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glsl
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Author
Age
Files
Lines
...
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
2
-1
/
+4
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
2
-1
/
+121
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
2
-0
/
+21
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
2
-0
/
+627
*
glsl: Handle packed_type == ivec4[] in lower_packed_varyings().
Kenneth Graunke
2017-02-14
1
-1
/
+2
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
3
-0
/
+6
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
4
-43
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
4
-4
/
+14
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
1
-0
/
+1
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
3
-3
/
+4
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
2
-4
/
+4
*
glsl: correct compute shader checks for memoryBarrier functions
Marc Di Luzio
2017-02-06
1
-6
/
+12
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
1
-0
/
+4
*
glsl: Switch to disable-by-default for the GLSL shader cache
Carl Worth
2017-01-31
1
-0
/
+5
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
3
-3
/
+0
*
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
2017-01-25
1
-13
/
+26
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
2
-0
/
+4
*
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2017-01-23
2
-9
/
+14
*
glsl: fix tes linking regression
Timothy Arceri
2017-01-23
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-20
/
+15
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-33
/
+37
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-31
/
+33
*
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
2017-01-23
2
-16
/
+4
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
2
-18
/
+16
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
2
-25
/
+27
*
glsl: Rename [u]int64_t tokens.
Kenneth Graunke
2017-01-20
2
-5
/
+5
*
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
2017-01-20
1
-9
/
+15
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