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* glsl: fix emit_inline_matrix_constructor for doublesIago Toral Quiroga2016-02-191-6/+13
* glsl: Mark float constants as suchIago Toral Quiroga2016-02-191-5/+5
* glsl: fix indentation in emit_inline_matrix_constructorIago Toral Quiroga2016-02-191-75/+75
* glsl: fix standalone compilerRob Clark2016-02-191-0/+12
* glsl: fix new gcc6 warningsRob Clark2016-02-181-2/+2
* glsl: fix new gcc6 warningsRob Clark2016-02-181-1/+1
* glcpp: Disallow "defined" as a macro name.Kenneth Graunke2016-02-181-0/+3
* compiler/glsl: Fix uniform location counting.Plamena Manolova2016-02-183-35/+132
* glsl: remove duplicate interpolation_string() functionTimothy Arceri2016-02-173-30/+2
* glsl: remove unused helperTimothy Arceri2016-02-172-26/+0
* glsl: set user defined varyings to smooth by default in ESTimothy Arceri2016-02-171-0/+11
* glsl: warn in GL as well as ES when varying not writtenTimothy Arceri2016-02-161-16/+7
* glsl: Fix overflow of ImageAccess[] array.Kenneth Graunke2016-02-131-3/+3
* glsl/types: Add support for function typesJason Ekstrand2016-02-134-0/+6
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-134-6/+6
* mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZESamuel Pitoiset2016-02-131-0/+1
* mesa: make compute maximums reflect driver-provided valuesIlia Mirkin2016-02-134-5/+26
* glsl: replace _strtoui64() with strtoull() for MSVCTimothy Arceri2016-02-131-4/+0
* glsl: Allow invariant qualifer in block members in desktop OpenGL.Samuel Iglesias Gonsálvez2016-02-121-20/+4
* glsl: don't validate interface blocks twiceTimothy Arceri2016-02-121-23/+21
* glsl: remove duplicate embedded struct validationTimothy Arceri2016-02-123-51/+17
* mesa: call build_program_resource_list inside Driver.LinkShaderMarek Olšák2016-02-111-1/+4
* glsl: Disallow transform feedback varyings with compute shaders.Kenneth Graunke2016-02-091-2/+3
* glsl: remove unrequired forward declarationTimothy Arceri2016-02-091-2/+0
* glsl: clean up and fix bug in varying linking rulesTimothy Arceri2016-02-091-74/+63
* glsl: simplify ES Vertex/Fragment shader requirementsTimothy Arceri2016-02-091-28/+28
* glsl: simplify required stages for linking rulesTimothy Arceri2016-02-091-43/+41
* glsl: small tidy up now that link_shaders() exits early with 0 shadersTimothy Arceri2016-02-091-6/+4
* glsl: don't attempt to link empty programTimothy Arceri2016-02-091-23/+23
* glsl: validate arrays of arrays on empty type delclarationsTimothy Arceri2016-02-091-25/+38
* glsl/ir: add param index to variable.Dave Airlie2016-02-091-0/+8
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-0/+1
* glsl: return cloned signature, not the builtin oneIlia Mirkin2016-02-071-1/+2
* glsl: make sure builtins are initialized before getting the shaderIlia Mirkin2016-02-071-0/+1
* glsl: don't generate transform feedback candidate when not requiredTimothy Arceri2016-02-061-2/+4
* glsl: replace unreachable code with an assert()Timothy Arceri2016-02-062-65/+38
* glsl: simplify setting of image access qualifiersTimothy Arceri2016-02-051-63/+21
* Revert "compiler: removed unused Makefile.sources"Rob Clark2016-02-031-0/+222
* compiler: fix .gitignore for glsl_compilerRob Clark2016-02-031-1/+0
* compiler: removed unused Makefile.sourcesRob Clark2016-02-031-222/+0
* glsl: Disable tree grafting optimization for shared variablesJordan Justen2016-02-021-5/+6
* glsl: Enable debug prints for do_common_optimizationJordan Justen2016-02-021-32/+49
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-015-152/+8
* glsl: keep track of ssbo variable being accessed, add access paramsIlia Mirkin2016-01-294-6/+47
* glsl: always initialize image_* fields, copy them on interface initIlia Mirkin2016-01-291-0/+5
* glsl: disallow implicit conversions in ESSL shadersIlia Mirkin2016-01-281-0/+4
* glsl: double-precision values don't support interpolationSamuel Iglesias Gonsálvez2016-01-281-2/+7
* glsl: only expose double mod when doubles are availableIlia Mirkin2016-01-271-17/+18
* glsl: remove old FINISHMETimothy Arceri2016-01-271-2/+0
* glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSizeIlia Mirkin2016-01-264-1/+16