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* glsl/varyings: Add 64-bit integer support.Dave Airlie2017-01-201-0/+8
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-208-8/+193
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-206-0/+37
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-202-0/+8
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-193-40/+38
* glsl: exit loop early if we find xfb layout qualifersTimothy Arceri2017-01-191-0/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-192-3/+2
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-192-2/+2
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-192-6/+4
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-192-6/+4
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-192-8/+6
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-192-15/+9
* mesa/glsl: move ARB_fragment_coord_conventions_enable fieldTimothy Arceri2017-01-192-2/+2
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-192-3/+3
* mesa/glsl/i965: set and use tcs vertices_out directlyTimothy Arceri2017-01-191-12/+12
* mesa/glsl: move ProgramResourceList to gl_shader_program_dataTimothy Arceri2017-01-191-10/+10
* glsl: store number of explicit uniform loactions in gl_shader_programTimothy Arceri2017-01-193-29/+20
* glsl: create a new link_and_validate_uniforms() helperTimothy Arceri2017-01-191-9/+17
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-192-53/+6
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-193-148/+161
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-181-0/+5
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-181-5/+0
* glsl: Make copy propagation not panic when it sees an intrinsic.Kenneth Graunke2017-01-171-4/+27
* glsl: avoid treating fb fetches as output reads to be loweredIlia Mirkin2017-01-161-1/+1
* glsl: Do not allow scalar types in vector relational functionsBoyan Ding2017-01-091-19/+10
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-0/+28
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-092-4/+5
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-074-9/+9
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-075-62/+14
* glsl: Make is_fixed_function_array actually check for varyings.Kenneth Graunke2017-01-071-0/+4
* glsl: fix opt_minmax redundancy checks against baserangeTimothy Arceri2017-01-071-2/+2
* nir: Make glsl_to_nir compact scalar TessLevel arrays.Kenneth Graunke2017-01-061-1/+12
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-061-4/+11
* glsl: Mark whole variable used for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-3/+23
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-065-11/+17
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-061-3/+4
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-061-1/+2
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-061-2/+3
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-063-3/+3
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-062-15/+0
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-062-4/+5
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-063-6/+8
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-064-10/+9
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-063-7/+7
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-064-11/+10
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-062-4/+4
* mesa: add gl_constants::GLSLOptimizeConservativelyMarek Olšák2017-01-052-7/+23
* glsl: run do_lower_jumps properly in do_common_optimizationsMarek Olšák2017-01-051-1/+2
* glcpp: Remove illegal characters from testsCarl Worth2017-01-046-6/+6