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glsl
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Author
Age
Files
Lines
*
glsl: add a few missing int64 constant propagation cases
Ilia Mirkin
2017-08-18
2
-0
/
+8
*
glsl: set old ldexp operand to NULL when lowering
Timothy Arceri
2017-08-18
1
-0
/
+1
*
glsl/ast: update rhs in addition to the var's constant_value
Ilia Mirkin
2017-08-15
1
-1
/
+1
*
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
Timothy Arceri
2017-08-11
1
-10
/
+1
*
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
2017-08-11
20
-86
/
+159
*
glsl: use ralloc_str_append() rather than ralloc_asprintf_rewrite_tail()
Timothy Arceri
2017-08-11
1
-31
/
+113
*
glsl: remove unused field from ir_call
Timothy Arceri
2017-08-11
1
-5
/
+0
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
11
-38
/
+31
*
glsl: tidy up get_num_operands()
Timothy Arceri
2017-08-11
2
-14
/
+9
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
20
-27
/
+98
*
glsl: update the extensions/functions that are enabled for 460
Samuel Pitoiset
2017-08-07
2
-17
/
+99
*
glsl: recognize GLSL 4.60
Samuel Pitoiset
2017-08-02
3
-3
/
+5
*
glsl: look up for transform feedback varyings after linking
Juan A. Suarez Romero
2017-08-02
1
-0
/
+7
*
glsl: xfb_stride applies to buffers, not block members
Juan A. Suarez Romero
2017-08-01
1
-3
/
+2
*
glsl: small builtin inline tidy up
Timothy Arceri
2017-07-27
1
-4
/
+4
*
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
2017-07-26
1
-10
/
+1
*
glsl: rework misleading block layout code
Timothy Arceri
2017-07-23
1
-4
/
+4
*
glsl: remove placeholder comment
Timothy Arceri
2017-07-23
1
-4
/
+0
*
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+45
*
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
2017-07-20
1
-0
/
+22
*
glsl: disable array splitting for AoA
Timothy Arceri
2017-07-19
1
-0
/
+23
*
glsl: check if any of the named builtins are available first
Ilia Mirkin
2017-07-05
3
-4
/
+14
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
2017-07-05
1
-0
/
+12
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
*
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
2017-07-05
1
-41
/
+81
*
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
2017-07-03
1
-18
/
+11
*
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
2017-07-03
1
-1
/
+1
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
3
-0
/
+9
*
glsl: Update build instructions for int64.glsl
Ian Romanick
2017-06-20
1
-2
/
+2
*
glsl: Fix indent in dump code
Elie Tournier
2017-06-20
1
-7
/
+7
*
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
Iago Toral Quiroga
2017-06-19
1
-7
/
+9
*
glsl: add ir_variable::contains_bindless()
Samuel Pitoiset
2017-06-14
1
-0
/
+11
*
glsl: set the explicit binding value for bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-6
/
+29
*
glsl: pass the ir_variable object to set_opaque_binding()
Samuel Pitoiset
2017-06-14
1
-3
/
+4
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
2
-9
/
+85
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
2
-11
/
+95
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
3
-0
/
+9
*
glsl: simplify an assertion in lower_ubo_reference
Nicolai Hähnle
2017-06-13
1
-1
/
+1
*
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
2017-06-13
1
-8
/
+0
*
glsl: simplify varying matching
Nicolai Hähnle
2017-06-13
1
-32
/
+9
*
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
2017-06-13
1
-22
/
+17
*
glsl: give all unnamed structs the same name
Nicolai Hähnle
2017-06-13
1
-9
/
+7
*
glsl: do not add unnamed struct types to the symbol table
Nicolai Hähnle
2017-06-13
1
-1
/
+1
*
glsl: do not lookup struct types by typename
Nicolai Hähnle
2017-06-13
3
-6
/
+10
*
glsl/lower_distance: only set max_array_access for 1D clip dist arrays
Dave Airlie
2017-06-12
1
-1
/
+1
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
3
-4
/
+13
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