Caio Marcelo de Oliveira Filho
2019-06-19
1
-1
/
+13
*
glsl/nir: Fix getting the sampler dim when arrays are involved
Caio Marcelo de Oliveira Filho
2019-06-19
1
-1
/
+2
*
glsl/nir: Add optimization pass for access flags
Connor Abbott
2019-06-19
3
-0
/
+323
*
glsl/nir: Propagate access qualifiers
Connor Abbott
2019-06-19
1
-5
/
+59
*
glsl: Fix out of bounds read in shader_cache_read_program_metadata
Kenneth Graunke
2019-06-17
1
-3
/
+2
*
glsl: Set default precision on record members
Neil Roberts
2019-06-14
1
-1
/
+10
*
glsl/linker: Make precision matching optional in intrastage_match
Neil Roberts
2019-06-14
3
-8
/
+24
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