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* glsl: Add "built-in" functions to do fp32_to_uint64(fp32)Sagar Ghuge2019-01-091-0/+29
* glsl: Add "built-in" functions to do fp64_to_int64(fp64)Sagar Ghuge2019-01-091-0/+29
* glsl: Add utility function to round and pack int64_t valueSagar Ghuge2019-01-091-0/+36
* glsl: Add "built-in" functions to do fp64_to_uint64(fp64)Sagar Ghuge2019-01-091-0/+27
* glsl: Add utility function to round and pack uint64_t valueSagar Ghuge2019-01-091-0/+32
* glsl: Add "built-in" functions to do int64_to_fp32(int64_t)Sagar Ghuge2019-01-091-0/+22
* glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t)Sagar Ghuge2019-01-091-0/+20
* glsl: Add "built-in" functions to do int64_to_fp64(int64_t)Sagar Ghuge2019-01-091-0/+18
* glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)Sagar Ghuge2019-01-091-0/+18
* glsl: Add "built-in" functions to convert bool to doubleMatt Turner2019-01-091-0/+12
* glsl: Add "built-in" functions to do ffract(fp64)Matt Turner2019-01-091-0/+6
* glsl: Add "built-in" function to do ffloor(fp64)Matt Turner2019-01-091-0/+13
* glsl: Add "built-in" functions to do fmin/fmax(fp64)Matt Turner2019-01-091-0/+20
* glsl: Add "built-in" functions to do ffma(fp64)Matt Turner2019-01-091-0/+6
* glsl: Add "built-in" functions to do round(fp64)Elie Tournier2019-01-091-0/+42
* glsl: Add "built-in" functions to do trunc(fp64)Elie Tournier2019-01-091-0/+22
* glsl: Add "built-in" functions to do sqrt(fp64)Elie Tournier2019-01-091-0/+272
* glsl: Add "built-in" functions to do fp32_to_fp64(fp32)Elie Tournier2019-01-091-0/+38
* glsl: Add "built-in" functions to do fp64_to_fp32(fp64)Elie Tournier2019-01-091-0/+101
* glsl: Add "built-in" functions to do int_to_fp64(int)Elie Tournier2019-01-091-0/+23
* glsl: Add "built-in" functions to do fp64_to_int(fp64)Elie Tournier2019-01-091-0/+41
* glsl: Add "built-in" functions to do uint_to_fp64(uint)Elie Tournier2019-01-091-0/+22
* glsl: Add "built-in" functions to do fp64_to_uint(fp64)Elie Tournier2019-01-091-0/+61
* glsl: Add "built-in" functions to do mul(fp64, fp64)Elie Tournier2019-01-091-0/+148
* glsl: Add "built-in" functions to do add(fp64, fp64)Elie Tournier2019-01-091-0/+433
* glsl: Add "built-in" functions to do lt(fp64, fp64)Elie Tournier2019-01-091-0/+50
* glsl: Add utility function to extract 64-bit signElie Tournier2019-01-091-0/+7
* glsl: Add "built-in" functions to do eq/ne(fp64, fp64)Elie Tournier2019-01-091-0/+56
* glsl: Add "built-in" function to do sign(fp64)Elie Tournier2019-01-091-0/+10
* glsl: Add "built-in" functions to do neg(fp64)Elie Tournier2019-01-091-0/+26
* glsl: Add "built-in" function to do abs(fp64)Elie Tournier2019-01-091-0/+11
* glsl: Create file to contain software fp64 functionsMatt Turner2019-01-092-1/+67
* glsl: Add utility to convert text files to C stringsIan Romanick2019-01-091-0/+111
* glsl: Copy function out to temp if we don't directly ref a variableTimothy Arceri2019-01-091-2/+3
* glsl: Add function support to glsl_to_nirMatt Turner2019-01-091-9/+119
* glsl: Fix buffer overflow with an atomic buffer binding out of range.Eric Anholt2019-01-081-1/+2
* glsl/linker: Fix unmatched TCS outputs being reduced to local variableDanylo Piliaiev2019-01-091-0/+6
* nir: rename global/local to private/function memoryKarol Herbst2019-01-081-5/+5
* glsl_type: Add support for explicitly laid out matrices and arraysJason Ekstrand2019-01-081-1/+1
* glsl_type: Drop the glsl_get_array_instance C helperJason Ekstrand2019-01-081-1/+1
* nir: Distinguish between normal uniforms and UBOsJason Ekstrand2019-01-082-3/+6
* nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_derefKenneth Graunke2019-01-071-47/+28
* nir: Fix gl_nir_lower_samplers_as_deref's structure type handling.Kenneth Graunke2019-01-071-3/+0
* glsl: correct typo in GLSL compilation error messageAndres Gomez2019-01-071-1/+1
* glsl/linker: complete documentation for assign_attribute_or_color_locationsAndres Gomez2019-01-041-9/+13
* nir: Switch to using 1-bit Booleans for almost everythingJason Ekstrand2018-12-161-4/+11
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-1/+1
* mesa: expose AMD_texture_texture4Marek Olšák2018-12-043-0/+13
* mesa: Revert INTEL_fragment_shader_ordering supportMatt Turner2018-12-035-27/+0
* glsl: Remove unused member variableMatt Turner2018-11-271-4/+0