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glsl
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Author
Age
Files
Lines
*
glsl: initialise pointer to NULL
Jakob Sinclair
2016-06-07
1
-0
/
+1
*
mesa: hook up core bits of GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
7
-1
/
+53
*
glsl: Make opt_copy_propagation_elements actually propagate into loops.
Kenneth Graunke
2016-06-06
1
-2
/
+17
*
glsl: Make opt_copy_propagation actually propagate into loops.
Kenneth Graunke
2016-06-06
1
-6
/
+24
*
glsl: geom shader max_vertices layout must match.
Dave Airlie
2016-06-06
3
-9
/
+13
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
10
-36
/
+38
*
glsl: for anonymous struct matching use without_array() (v3)
Dave Airlie
2016-06-06
1
-3
/
+20
*
glsl/ast: don't crash when func_name is NULL
Dave Airlie
2016-06-06
1
-0
/
+4
*
glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
Dave Airlie
2016-06-06
1
-1
/
+1
*
nir/info: Get rid of uses_interp_var_at_offset
Jason Ekstrand
2016-06-03
1
-3
/
+0
*
glsl: Add glsl LowerCsDerivedVariables option
Jordan Justen
2016-06-01
3
-13
/
+21
*
glsl/distance: make sure we use clip dist varying slot for lowered var.
Dave Airlie
2016-06-02
1
-0
/
+1
*
glsl: Use Geom.VerticesOut == -1 to specify unset
Ian Romanick
2016-06-01
2
-5
/
+5
*
glsl: define some GLES3 constants in GLSL 4.1
Dave Airlie
2016-06-01
1
-1
/
+1
*
glsl/linker: fix multiple streams transform feedback.
Dave Airlie
2016-06-01
1
-15
/
+17
*
Revert "glsl: fix xfb_offset unsized array validation"
Timothy Arceri
2016-06-01
4
-41
/
+31
*
glsl/images: bounds check image unit assignment
Dave Airlie
2016-05-31
1
-0
/
+2
*
glsl: fix xfb_offset unsized array validation
Timothy Arceri
2016-05-30
4
-31
/
+41
*
glsl: dont crash when attempting to assign a value to a builtin define
Timothy Arceri
2016-05-30
1
-1
/
+1
*
mesa/program_interface_query: fix transform feedback varyings.
Dave Airlie
2016-05-30
1
-34
/
+47
*
glsl/ast: subroutineTypes can't be returned from functions.
Dave Airlie
2016-05-30
1
-0
/
+9
*
glsl: use has_double() helper
Timothy Arceri
2016-05-30
1
-2
/
+1
*
glsl: fix explicit uniform block alignment
Timothy Arceri
2016-05-30
1
-3
/
+1
*
glsl/linker: call link_uniform blocks on linked shader.
Dave Airlie
2016-05-28
1
-1
/
+1
*
glsl: Allow shader interface blocks in GLSL ES
Ian Romanick
2016-05-26
1
-4
/
+10
*
glsl: Add a has_shader_io_blocks helper
Ian Romanick
2016-05-26
1
-0
/
+7
*
mesa: Add extension tracking for GL_OES_shader_io_blocks
Ian Romanick
2016-05-26
3
-0
/
+11
*
mesa: Track the additional data in gl_shader_variable
Ian Romanick
2016-05-26
1
-4
/
+16
*
compiler: Move glsl_to_nir to libglsl.la
Jason Ekstrand
2016-05-26
2
-0
/
+2068
*
glsl: add unit tests data vertex/expected outcome for uninitialized warning
Alejandro Piñeiro
2016-05-26
62
-0
/
+573
*
glsl: add warning-test
Alejandro Piñeiro
2016-05-26
1
-0
/
+31
*
glsl: add just-log option for the standalone compiler.
Alejandro Piñeiro
2016-05-26
3
-4
/
+18
*
glsl: do not raise uninitialized warning with out function parameters
Alejandro Piñeiro
2016-05-26
1
-0
/
+28
*
glsl: add a empty set_is_lhs on ast_node
Alejandro Piñeiro
2016-05-26
2
-0
/
+7
*
glsl: handle implicit sized arrays in ssbo
Dave Airlie
2016-05-26
5
-89
/
+65
*
glsl: fix error message on uniform block mismatch
Dave Airlie
2016-05-26
1
-1
/
+1
*
glsl/ast: assign explicit_xfb_buffer from correct place
Dave Airlie
2016-05-26
1
-1
/
+1
*
glsl: split out libstandalone
Rob Clark
2016-05-25
3
-365
/
+499
*
glsl: add GL_EXT_clip_cull_distance define, add helpers
Ilia Mirkin
2016-05-25
3
-6
/
+18
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-24
1
-1
/
+1
*
glsl: add support for explicit components to frag outputs
Timothy Arceri
2016-05-24
1
-10
/
+62
*
glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Ilia Mirkin
2016-05-23
4
-21
/
+33
*
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
2016-05-23
3
-6
/
+35
*
glsl/linker: Add a helper variable for compiler options
Jason Ekstrand
2016-05-23
1
-2
/
+5
*
glsl: fix explicit location validation for doubles
Timothy Arceri
2016-05-24
1
-1
/
+3
*
glsl: rewrite clip/cull distance lowering pass
Dave Airlie
2016-05-24
3
-63
/
+170
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
9
-32
/
+29
*
glsl: reindent line in ast_function.cpp
Dave Airlie
2016-05-24
1
-1
/
+1
*
glsl: Use correct mode for split components.
Bas Nieuwenhuizen
2016-05-24
1
-1
/
+1
*
glsl/linker: dvec3/dvec4 consume twice input vertex attributes
Juan A. Suarez Romero
2016-05-23
1
-0
/
+20
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