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* glsl: simplify link_assign_uniform_storage() a bitSamuel Pitoiset2017-05-161-8/+9
* glsl: include image qualifiers when printing IRNicolai Hähnle2017-05-121-3/+17
* glsl: order indices for images inside a struct arraySamuel Pitoiset2017-05-121-11/+17
* glsl: add parcel_out_uniform_storage::set_opaque_indices() helperSamuel Pitoiset2017-05-121-54/+65
* glsl: simplify set_opaque_binding()Samuel Pitoiset2017-05-111-21/+20
* glsl: add missing check for samplers in set_opaque_binding()Samuel Pitoiset2017-05-111-0/+2
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-6/+6
* glsl: Don't allow redefining builtin functions on GLSL 1.00.Eric Anholt2017-05-081-2/+13
* glsl: Restrict func redeclarations (not just redefinitions) on GLSL 1.00.Eric Anholt2017-05-081-0/+10
* glsl: Ban #undefining __LINE__ and friends on GLES2.Eric Anholt2017-05-081-5/+2
* glsl: Restrict functions to not return arrays or SOAs in GLSL 1.00.Eric Anholt2017-05-081-0/+12
* glsl: apply the image format for members of structuresSamuel Pitoiset2017-05-081-8/+29
* glsl: store the image format in glsl_struct_fieldSamuel Pitoiset2017-05-081-0/+1
* glsl: skip tree grafting for sampler and image typesNicolai Hähnle2017-05-061-0/+11
* glsl: teach lower_ubo_reference about samplers inside structuresSamuel Pitoiset2017-05-061-0/+15
* glsl: link bindless layout qualifiersSamuel Pitoiset2017-05-061-0/+44
* glsl: do not count bindless samplers/images when linking uniformsSamuel Pitoiset2017-05-061-2/+2
* glsl: lower bindless sampler/image packed varyingsSamuel Pitoiset2017-05-061-0/+14
* glsl: implement ARB_bindless_texture conversionsSamuel Pitoiset2017-05-063-10/+84
* glsl: allow bindless samplers/images to be used with constructorsSamuel Pitoiset2017-05-061-2/+14
* glsl: add is_valid_constructor() helper functionSamuel Pitoiset2017-05-061-2/+8
* glsl: add ARB_bindless_texture operationsSamuel Pitoiset2017-05-062-0/+26
* glsl: allow bindless samplers/images to be initializedSamuel Pitoiset2017-05-061-3/+14
* glsl: allow bindless samplers/images to be l-valuesSamuel Pitoiset2017-05-061-0/+14
* glsl: add _mesa_glsl_parse_state object to is_lvalue()Samuel Pitoiset2017-05-064-7/+9
* glsl: relax bindless sampler arrays indexingSamuel Pitoiset2017-05-061-1/+7
* glsl: reject bindless samplers/images frag inputs without 'flat'Samuel Pitoiset2017-05-061-0/+20
* glsl: allow bindless samplers/images as vertex shader inputsSamuel Pitoiset2017-05-061-0/+14
* glsl: allow bindless samplers/images as varying variablesSamuel Pitoiset2017-05-061-0/+20
* glsl: allow input memory qualifiers for imagesSamuel Pitoiset2017-05-061-0/+10
* glsl: allow image qualifiers inside structuresSamuel Pitoiset2017-05-061-4/+23
* glsl: allow bindless images to be declared inside structuresSamuel Pitoiset2017-05-061-1/+1
* glsl: allow bindless samplers/images inside interface blocksSamuel Pitoiset2017-05-061-2/+12
* glsl: allow bindless samplers/images as function returnSamuel Pitoiset2017-05-061-3/+8
* glsl: allow bindless samplers/images as out and inout parametersSamuel Pitoiset2017-05-061-2/+14
* glsl: allow to declare bindless samplers/images as non-uniformSamuel Pitoiset2017-05-061-17/+66
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-069-3/+188
* glsl: do not make sampler/image types readonly variablesSamuel Pitoiset2017-05-062-4/+0
* glsl: make component_slots() returns 2 for samplers/imagesSamuel Pitoiset2017-05-061-2/+6
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-063-0/+9
* glsl: reject memory qualifiers with uniform blocksSamuel Pitoiset2017-05-041-2/+10
* glsl: reject format qualifiers with non-image types everywhereSamuel Pitoiset2017-05-041-0/+2
* glsl: rework validate_image_qualifier_for_type()Samuel Pitoiset2017-05-041-9/+27
* glsl: rename image_* qualifiers to memory_*Samuel Pitoiset2017-05-049-81/+81
* glsl: Corrected some typos and error messagesAndres Gomez2017-05-031-4/+5
* Revert "glsl: reject image qualifiers with non-image types inside uniform blo...Matt Turner2017-04-281-2/+0
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-283-53/+0
* glsl: implement arb_shader_ballot builtins using intrinsicsNicolai Hähnle2017-04-281-3/+83
* glsl: implement arb_shader_group_vote builtins via intrinsicsNicolai Hähnle2017-04-281-6/+32
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-281-0/+7