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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: avoid accessing invalid memory after get_variable_being_redeclared()
Iago Toral Quiroga
2017-09-14
1
-20
/
+19
*
glsl: make the redeclared variable NULL if it is deleted
Iago Toral Quiroga
2017-09-14
1
-3
/
+6
*
glsl: use 'declared_var' instead of 'var' after checking redeclarations
Iago Toral Quiroga
2017-09-14
1
-2
/
+2
*
glsl: compile unused function out
Eric Engestrom
2017-09-13
1
-0
/
+2
*
util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Eric Engestrom
2017-09-12
1
-2
/
+2
*
glsl: Disallow unsized array of atomic_uint
Iago Toral Quiroga
2017-09-12
1
-0
/
+11
*
glsl: define YY_NO_INPUT to prevent unused symbol warnings
Matt Turner
2017-08-29
1
-0
/
+1
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
8
-6
/
+225
*
glsl: fix counting of vertex shader output slots used by explicit vars
Ilia Mirkin
2017-08-28
1
-1
/
+2
*
glsl: fix glsl_struct_field size calculations for shader cache
Nicolai Hähnle
2017-08-25
1
-7
/
+4
*
glsl: pass shader source keys to the disk cache
Timothy Arceri
2017-08-25
2
-9
/
+23
*
util/disk_cache: rename mesa cache dir and introduce cache versioning
Timothy Arceri
2017-08-25
1
-2
/
+4
*
glsl: stop adding pointers from bindless structs to the cache
Timothy Arceri
2017-08-24
1
-4
/
+8
*
glsl: stop adding pointers from shader_info to the cache
Timothy Arceri
2017-08-24
1
-6
/
+25
*
glsl: always write a name/label string to the cache
Timothy Arceri
2017-08-24
1
-4
/
+7
*
glsl: don't write uniform storage offset if there isn't one
Timothy Arceri
2017-08-24
1
-3
/
+10
*
glsl: add has_uniform_storage() helper to shader cache
Timothy Arceri
2017-08-24
1
-6
/
+13
*
glsl: stop adding pointers from glsl_struct_field to the cache
Timothy Arceri
2017-08-24
1
-7
/
+38
*
glsl: stop adding pointers from gl_shader_variable to the cache
Timothy Arceri
2017-08-24
1
-12
/
+28
*
glsl: allow NULL to be passed to encode_type_to_blob()
Timothy Arceri
2017-08-24
1
-0
/
+10
*
glsl/linker: Make several functions not static
Ian Romanick
2017-08-22
2
-4
/
+4
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
8
-42
/
+90
*
glsl: Add prototype for udivmod64()
Matt Turner
2017-08-21
1
-0
/
+3
*
glsl: Mark functions static
Matt Turner
2017-08-21
11
-36
/
+36
*
glsl: Remove unused private fields
Matt Turner
2017-08-21
1
-3
/
+1
*
glsl: add a few missing int64 constant propagation cases
Ilia Mirkin
2017-08-18
2
-0
/
+8
*
glsl: set old ldexp operand to NULL when lowering
Timothy Arceri
2017-08-18
1
-0
/
+1
*
glsl/ast: update rhs in addition to the var's constant_value
Ilia Mirkin
2017-08-15
1
-1
/
+1
*
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
Timothy Arceri
2017-08-11
1
-10
/
+1
*
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
2017-08-11
20
-86
/
+159
*
glsl: use ralloc_str_append() rather than ralloc_asprintf_rewrite_tail()
Timothy Arceri
2017-08-11
1
-31
/
+113
*
glsl: remove unused field from ir_call
Timothy Arceri
2017-08-11
1
-5
/
+0
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
11
-38
/
+31
*
glsl: tidy up get_num_operands()
Timothy Arceri
2017-08-11
2
-14
/
+9
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
20
-27
/
+98
*
glsl: update the extensions/functions that are enabled for 460
Samuel Pitoiset
2017-08-07
2
-17
/
+99
*
glsl: recognize GLSL 4.60
Samuel Pitoiset
2017-08-02
3
-3
/
+5
*
glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
2017-08-02
1
-0
/
+7
*
glsl: xfb_stride applies to buffers, not block members
Juan A. Suarez Romero
2017-08-01
1
-3
/
+2
*
glsl: small builtin inline tidy up
Timothy Arceri
2017-07-27
1
-4
/
+4
*
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
2017-07-26
1
-10
/
+1
*
glsl: rework misleading block layout code
Timothy Arceri
2017-07-23
1
-4
/
+4
*
glsl: remove placeholder comment
Timothy Arceri
2017-07-23
1
-4
/
+0
*
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+45
*
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
2017-07-20
1
-0
/
+22
*
glsl: disable array splitting for AoA
Timothy Arceri
2017-07-19
1
-0
/
+23
*
glsl: check if any of the named builtins are available first
Ilia Mirkin
2017-07-05
3
-4
/
+14
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
2017-07-05
1
-0
/
+12
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
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