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* glsl: fix and clean up NV_compute_shader_derivatives supportMarek Olšák2019-05-021-54/+24
* glsl: fix typo in #warning messageBrian Paul2019-05-021-1/+1
* glsl: work around MinGW 7.x compiler bugBrian Paul2019-05-011-0/+15
* delete autotools .gitignore filesEric Engestrom2019-04-295-29/+0
* glsl/linker: check for xfb_offset aliasingAndres Gomez2019-04-292-31/+84
* glsl/list: Add an exec_list_is_singular() helper.Kenneth Graunke2019-04-281-0/+7
* glsl: use empty brace initializerTapani Pälli2019-04-261-2/+2
* glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)Marek Olšák2019-04-251-3/+19
* glsl: handle interactions between EXT_gpu_shader4 and texture extensionsMarek Olšák2019-04-243-323/+412
* glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4Marek Olšák2019-04-243-2/+19
* glsl: add texture builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-25/+667
* glsl: add arithmetic builtin functions for EXT_gpu_shader4Marek Olšák2019-04-241-13/+35
* glsl: add builtin variables for EXT_gpu_shader4Marek Olšák2019-04-241-3/+4
* glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as wellMarek Olšák2019-04-243-8/+12
* glsl: enable types for EXT_gpu_shader4Chris Forbes2019-04-242-25/+57
* glsl: add `unsigned int` type for EXT_GPU_shader4Marek Olšák2019-04-242-2/+11
* glsl: enable noperspective|flat|centroid for EXT_gpu_shader4Chris Forbes2019-04-241-3/+3
* glsl: add scaffolding for EXT_gpu_shader4Chris Forbes2019-04-243-0/+4
* glsl: Silence may unused parameter warnings in glsl/ir.hIan Romanick2019-04-231-1/+1
* st/mesa/radeonsi: fix race between destruction of types and shader compilationTimothy Arceri2019-04-241-0/+1
* Revert "glsl: Set location on structure-split sampler uniform variables"Kenneth Graunke2019-04-221-1/+8
* glsl_to_nir: Initialize debug variableKristian H. Kristensen2019-04-191-1/+1
* compiler/glsl: handle case where we have multiple users for typesTapani Pälli2019-04-163-3/+22
* glsl/linker: always validate explicit locations for first and last interfacesAndres Gomez2019-04-153-20/+17
* mesa, glsl: add support for EXT_shader_image_load_formattedRhys Perry2019-04-153-0/+13
* nir: make nir_const_value scalarKarol Herbst2019-04-142-14/+14
* glsl: Set location on structure-split sampler uniform variablesKenneth Graunke2019-04-121-0/+1
* glsl: allow the #extension directive within code blocks for the dri optionMarek Olšák2019-04-121-0/+9
* glsl/nir: add support for lowering bindless images_derefsKarol Herbst2019-04-123-0/+99
* glsl/nir: fetch the type for images from the deref instructionKarol Herbst2019-04-121-3/+3
* glsl_to_nir: handle bindless texturesKarol Herbst2019-04-121-4/+15
* Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"Marek Olšák2019-04-101-6/+2
* glsl/standalone: add GLES3.1 and GLES3.2 compatibilityKarol Herbst2019-04-101-0/+5
* glsl: fix shader_storage_blocks_write_access for SSBO block arraysMarek Olšák2019-04-091-2/+6
* glsl/linker: location aliasing requires types to have the same widthAndres Gomez2019-04-091-39/+76
* glsl: Parse and propagate derivative_group to shader_infoCaio Marcelo de Oliveira Filho2019-04-086-4/+140
* glsl: Enable texture builtins for NV_compute_shader_derivativesCaio Marcelo de Oliveira Filho2019-04-081-140/+153
* glsl: Enable derivative builtins for NV_compute_shader_derivativesCaio Marcelo de Oliveira Filho2019-04-081-9/+25
* glsl: Remove redundant conditions when asserting in_qualifierCaio Marcelo de Oliveira Filho2019-04-081-5/+2
* mesa: Extension boilerplate for NV_compute_shader_derivativesCaio Marcelo de Oliveira Filho2019-04-082-0/+3
* glsl: Fix input/output structure matching across shader stagesSergii Romantsov2019-04-052-20/+37
* glsl: remember which SSBOs are not read-only and pass it to galliumMarek Olšák2019-04-042-0/+13
* glsl: Cross validate variable's invariance by explicit invariance onlyDanylo Piliaiev2019-03-217-9/+30
* nir: add support for gather offsetsKarol Herbst2019-03-211-7/+20
* Revert "glsl: relax input->output validation for SSO programs"Andres Gomez2019-03-191-1/+1
* glsl/linker: simplify xfb_offset vs xfb_stride overflow checkAndres Gomez2019-03-191-2/+1
* glsl/linker: don't fail non static used inputs without matching outputsAndres Gomez2019-03-191-2/+14
* glsl/linker: always validate explicit location among inputsAndres Gomez2019-03-191-3/+10
* glsl: correctly validate component layout qualifier for dvec{3,4}Andres Gomez2019-03-191-0/+4
* nir/xfb: move varyings info out of nir_xfb_infoAlejandro Piñeiro2019-03-151-8/+9