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glsl
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Author
Age
Files
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...
*
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
Kenneth Graunke
2016-08-08
4
-3
/
+19
*
glsl: Combine GS and TES array resizing visitors.
Kenneth Graunke
2016-08-07
1
-72
/
+35
*
glsl: Fix location bias for patch variables.
Kenneth Graunke
2016-08-07
1
-0
/
+3
*
glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
Kenneth Graunke
2016-08-07
1
-0
/
+12
*
glsl: Delete bogus ir_set_program_inouts assert.
Kenneth Graunke
2016-08-07
1
-3
/
+7
*
glsl: Simplify interface qualifier parsing.
Kenneth Graunke
2016-08-07
1
-34
/
+7
*
glsl: Add a has_tessellation_shader() helper.
Kenneth Graunke
2016-08-07
3
-18
/
+12
*
glsl: fix indentation, comments and line lengths in ast_function.cpp
Andres Gomez
2016-08-05
1
-406
/
+443
*
glsl: apply_implicit_conversion is static again
Andres Gomez
2016-08-05
2
-5
/
+1
*
glsl: struct constructors/initializers only allow implicit conversions
Andres Gomez
2016-08-05
1
-49
/
+55
*
glsl: Refactor implicit conversion into its own helper
Andres Gomez
2016-08-05
1
-80
/
+86
*
ast: Updated AST_NUM_OPERATORS for coherence with ast_operators
Andres Gomez
2016-08-02
2
-9
/
+10
*
glsl: be more strict on block qualifiers
Timothy Arceri
2016-07-31
1
-11
/
+73
*
glsl: add name param to validate_flags()
Timothy Arceri
2016-07-31
3
-10
/
+9
*
glsl: add component to ast_type_qualifier::validate_flags
Timothy Arceri
2016-07-31
1
-1
/
+2
*
glsl: fix uninitialized instance variable
Jan Ziak
2016-07-29
1
-0
/
+1
*
glsl: fix optimization of discard nested multiple levels
Nicolai Hähnle
2016-07-28
1
-1
/
+8
*
glsl: free hash tables earlier
Timothy Arceri
2016-07-28
1
-7
/
+3
*
glsl: Remove references to tail_pred.
Matt Turner
2016-07-26
1
-9
/
+9
*
glsl: Avoid aliasing violations.
Matt Turner
2016-07-26
2
-10
/
+4
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
20
-131
/
+159
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
7
-328
/
+203
*
glsl: subroutine types cannot be compared
Andres Gomez
2016-07-22
1
-0
/
+4
*
glsl: re-enable varying packing in GL4.4+
Timothy Arceri
2016-07-22
1
-30
/
+24
*
glsl: Add lowering pass for ir_bin_imul_high
Ian Romanick
2016-07-19
2
-0
/
+150
*
glsl: Add lowering pass for ir_unop_find_msb
Ian Romanick
2016-07-19
2
-0
/
+107
*
glsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick
2016-07-19
2
-0
/
+87
*
glsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick
2016-07-19
2
-0
/
+92
*
glsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick
2016-07-19
2
-0
/
+74
*
glsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick
2016-07-19
2
-0
/
+81
*
glsl: Add lowering pass for ir_unop_bit_count
Ian Romanick
2016-07-19
2
-0
/
+54
*
MESA_shader_integer_functions: Allow new function overload matching rules
Ian Romanick
2016-07-19
1
-5
/
+7
*
MESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick
2016-07-19
1
-1
/
+2
*
MESA_shader_integer_functions: Expose new built-in functions
Ian Romanick
2016-07-19
1
-11
/
+20
*
MESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick
2016-07-19
4
-0
/
+8
*
glsl: use linked shaders rather than compiled shaders
Timothy Arceri
2016-07-19
1
-4
/
+4
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
9
-40
/
+40
*
glsl: don't try to lower non-gl builtins as if they were gl_FragData
Ilia Mirkin
2016-07-05
1
-1
/
+2
*
glsl: Pack integer and double varyings as flat even if interpolation mode is ...
Ian Romanick
2016-07-05
3
-6
/
+15
*
glsl: stop allocating memory for UBOs during linking
Timothy Arceri
2016-07-05
1
-5
/
+8
*
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
2016-07-05
2
-5
/
+1
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
3
-0
/
+10
*
glsl/standalone: initialize MaxUserAssignableUniformLocations
Rob Clark
2016-07-02
1
-0
/
+4
*
glsl: atomic counters are different than their uniforms
Andres Gomez
2016-06-30
1
-37
/
+37
*
glsl: count atomic counters correctly
Andres Gomez
2016-06-30
1
-4
/
+10
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
4
-147
/
+171
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
3
-5
/
+3
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
3
-10
/
+5
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
25
-121
/
+161
*
glsl: pass symbols to find_matching_signature() rather than shader
Timothy Arceri
2016-06-30
1
-25
/
+22
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