index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
/
glsl
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
glsl/standalone: Enable par-linking
Ian Romanick
2016-11-10
4
-2
/
+49
*
glsl/standalone: Optimize dead variable declarations
Ian Romanick
2016-11-10
1
-0
/
+61
*
glsl/standalone: Optimize add-of-neg to subtract
Ian Romanick
2016-11-10
3
-0
/
+275
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
2
-11
/
+26
*
glsl: Parse 0 as a preprocessor INTCONSTANT
Ian Romanick
2016-11-10
1
-0
/
+4
*
glcpp: Handle '#version 0' and other invalid values
Ian Romanick
2016-11-10
2
-6
/
+28
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
4
-47
/
+15
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-1
/
+1
*
glsl: handle partial swizzles in opt_dead_code_local correctly
Marek Olšák
2016-11-10
1
-3
/
+6
*
glsl: don't run loop passes if loop unrolling is disabled
Marek Olšák
2016-11-10
1
-5
/
+7
*
glsl: validate output blocks against input blocks
Iago Toral Quiroga
2016-11-10
1
-11
/
+30
*
glsl: record number of components used in each slot for varying packing
Ilia Mirkin
2016-11-09
3
-9
/
+32
*
glsl: fix slot_end calculations and simplify reserved_slots check
Ilia Mirkin
2016-11-09
1
-26
/
+20
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
2
-9
/
+59
*
linker: Slight code rearrange to prevent duplication in the next commit
Ian Romanick
2016-11-09
1
-7
/
+6
*
linker: Trivial coding standards fixes
Ian Romanick
2016-11-09
1
-15
/
+13
*
glsl: Add some comments to methods of ir_variable_refcount_visitor
Ian Romanick
2016-11-09
1
-0
/
+6
*
glsl/cache: correct asprintf error handling
Nicolai Hähnle
2016-11-04
1
-3
/
+3
*
glsl: fix lowering of UBO references of named blocks
Nicolai Hähnle
2016-11-03
1
-5
/
+5
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
4
-11
/
+12
*
glsl: compute lvalues of [in]out parameters before inlined function body
Nicolai Hähnle
2016-11-02
1
-10
/
+81
*
glsl: use a non-malloc'd storage for short ir_variable names
Marek Olšák
2016-10-31
3
-3
/
+22
*
glsl: use the linear allocator in opt_constant_propagation
Marek Olšák
2016-10-31
1
-3
/
+11
*
glsl: use the linear allocator in opt_copy_propagation
Marek Olšák
2016-10-31
1
-1
/
+6
*
glsl: use the linear allocator in opt_copy_propagation_elements
Marek Olšák
2016-10-31
1
-4
/
+11
*
glsl: use the linear allocator in opt_dead_code_local
Marek Olšák
2016-10-31
1
-3
/
+9
*
glsl: use the linear allocator in glsl_symbol_table
Marek Olšák
2016-10-31
1
-8
/
+8
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
6
-113
/
+114
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
3
-8
/
+12
*
glcpp: use the linear allocator for most objects
Marek Olšák
2016-10-31
3
-118
/
+91
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
5
-6
/
+6
*
glsl/glcpp: initialize all fields of glcpp_parser_t on creation
Tapani Pälli
2016-10-31
1
-0
/
+3
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
1
-2
/
+2
*
glsl: Improve accuracy of alpha scaling in advanced blend lowering.
Kenneth Graunke
2016-10-28
1
-2
/
+8
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
4
-3
/
+49
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez
2016-10-26
1
-1
/
+4
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+2
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
1
-6
/
+6
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
1
-6
/
+6
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
1
-10
/
+4
*
mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
2016-10-26
1
-5
/
+1
*
glsl: remove now unused InterpQualifier
Timothy Arceri
2016-10-26
1
-5
/
+2
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-45
/
+0
[prev]
[next]