index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
/
glsl
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
5
-0
/
+27
*
glsl/linker: Allow unused in blocks which are not declated on previous stage
vadym.shovkoplias
2018-08-27
2
-3
/
+9
*
Revert "configure: allow building with python3"
Emil Velikov
2018-08-24
3
-3
/
+3
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
5
-12
/
+18
*
mesa: expose ARB_post_depth_coverage in the Compatibility profile
Marek Olšák
2018-08-24
1
-0
/
+1
*
glsl: fix error checking against MAX_UNIFORM_LOCATIONS
Marek Olšák
2018-08-23
1
-2
/
+6
*
mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
2018-08-23
2
-1
/
+3
*
configure: allow building with python3
Emil Velikov
2018-08-23
3
-3
/
+3
*
glsl: remove execute bit and shebang from python tests
Emil Velikov
2018-08-23
3
-3
/
+0
*
nir: Add floating point atomic min, max, and compare-swap instrinsics
Ian Romanick
2018-08-22
1
-6
/
+26
*
nir: Add floating point atomic add instrinsics
Ian Romanick
2018-08-22
2
-5
/
+14
*
glsl: Add support for lowering shared-variable float atomics
Ian Romanick
2018-08-22
1
-3
/
+3
*
glsl: Add support for lowering SSBO float atomics
Ian Romanick
2018-08-22
1
-3
/
+3
*
glsl: Add built-in functions for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
1
-1
/
+32
*
mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
2
-0
/
+3
*
glsl: Add built-in functions for NV_shader_atomic_float
Ian Romanick
2018-08-22
1
-3
/
+48
*
mesa: Extension boilerplate for NV_shader_atomic_float
Ian Romanick
2018-08-22
2
-0
/
+3
*
meson: Run the test with Python 3
Mathieu Bridon
2018-08-22
2
-4
/
+10
*
python: Disable universal newlines
Mathieu Bridon
2018-08-22
1
-1
/
+4
*
python: difflib prefers unicode strings
Mathieu Bridon
2018-08-22
1
-1
/
+2
*
compiler/glsl/tests: Make tests python3 safe
Dylan Baker
2018-08-22
3
-5
/
+14
*
Add NV_fragment_shader_interlock support.
Kevin Rogovin
2018-08-20
4
-2
/
+25
*
glsl: Avoid calling get_array_element for scalar constants
Danylo Piliaiev
2018-08-15
1
-1
/
+1
*
nir/glsl: make nir_remap_attributes public
Alejandro Piñeiro
2018-08-13
1
-17
/
+0
*
nir/lower_samplers: don't assume a deref for both texture and sampler srcs
Alejandro Piñeiro
2018-08-13
1
-53
/
+58
*
nir/linker: take into account hidden uniforms
Alejandro Piñeiro
2018-08-13
2
-1
/
+8
*
meson: Build with Python 3
Mathieu Bridon
2018-08-10
1
-2
/
+2
*
glsl: handle error case with ast_post_inc, ast_post_dec
Tapani Pälli
2018-08-09
1
-0
/
+5
*
glsl: use util_snprintf()
Andres Gomez
2018-08-02
5
-21
/
+27
*
glsl: make a copy of array indices that are used to deref a function out param
Timothy Arceri
2018-08-02
1
-0
/
+54
*
glsl: fix function inlining with opaque parameters
Rhys Perry
2018-08-01
1
-8
/
+44
*
glsl, glsl_to_tgsi: fix sampler/image constants
Rhys Perry
2018-08-01
1
-2
/
+30
*
glsl: allow ?: operator with images and samplers when bindless is enabled
Rhys Perry
2018-08-01
1
-3
/
+5
*
nir/linker: Add the start of a pure-NIR linker for XFB
Neil Roberts
2018-07-31
3
-0
/
+320
*
nir: Add members for the explicit XFB properties to nir_variable
Neil Roberts
2018-07-31
1
-0
/
+4
*
glsl: use only copy_propagation_elements
Caio Marcelo de Oliveira Filho
2018-07-27
5
-374
/
+0
*
glsl: teach copy_propagation_elements to deal with whole variables
Caio Marcelo de Oliveira Filho
2018-07-27
1
-29
/
+118
*
python: Use range() instead of xrange()
Mathieu Bridon
2018-07-24
1
-1
/
+1
*
python: Better use iterators
Mathieu Bridon
2018-07-24
1
-1
/
+3
*
glsl: remove delegating constructors to allow build with C++98
Caio Marcelo de Oliveira Filho
2018-07-23
1
-6
/
+8
*
glsl: don't let an 'if' then-branch kill copy propagation (elements) for else...
Caio Marcelo de Oliveira Filho
2018-07-19
1
-19
/
+21
*
glsl: change opt_copy_propagation_elements data structures
Caio Marcelo de Oliveira Filho
2018-07-19
1
-117
/
+125
*
glsl: separate copy propagation state
Caio Marcelo de Oliveira Filho
2018-07-19
1
-126
/
+142
*
glsl: remove unnecessary parenthesis from macro
Caio Marcelo de Oliveira Filho
2018-07-18
1
-1
/
+1
*
glsl: do second pass of const propagation in loops
Caio Marcelo de Oliveira Filho
2018-07-16
1
-6
/
+23
*
glsl: don't let an 'if' then-branch kill const propagation for else-branch
Caio Marcelo de Oliveira Filho
2018-07-16
1
-16
/
+23
*
glsl: remove struct kill_entry in constant propagation
Caio Marcelo de Oliveira Filho
2018-07-12
1
-26
/
+7
*
glsl: slim the kill_entry struct used in const propagation
Caio Marcelo de Oliveira Filho
2018-07-12
1
-8
/
+5
*
mesa: Add disk shader cache driver blob callback
Jordan Justen
2018-07-09
1
-0
/
+8
*
glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2
zhaowei yuan
2018-07-09
1
-2
/
+2
[next]