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glsl
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Author
Age
Files
Lines
*
glsl: use var with initializer on global var validation
Juan A. Suarez Romero
2016-05-11
3
-22
/
+20
*
glsl: check geometry output vertices limits.
Dave Airlie
2016-05-10
1
-0
/
+8
*
glsl: Apply memory qualifiers to vars inside named block interfaces
Eduardo Lima Mitev
2016-05-10
1
-7
/
+15
*
compiler/glsl: do not downcast list sentinel
Nicolai Hähnle
2016-05-07
1
-1
/
+4
*
glsl: subroutine types cannot be used in constructors.
Dave Airlie
2016-05-04
1
-0
/
+6
*
glsl: resource is a reserved keyword in GLSL 4.20 as well
Dave Airlie
2016-05-04
1
-1
/
+1
*
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: add component to has_layout() helper
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: validate linking of intrastage component qualifiers
Timothy Arceri
2016-05-01
1
-0
/
+7
*
glsl: update explicit location matching to support component qualifier
Timothy Arceri
2016-05-01
1
-4
/
+5
*
glsl: cross validate varyings with a component qualifier
Timothy Arceri
2016-05-01
1
-11
/
+52
*
glsl: validate and store component layout qualifier in GLSL IR
Timothy Arceri
2016-05-01
2
-0
/
+43
*
glsl: allow component qualifier on varying inputs
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: parse component layout qualifier
Timothy Arceri
2016-05-01
3
-0
/
+28
*
glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
Kenneth Graunke
2016-04-29
1
-0
/
+1
*
glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.
Kenneth Graunke
2016-04-29
1
-83
/
+13
*
glsl: Checks for interpolation into its own function.
Andres Gomez
2016-04-29
1
-145
/
+171
*
glsl: fix lowering outputs for early/nested returns
Lars Hamre
2016-04-28
1
-4
/
+54
*
glsl: move uniform block validation to link_uniform_blocks.cpp
Timothy Arceri
2016-04-27
2
-53
/
+53
*
glsl: removing double semi-colons
Jakob Sinclair
2016-04-26
2
-2
/
+2
*
glsl: add ability to use essl 3.20
Ilia Mirkin
2016-04-25
2
-0
/
+9
*
glsl: fix warning in release build
Grazvydas Ignotas
2016-04-25
1
-1
/
+1
*
glsl: fix cross validation for explicit locations on structs and arrays
Timothy Arceri
2016-04-22
1
-13
/
+30
*
glsl: Relax GLSL 1.10 float suffix error to a warning.
Matt Turner
2016-04-21
1
-2
/
+2
*
glsl: add forgotten textureOffset function for sampler2DArrayShadow
Roland Scheidegger
2016-04-21
1
-0
/
+7
*
glsl: Properly handle ldexp(0.0f, non-zero-exp).
Matt Turner
2016-04-18
1
-4
/
+6
*
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
Matt Turner
2016-04-13
2
-6
/
+6
*
glsl: Don't copy propagate or tree graft precise values.
Kenneth Graunke
2016-04-12
3
-1
/
+8
*
glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg Kristensen
2016-04-12
1
-6
/
+45
*
glsl/linker: Pass name and type through to create_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-9
/
+12
*
glsl/linker: Pass absolute location to add_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-7
/
+10
*
glsl/linker: Add add_shader_variable() helper
Kristian Høgsberg Kristensen
2016-04-12
1
-19
/
+23
*
glsl: Reject illegal qualifiers on atomic counter uniforms.
Kenneth Graunke
2016-04-12
1
-0
/
+11
*
glsl: Add a method to print error messages for illegal qualifiers.
Kenneth Graunke
2016-04-12
2
-0
/
+90
*
glsl: Update hash table comments in constant propagation
Rhys Kidd
2016-04-12
1
-3
/
+3
*
compiler: remove {glsl,nir}/Makefile.sources
Emil Velikov
2016-04-11
2
-452
/
+0
*
glsl: move the android build scripts a level up
Emil Velikov
2016-04-11
2
-153
/
+0
*
glsl: move the scons build script a level up
Emil Velikov
2016-04-11
1
-122
/
+0
*
nir: add a pass for lowering (un)pack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+1
*
glsl: Don't remove XFB-only varyings.
Kenneth Graunke
2016-04-10
1
-1
/
+1
*
glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
Ilia Mirkin
2016-04-09
1
-1
/
+1
*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
glsl: use has_shader_storage_buffer_objects helper
Ilia Mirkin
2016-04-05
1
-2
/
+1
*
glsl: remove remaining tabs in link_uniform_blocks.cpp
Timothy Arceri
2016-04-06
1
-5
/
+5
*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-1
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
6
-238
/
+251
*
glsl: Lower variable indexing of system value arrays unconditionally.
Kenneth Graunke
2016-04-04
1
-0
/
+20
*
glsl: Print "precise" on ir_variable nodes.
Kenneth Graunke
2016-04-03
1
-2
/
+3
*
glsl: make *sampler2DMSArray available in ESSL 3.20
Ilia Mirkin
2016-04-03
1
-5
/
+7
*
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
2016-04-03
1
-1
/
+2
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