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glsl
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Author
Age
Files
Lines
*
glsl/varyings: Add 64-bit integer support.
Dave Airlie
2017-01-20
1
-0
/
+8
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
8
-8
/
+193
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
6
-0
/
+37
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
2
-0
/
+8
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
3
-40
/
+38
*
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
2017-01-19
1
-0
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+2
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-8
/
+6
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-15
/
+9
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
2
-3
/
+3
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-12
/
+12
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
1
-10
/
+10
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
3
-29
/
+20
*
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
2017-01-19
1
-9
/
+17
*
glsl: make a bunch of varying linking functions static
Timothy Arceri
2017-01-19
2
-53
/
+6
*
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
2017-01-19
3
-148
/
+161
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-5
/
+0
*
glsl: Make copy propagation not panic when it sees an intrinsic.
Kenneth Graunke
2017-01-17
1
-4
/
+27
*
glsl: avoid treating fb fetches as output reads to be lowered
Ilia Mirkin
2017-01-16
1
-1
/
+1
*
glsl: Do not allow scalar types in vector relational functions
Boyan Ding
2017-01-09
1
-19
/
+10
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+28
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-4
/
+5
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
4
-9
/
+9
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
5
-62
/
+14
*
glsl: Make is_fixed_function_array actually check for varyings.
Kenneth Graunke
2017-01-07
1
-0
/
+4
*
glsl: fix opt_minmax redundancy checks against baserange
Timothy Arceri
2017-01-07
1
-2
/
+2
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-4
/
+11
*
glsl: Mark whole variable used for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-3
/
+23
*
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-0
/
+18
*
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
Kenneth Graunke
2017-01-06
5
-11
/
+17
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
3
-3
/
+3
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
2
-15
/
+0
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
2
-4
/
+5
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
3
-6
/
+8
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
4
-10
/
+9
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
3
-7
/
+7
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
4
-11
/
+10
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-4
/
+4
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-7
/
+23
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
glcpp: Remove illegal characters from tests
Carl Worth
2017-01-04
6
-6
/
+6
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