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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: Optionally declare gl_PointCoord as a system value
Andreas Baierl
2019-07-18
1
-2
/
+6
*
glsl/shader_cache: handle SPIR-V shaders
Alejandro Piñeiro
2019-07-12
1
-5
/
+5
*
nir/linker: Initialize UniformDataDefaults when using SPIR-V
Arcady Goldmints-Orlov
2019-07-12
2
-0
/
+7
*
glsl/serialize: Update write_program_resource_data() to handle NULL input and...
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
glsl/serialize: Handle NULL uniform name in write_uniforms()
Arcady Goldmints-Orlov
2019-07-12
1
-1
/
+5
*
nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
Antia Puentes
2019-07-12
1
-3
/
+25
*
nir/linker: Compute the offset for non-trivial uniform types.
Antia Puentes
2019-07-12
1
-10
/
+23
*
nir/linker: Add atomic counters to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+7
*
nir/linker: Add XFB resources to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+27
*
nir/linker: Add BUFFER_VARIABLEs to the prog resource list
Antia Puentes
2019-07-12
1
-1
/
+31
*
nir/linker: Add inputs/outputs to the program resource list
Antia Puentes
2019-07-12
1
-0
/
+108
*
nir/linker: add ubo/ssbo to the program resource list
Alejandro Piñeiro
2019-07-12
1
-0
/
+14
*
nir/linker: Fill the uniform's BLOCK_INDEX
Antia Puentes
2019-07-12
1
-1
/
+22
*
glsl/link_varyings: Fix hash table leak
Yevhenii Kolesnikov
2019-07-12
1
-9
/
+8
*
glsl/builtin types: Set the precision on the depth range params
Neil Roberts
2019-07-11
1
-3
/
+3
*
glsl/builtin_variables: Add a precision to the builtins
Neil Roberts
2019-07-11
1
-80
/
+170
*
glsl/standalone: meson test for --dump-builder
Yevhenii Kolesnikov
2019-07-03
2
-0
/
+23
*
glsl/standalone: exit on unsupported texture functions
Sergii Romantsov
2019-07-03
1
-1
/
+14
*
glsl/nir: Lower buffers using Binding instead of Names
Caio Marcelo de Oliveira Filho
2019-06-30
1
-5
/
+28
*
nir/linker: update already processed uniforms search for UBOs/SSBOs
Alejandro Piñeiro
2019-06-30
1
-10
/
+71
*
nir/linker: fill up uniform_storage with explicit data
Alejandro Piñeiro
2019-06-30
1
-5
/
+47
*
nir/linker: use only the array element type for array of ssbo/ubo
Alejandro Piñeiro
2019-06-30
1
-2
/
+42
*
nir/linker: fill is_shader_storage for uniforms
Alejandro Piñeiro
2019-06-30
1
-1
/
+2
*
nir/linker: add gl_nir_link_uniform_blocks.c
Alejandro Piñeiro
2019-06-30
3
-0
/
+647
*
glsl: Fix round64 conversion function
Sagar Ghuge
2019-06-25
1
-9
/
+12
*
glsl: Don't increase the iteration count when there are no terminators
Ian Romanick
2019-06-24
1
-1
/
+7
*
glsl/nir: Fix copying 64-bit values in uniform storage
Caio Marcelo de Oliveira Filho
2019-06-24
1
-1
/
+1
*
glsl/nir: Fix copying vector constant values
Caio Marcelo de Oliveira Filho
2019-06-24
1
-1
/
+1
*
nir: Make nir_constant a vector rather than a matrix
Jason Ekstrand
2019-06-19
2
-22
/
+55
*
glsl/nir: Fix handling of 64-bit values in uniform storage
Jason Ekstrand
2019-06-19
1
-1
/
+2
*
glsl/types: Rename is_integer to is_integer_32
Jason Ekstrand
2019-06-19
11
-26
/
+27
*
glsl/nir_opt_access: Update uniforms correctly when only vars change
Caio Marcelo de Oliveira Filho
2019-06-19
1
-1
/
+13
*
glsl/nir: Fix getting the sampler dim when arrays are involved
Caio Marcelo de Oliveira Filho
2019-06-19
1
-1
/
+2
*
glsl/nir: Add optimization pass for access flags
Connor Abbott
2019-06-19
3
-0
/
+323
*
glsl/nir: Propagate access qualifiers
Connor Abbott
2019-06-19
1
-5
/
+59
*
glsl: Fix out of bounds read in shader_cache_read_program_metadata
Kenneth Graunke
2019-06-17
1
-3
/
+2
*
glsl: Set default precision on record members
Neil Roberts
2019-06-14
1
-1
/
+10
*
glsl/linker: Make precision matching optional in intrastage_match
Neil Roberts
2019-06-14
3
-8
/
+24
*
glsl/linker: Don’t check precision for shader interface
Neil Roberts
2019-06-14
1
-2
/
+5
*
glsl: Check order and uniqueness of interlock functions
Caio Marcelo de Oliveira Filho
2019-06-10
4
-4
/
+35
*
glsl: Make interlock builtins follow same compiler rules as barriers
Caio Marcelo de Oliveira Filho
2019-06-10
1
-5
/
+10
*
glsl/loop_analysis: Don't search for NULL variables in the hash table
Jason Ekstrand
2019-06-06
1
-0
/
+3
*
nir: improvements to native_integers removal
Jonathan Marek
2019-05-31
1
-10
/
+0
*
nir: Drop imov/fmov in favor of one mov instruction
Jason Ekstrand
2019-05-24
1
-1
/
+1
*
nir/builder: Remove the use_fmov parameter from nir_swizzle
Jason Ekstrand
2019-05-24
1
-3
/
+3
*
glsl: simplify resource list building code
Timothy Arceri
2019-05-23
3
-77
/
+87
*
Revert "glsl: do not use deprecated bison-keyword"
Erik Faye-Lund
2019-05-21
2
-2
/
+2
*
glsl: do not use deprecated bison-keyword
Erik Faye-Lund
2019-05-21
2
-2
/
+2
*
glsl/nir: init non-static class member.
Dave Airlie
2019-05-17
1
-0
/
+1
*
glsl: init non-static class member in link uniforms. (v2)
Dave Airlie
2019-05-17
1
-1
/
+2
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