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path: root/src/compiler/glsl
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* nir: Use b2b opcodes for shared and constant memoryJason Ekstrand2020-03-301-2/+2
* meson: inline `inc_common`Eric Engestrom2020-03-283-11/+11
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-2713-13/+13
* glsl: fix varying packing for 64bit integersTimothy Arceri2020-03-271-1/+1
* glsl: set error_emitted true if type not ok for assignmentTapani Pälli2020-03-261-2/+5
* glsl/lower_precision: Lower builtins depending on argumentsNeil Roberts2020-03-241-2/+105
* glsl: Inline builtins in a separate passNeil Roberts2020-03-245-5/+67
* glsl: Add unit tests for the lower_precision passNeil Roberts2020-03-242-0/+400
* glsl/standalone: Add an option to lower the precisionNeil Roberts2020-03-243-0/+10
* glsl: Add an IR lowering pass to convert mediump operations to 16-bitNeil Roberts2020-03-245-0/+629
* glsl/hierarchical_visitor: Call leave_callback on leaf nodesNeil Roberts2020-03-242-12/+20
* glsl: Add a method to get precision from a deref instructionNeil Roberts2020-03-241-0/+28
* glsl: Restore the IsES flag on the shader when reading from cache.Eric Anholt2020-03-221-0/+2
* soft-fp64: Split a block that was missing a cast on a comparisonIan Romanick2020-03-181-13/+15
* soft-fp64/fadd: Common code optimization for differing sign caseIan Romanick2020-03-181-21/+11
* soft-fp64/fadd: Move common code out of both branches of an if-statementIan Romanick2020-03-181-22/+11
* soft-fp64/fadd: Use absolute value of expDiffIan Romanick2020-03-181-3/+4
* soft-fp64/fadd: Rename aFrac and bFrac variablesIan Romanick2020-03-181-6/+21
* soft-fp64/fadd: Combine an if-statement into the preceeding else-clauseIan Romanick2020-03-181-4/+2
* soft-fp64/fadd: Reformat after previous commitIan Romanick2020-03-181-19/+21
* soft-fp64/fadd: Delete a redundant condition checkIan Romanick2020-03-181-1/+1
* soft-fp64/fadd: Just let the subtraction happen when the result will be zeroIan Romanick2020-03-181-4/+5
* soft-fp64/fadd: Pick zero or non-zero result based on subtraction resultIan Romanick2020-03-181-6/+1
* soft-fp64/fadd: Massively split the live range of zFrac0 and zFrac1Ian Romanick2020-03-181-3/+12
* soft-fp64/fadd: Instead of tracking "b < a", track sign of the differenceIan Romanick2020-03-181-5/+5
* soft-fp64: Optimize __fmin64 and __fmax64 by using different evaluation order...Ian Romanick2020-03-181-8/+16
* soft-fp64/ffloor: Simplify the >= 0 comparisonIan Romanick2020-03-181-1/+13
* soft-fp64: Relax the way NaN is propagatedIan Romanick2020-03-181-2/+19
* soft-fp64/fsat: Micro-optimize x >= 1 testIan Romanick2020-03-181-1/+19
* soft-fp64/fsat: Micro-optimize x < 0 testIan Romanick2020-03-181-1/+3
* soft-fp64/fsat: Correctly handle NaNIan Romanick2020-03-181-2/+3
* soft-fp64/flt: Perform checks in a different orderIan Romanick2020-03-181-16/+56
* soft-fp64/fneg: Don't treat NaN speciallyIan Romanick2020-03-181-4/+1
* soft-fp64: Store sign value as 0 or 0x80000000Ian Romanick2020-03-181-16/+16
* soft-fp64: Pick a single idiom for treating sign value as a BooleanIan Romanick2020-03-181-10/+10
* soft-fp64: Simplify __countLeadingZeros32 functionIan Romanick2020-03-181-3/+1
* soft-fp64: Don't open-code umulExtendedIan Romanick2020-03-181-32/+8
* soft-fp64/b2f: Reimplement using bitwise logic opsIan Romanick2020-03-181-1/+1
* meson: Avoid duplicate symbols.Jose Fonseca2020-03-162-4/+13
* nir/glsl: gather bitmask of images used by programTapani Pälli2020-03-161-0/+18
* glsl: do not crash if string literal is used outside of #include/#lineDanylo Piliaiev2020-03-131-0/+1
* glsl/tests: Fix waiting for disk_cache_put() to finish.Eric Anholt2020-03-121-42/+11
* glsl/tests: Catch mkdir errors to help explain when they happen.Eric Anholt2020-03-121-2/+14
* glsl/list: use uintptr_t for exec_node_data()'s subtractionRhys Perry2020-03-121-1/+1
* glsl/opt_minmax: Add support for float16Neil Roberts2020-03-091-0/+19
* glsl/lower_instructions: Handle fp16 for FDIV_TO_MUL_RCPKristian H. Kristensen2020-03-091-4/+5
* glsl/lower_instructions: Handle fp16 for MOD_TO_FLOORHyunjun Ko2020-03-091-1/+1
* glsl/lower_instructions: Use float16 constants when appropriateNeil Roberts2020-03-091-5/+31
* glsl/validate: Allow float16 in the expression treeNeil Roberts2020-03-091-27/+18
* glsl: Handle fp16 unary operations when lowering matrix operationsHyunjun Ko2020-03-091-0/+3