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* glsl: create a new link_and_validate_uniforms() helperTimothy Arceri2017-01-191-9/+17
* glsl: make a bunch of varying linking functions staticTimothy Arceri2017-01-192-53/+6
* glsl: move more varying linking code to link_varyings.cppTimothy Arceri2017-01-193-148/+161
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-181-0/+5
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-181-5/+0
* glsl: Make copy propagation not panic when it sees an intrinsic.Kenneth Graunke2017-01-171-4/+27
* glsl: avoid treating fb fetches as output reads to be loweredIlia Mirkin2017-01-161-1/+1
* glsl: Do not allow scalar types in vector relational functionsBoyan Ding2017-01-091-19/+10
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-0/+28
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-092-4/+5
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-074-9/+9
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-075-62/+14
* glsl: Make is_fixed_function_array actually check for varyings.Kenneth Graunke2017-01-071-0/+4
* glsl: fix opt_minmax redundancy checks against baserangeTimothy Arceri2017-01-071-2/+2
* nir: Make glsl_to_nir compact scalar TessLevel arrays.Kenneth Graunke2017-01-061-1/+12
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-061-4/+11
* glsl: Mark whole variable used for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-3/+23
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-065-11/+17
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-061-3/+4
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-061-1/+2
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-061-2/+3
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-063-3/+3
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-062-15/+0
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-062-4/+5
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-063-6/+8
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-064-10/+9
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-063-7/+7
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-064-11/+10
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-062-4/+4
* mesa: add gl_constants::GLSLOptimizeConservativelyMarek Olšák2017-01-052-7/+23
* glsl: run do_lower_jumps properly in do_common_optimizationsMarek Olšák2017-01-051-1/+2
* glcpp: Remove illegal characters from testsCarl Worth2017-01-046-6/+6
* glcpp: Exhaustively test all legal characters in GLSLCarl Worth2017-01-042-0/+154
* glcpp: Allow vertical tab and form feed characters in GLSLCarl Worth2017-01-041-1/+1
* glcpp: Add testing for no space between macro name and replacement listCarl Worth2017-01-042-0/+116
* glsl: Update ES 3.2 shader output restrictions.Kenneth Graunke2017-01-021-11/+37
* glsl/mesa: add reference to gl_shader_program_data from gl_programTimothy Arceri2016-12-313-0/+16
* nir: Make nir_copy_deref follow the "clone" patternJason Ekstrand2016-12-301-2/+1
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-305-19/+2
* mesa/glsl: move BlendSupport bitfield to gl_programTimothy Arceri2016-12-303-5/+5
* mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_programTimothy Arceri2016-12-302-26/+37
* mesa: move _Used to gl_programTimothy Arceri2016-12-301-1/+0
* glsl/mesa: set separate_shader directly in shader_infoTimothy Arceri2016-12-301-1/+0
* mesa/glsl: move subroutine metadata to gl_programTimothy Arceri2016-12-302-56/+57
* glsl: Eliminate the open-coded version of process_block_array_leafIan Romanick2016-12-211-31/+9
* glsl: Use ir_var_temporary when generating inline functions.Kenneth Graunke2016-12-201-1/+1
* glsl: allow invariant on fragment shader outputs.Dave Airlie2016-12-201-2/+24
* glsl: Silence "unused parameter" warnings in ast_type.cppIan Romanick2016-12-191-6/+4
* glsl: Trivial whitespace fixes in link_uniforms.cppIan Romanick2016-12-191-3/+4