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src
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compiler
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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: fix emit_inline_matrix_constructor for doubles
Iago Toral Quiroga
2016-02-19
1
-6
/
+13
*
glsl: Mark float constants as such
Iago Toral Quiroga
2016-02-19
1
-5
/
+5
*
glsl: fix indentation in emit_inline_matrix_constructor
Iago Toral Quiroga
2016-02-19
1
-75
/
+75
*
glsl: fix standalone compiler
Rob Clark
2016-02-19
1
-0
/
+12
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-2
/
+2
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-1
/
+1
*
glcpp: Disallow "defined" as a macro name.
Kenneth Graunke
2016-02-18
1
-0
/
+3
*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
3
-35
/
+132
*
glsl: remove duplicate interpolation_string() function
Timothy Arceri
2016-02-17
3
-30
/
+2
*
glsl: remove unused helper
Timothy Arceri
2016-02-17
2
-26
/
+0
*
glsl: set user defined varyings to smooth by default in ES
Timothy Arceri
2016-02-17
1
-0
/
+11
*
glsl: warn in GL as well as ES when varying not written
Timothy Arceri
2016-02-16
1
-16
/
+7
*
glsl: Fix overflow of ImageAccess[] array.
Kenneth Graunke
2016-02-13
1
-3
/
+3
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
4
-0
/
+6
*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
4
-6
/
+6
*
mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
mesa: make compute maximums reflect driver-provided values
Ilia Mirkin
2016-02-13
4
-5
/
+26
*
glsl: replace _strtoui64() with strtoull() for MSVC
Timothy Arceri
2016-02-13
1
-4
/
+0
*
glsl: Allow invariant qualifer in block members in desktop OpenGL.
Samuel Iglesias Gonsálvez
2016-02-12
1
-20
/
+4
*
glsl: don't validate interface blocks twice
Timothy Arceri
2016-02-12
1
-23
/
+21
*
glsl: remove duplicate embedded struct validation
Timothy Arceri
2016-02-12
3
-51
/
+17
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-1
/
+4
*
glsl: Disallow transform feedback varyings with compute shaders.
Kenneth Graunke
2016-02-09
1
-2
/
+3
*
glsl: remove unrequired forward declaration
Timothy Arceri
2016-02-09
1
-2
/
+0
*
glsl: clean up and fix bug in varying linking rules
Timothy Arceri
2016-02-09
1
-74
/
+63
*
glsl: simplify ES Vertex/Fragment shader requirements
Timothy Arceri
2016-02-09
1
-28
/
+28
*
glsl: simplify required stages for linking rules
Timothy Arceri
2016-02-09
1
-43
/
+41
*
glsl: small tidy up now that link_shaders() exits early with 0 shaders
Timothy Arceri
2016-02-09
1
-6
/
+4
*
glsl: don't attempt to link empty program
Timothy Arceri
2016-02-09
1
-23
/
+23
*
glsl: validate arrays of arrays on empty type delclarations
Timothy Arceri
2016-02-09
1
-25
/
+38
*
glsl/ir: add param index to variable.
Dave Airlie
2016-02-09
1
-0
/
+8
*
mesa: move GL_ARB_debug_output code into new debug_output.c file
Brian Paul
2016-02-08
1
-0
/
+1
*
glsl: return cloned signature, not the builtin one
Ilia Mirkin
2016-02-07
1
-1
/
+2
*
glsl: make sure builtins are initialized before getting the shader
Ilia Mirkin
2016-02-07
1
-0
/
+1
*
glsl: don't generate transform feedback candidate when not required
Timothy Arceri
2016-02-06
1
-2
/
+4
*
glsl: replace unreachable code with an assert()
Timothy Arceri
2016-02-06
2
-65
/
+38
*
glsl: simplify setting of image access qualifiers
Timothy Arceri
2016-02-05
1
-63
/
+21
*
Revert "compiler: removed unused Makefile.sources"
Rob Clark
2016-02-03
1
-0
/
+222
*
compiler: fix .gitignore for glsl_compiler
Rob Clark
2016-02-03
1
-1
/
+0
*
compiler: removed unused Makefile.sources
Rob Clark
2016-02-03
1
-222
/
+0
*
glsl: Disable tree grafting optimization for shared variables
Jordan Justen
2016-02-02
1
-5
/
+6
*
glsl: Enable debug prints for do_common_optimization
Jordan Justen
2016-02-02
1
-32
/
+49
*
glsl: Remove 2x16 half-precision pack/unpack opcodes.
Matt Turner
2016-02-01
5
-152
/
+8
*
glsl: keep track of ssbo variable being accessed, add access params
Ilia Mirkin
2016-01-29
4
-6
/
+47
*
glsl: always initialize image_* fields, copy them on interface init
Ilia Mirkin
2016-01-29
1
-0
/
+5
*
glsl: disallow implicit conversions in ESSL shaders
Ilia Mirkin
2016-01-28
1
-0
/
+4
*
glsl: double-precision values don't support interpolation
Samuel Iglesias Gonsálvez
2016-01-28
1
-2
/
+7
*
glsl: only expose double mod when doubles are available
Ilia Mirkin
2016-01-27
1
-17
/
+18
*
glsl: remove old FINISHME
Timothy Arceri
2016-01-27
1
-2
/
+0
*
glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize
Ilia Mirkin
2016-01-26
4
-1
/
+16
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