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* glsl/standalone: set MaxTransformFeedbackBuffersAlejandro Piñeiro2018-01-051-0/+3
* glsl/standalone: set MaxVertexStreamsAlejandro Piñeiro2018-01-051-0/+3
* glsl/standalone: set MaxUniformBufferBindingsAlejandro Piñeiro2018-01-051-0/+3
* glsl/standalone: point which arguments are mandatoryAlejandro Piñeiro2018-01-051-1/+4
* glsl: disable vec3 packing/splitting in tfb separate modeBrian Paul2017-12-201-1/+13
* glsl: simply packing class comparisonBrian Paul2017-12-201-2/+3
* glsl: document varying_matches::assign_locations() params and return valueBrian Paul2017-12-201-2/+7
* glsl: remove some continue statementsBrian Paul2017-12-201-13/+11
* glsl: use bitwise operators in varying_matches::compute_packing_class()Brian Paul2017-12-201-5/+10
* glsl: simplify loop in varying_matches::assign_locations()Brian Paul2017-12-201-5/+5
* glsl: minor simplification in assign_varying_locations()Brian Paul2017-12-201-5/+3
* glsl: make varying_matches::is_varying_packing_safe() constBrian Paul2017-12-201-2/+2
* glsl: trivial comment fixes in lower_packed_varyings.cppBrian Paul2017-12-201-1/+1
* glsl: trivial whitespace fixes in link_varyings.cppBrian Paul2017-12-131-2/+2
* main, glsl: Add UniformDataDefaults which stores uniform defaultsJordan Justen2017-12-083-2/+19
* glsl: Split out shader program serializationJordan Justen2017-12-084-1181/+1294
* glsl: get correct member type when processing xfb ifc arraysTimothy Arceri2017-12-071-2/+4
* nir: Handle fp16 rounding modes at nir_type_conversion_opJose Maria Casanova Crespo2017-12-061-1/+2
* glsl: Add 16-bit typesEduardo Lima Mitev2017-12-065-4/+14
* glsl: don't run intrastage array validation when the interface type is not an...Samuel Iglesias Gonsálvez2017-12-041-1/+1
* glsl/es: precision qualifier doesn't need to match in UBOsSamuel Iglesias Gonsálvez2017-12-041-1/+1
* glsl: Match order of gl_LightSourceParameters elements.Fabian Bieler2017-12-031-2/+2
* mesa: add AllowGLSLCrossStageInterpolationMismatch workaroundTapani Pälli2017-11-301-18/+33
* mesa: rework _mesa_add_parameter() to only add a single paramTimothy Arceri2017-11-291-2/+2
* st/glsl_to_tgsi: make use of driver_cache_blob with the disk cacheTimothy Arceri2017-11-281-1/+1
* glsl: Fix typo nagivation -> navigationGwan-gyeong Mun2017-11-281-1/+1
* glsl: Catch subscripted calls to undeclared subroutinesGeorge Barrett2017-11-201-2/+7
* glsl/linker: use without_array() to retrieve typeIago Toral Quiroga2017-11-131-3/+4
* nir: add streams to nir dataTimothy Arceri2017-11-121-0/+1
* glsl: Make #pragma STDGL invariant(all) only modify outputs.Kenneth Graunke2017-11-081-24/+2
* glsl: Transform fb buffers are only active if a variable uses themNeil Roberts2017-11-091-9/+15
* glsl: Minor cleanups after previous commitIan Romanick2017-11-081-18/+11
* glsl: Use more link_calculate_matrix_stride in lower_buffer_accessIan Romanick2017-11-081-20/+2
* glsl: Use link_calculate_matrix_stride in lower_buffer_access and friendsIan Romanick2017-11-084-70/+42
* glsl: Refactor matrix stride calculation into a utility functionIan Romanick2017-11-082-11/+50
* glsl/linker: Optimize swizzles again after linkingIan Romanick2017-11-081-0/+10
* glsl: Combine nop-swizzle optimization with swizzle-swizzle optimizationIan Romanick2017-11-086-116/+51
* glsl: Make the swizzle-swizzle optimization greedyIan Romanick2017-11-081-30/+29
* glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)Ian Romanick2017-11-082-18/+0
* glsl: Silence unused parameter warningIan Romanick2017-11-081-1/+1
* glsl: use the correct parent when allocating program data membersTimothy Arceri2017-11-094-8/+8
* glsl: drop cache_fallbackTimothy Arceri2017-11-093-60/+42
* meson: Add threads dependencies to glsl_compiler executableDylan Baker2017-11-081-1/+1
* glsl: Fix typo fragement -> fragmentAndreas Boll2017-11-081-1/+1
* glsl: add varying resources for arrays of complex typesJuan A. Suarez Romero2017-11-081-4/+59
* nir: Make ballot intrinsics variable-sizeJason Ekstrand2017-11-071-0/+1
* glsl: Allow precision mismatch on dead data with GLSL ES 1.00Tomasz Figa2017-11-061-4/+10
* glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idxNicolai Hähnle2017-11-031-1/+30
* glsl: allow any l-value of an input variable as interpolant in interpolateAt*Nicolai Hähnle2017-11-032-5/+32
* glsl/shader_cache: Save fs (BlendSupport) metadataJordan Justen2017-10-311-0/+6