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glsl
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Author
Age
Files
Lines
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
5
-19
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
3
-5
/
+5
*
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
2016-12-30
2
-26
/
+37
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+0
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-1
/
+0
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
2
-56
/
+57
*
glsl: Eliminate the open-coded version of process_block_array_leaf
Ian Romanick
2016-12-21
1
-31
/
+9
*
glsl: Use ir_var_temporary when generating inline functions.
Kenneth Graunke
2016-12-20
1
-1
/
+1
*
glsl: allow invariant on fragment shader outputs.
Dave Airlie
2016-12-20
1
-2
/
+24
*
glsl: Silence "unused parameter" warnings in ast_type.cpp
Ian Romanick
2016-12-19
1
-6
/
+4
*
glsl: Trivial whitespace fixes in link_uniforms.cpp
Ian Romanick
2016-12-19
1
-3
/
+4
*
glsl: Silence unused parameter warning in propagate_invariance.cpp
Ian Romanick
2016-12-19
1
-1
/
+1
*
glsl: Minor formatting fixes in link_uniform_blocks.cpp
Ian Romanick
2016-12-19
1
-37
/
+42
*
glsl: Fix all the whitespace errors in link_uniform_block_active_visitor.cpp
Ian Romanick
2016-12-19
1
-25
/
+21
*
linker: Accurately mark a uniform block instance array element as used in a s...
Ian Romanick
2016-12-19
1
-2
/
+6
*
glsl: Walk a list of ir_dereference_array to mark array elements as accessed
Ian Romanick
2016-12-19
3
-1
/
+507
*
glsl: Mark a set of array elements as accessed using a list of array_deref_range
Ian Romanick
2016-12-19
3
-0
/
+253
*
glsl: Add structures to track accessed elements of a single array
Ian Romanick
2016-12-19
2
-0
/
+56
*
glsl: Add tracking for elements of an array-of-arrays that have been accessed
Ian Romanick
2016-12-19
3
-1
/
+176
*
glsl: Use simpler visitor to determine which UBO and SSBO blocks are used
Ian Romanick
2016-12-19
3
-5
/
+169
*
glsl: Track the linearized array index for each UBO instance array element
Ian Romanick
2016-12-19
1
-4
/
+15
*
glsl: Fix wonkey indentation left from previous commit
Ian Romanick
2016-12-19
1
-45
/
+44
*
glsl: Split process_block_array into two functions
Ian Romanick
2016-12-19
1
-6
/
+28
*
glsl: Fix program interface queries relating to interface blocks.
Kenneth Graunke
2016-12-19
1
-40
/
+60
*
glsl: Drop bogus is_vertex_input from add_shader_variable().
Kenneth Graunke
2016-12-19
1
-6
/
+1
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
11
-30
/
+30
*
nir: Only float and double types can be matrices
Ian Romanick
2016-12-12
1
-14
/
+18
*
glsl: remember per-component vertex streams for packed varyings
Nicolai Hähnle
2016-12-12
3
-2
/
+24
*
glsl: Use a simpler formula for tanh
Jason Ekstrand
2016-12-09
1
-8
/
+10
*
compiler/glsl: fix precision problem of tanh
Haixia Shi
2016-12-09
1
-2
/
+10
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
7
-7
/
+64
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
7
-1
/
+48
*
glsl: (trivial) fix type typo
Roland Scheidegger
2016-12-06
1
-1
/
+1
*
glsl: fix ldexp lowering if bitfield insert lowering is also requested
Roland Scheidegger
2016-12-06
1
-5
/
+16
*
nir: Remove some unused fields from nir_variable
Jason Ekstrand
2016-12-05
1
-5
/
+0
*
glsl/nir: Call nir_lower_constant_initializers
Jason Ekstrand
2016-12-05
1
-0
/
+2
*
nir: Get rid of nir_constant_data
Jason Ekstrand
2016-12-02
1
-11
/
+24
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
3
-18
/
+23
*
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri
2016-11-30
2
-31
/
+26
*
mesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri
2016-11-30
1
-0
/
+1
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
2
-1
/
+2
*
Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...
Andres Gomez
2016-11-25
1
-6
/
+1
*
Revert "glsl: geom shader max_vertices layout must match."
Andres Gomez
2016-11-25
3
-13
/
+9
*
glsl: push layout-qualifier-name values from variable declarations to global
Andres Gomez
2016-11-25
3
-23
/
+60
*
glsl: simplified error checking for duplicated layout-qualifiers
Andres Gomez
2016-11-25
2
-24
/
+6
*
glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Andres Gomez
2016-11-25
3
-12
/
+10
*
glsl: ignore all but the rightmost layout qualifier name from the rightmost l...
Andres Gomez
2016-11-25
3
-77
/
+84
*
glsl: refactor duplicated validations between 2 layout-qualifiers
Andres Gomez
2016-11-25
1
-50
/
+76
*
glsl: assert on incoherent point mode layout-id-qualifier validation
Andres Gomez
2016-11-25
1
-10
/
+6
*
glsl: remove unneeded check for incompatible primitive types in GS
Andres Gomez
2016-11-25
1
-10
/
+3
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