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glsl
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Author
Age
Files
Lines
*
glsl: Remove spurious assertions
Ian Romanick
2017-10-02
1
-2
/
+0
*
glsl: Move 'foo = foo;' optimization to opt_dead_code_local
Ian Romanick
2017-10-02
2
-12
/
+18
*
glsl/ast: Use logical-or instead of conditional assignment to set fallthru_var
Ian Romanick
2017-10-02
1
-4
/
+4
*
glsl/ast: Generate a more compact expression to disable execution of default ...
Ian Romanick
2017-10-02
1
-21
/
+10
*
glsl/ast: Explicitly track the set of case labels that occur after default
Ian Romanick
2017-10-02
1
-22
/
+49
*
glsl/ast: Convert ast_case_label::hir to ir_builder
Ian Romanick
2017-10-02
1
-24
/
+11
*
glsl/ast: Use ir_binop_equal instead of ir_binop_all_equal
Ian Romanick
2017-10-02
1
-15
/
+24
*
glsl/ast: Stop processing a switch-statement after an error in the init-expre...
Ian Romanick
2017-10-02
1
-0
/
+1
*
glsl: Don't pass NULL to ir_assignment constructor when not necessary
Ian Romanick
2017-10-02
8
-35
/
+27
*
glsl: Convert lower_variable_index_to_cond_assign to ir_builder
Ian Romanick
2017-10-02
3
-105
/
+65
*
glsl: Fix coding standards issues in lower_variable_index_to_cond_assign
Ian Romanick
2017-10-02
1
-78
/
+76
*
glsl: Convert lower_vec_index_to_cond_assign to using ir_builder
Ian Romanick
2017-10-02
1
-39
/
+17
*
glsl: Return ir_variable from compare_index_block
Ian Romanick
2017-10-02
3
-16
/
+20
*
glsl: Fix coding standards issues in lower_vec_index_to_cond_assign
Ian Romanick
2017-10-02
1
-16
/
+12
*
glsl: Fix coding standards issues in lower_if_to_cond_assign
Ian Romanick
2017-10-02
1
-48
/
+47
*
glsl: do not set the 'smooth' qualifier by default on ES shaders
Nicolai Hähnle
2017-10-02
2
-12
/
+16
*
glsl/lower_instruction: handle denorms and overflow in ldexp correctly
Nicolai Hähnle
2017-09-29
1
-64
/
+107
*
meson: Add build Intel "anv" vulkan driver
Dylan Baker
2017-09-27
1
-0
/
+29
*
glcpp: Avoid unnecessary call to strlen
Thomas Helland
2017-09-26
2
-9
/
+39
*
glcpp: Use string_buffer for line continuation removal
Thomas Helland
2017-09-26
1
-7
/
+18
*
glsl: Change the parser to use the string buffer
Thomas Helland
2017-09-26
3
-164
/
+78
*
glsl: mark xfb varyings as always active
Timothy Arceri
2017-09-26
1
-0
/
+3
*
nir: add always_active_io to nir variable
Timothy Arceri
2017-09-26
1
-0
/
+1
*
glsl: silence signed/unsigned comparison warning
Brian Paul
2017-09-21
1
-1
/
+1
*
glsl/linker: properly fix output variable overlap check
Nicolai Hähnle
2017-09-21
1
-6
/
+12
*
glsl: merge loop_controls.cpp with loop_unroll.cpp
Timothy Arceri
2017-09-21
4
-127
/
+34
*
glsl: move loop analysis helpers to loop_analysis.cpp
Timothy Arceri
2017-09-21
3
-146
/
+139
*
glsl/linker: fix output variable overlap check
Nicolai Hähnle
2017-09-20
1
-6
/
+11
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
6
-113
/
+24
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
6
-22
/
+22
*
glsl: Silence unused parameter warnings
Ian Romanick
2017-09-19
6
-19
/
+12
*
glsl: buffer variables can be readonly and writeonly
Juan A. Suarez Romero
2017-09-19
1
-11
/
+3
*
glsl: replace conditional compilation with MAYBE_UNUSED
Eric Engestrom
2017-09-19
1
-3
/
+2
*
glsl: avoid accessing invalid memory after get_variable_being_redeclared()
Iago Toral Quiroga
2017-09-14
1
-20
/
+19
*
glsl: make the redeclared variable NULL if it is deleted
Iago Toral Quiroga
2017-09-14
1
-3
/
+6
*
glsl: use 'declared_var' instead of 'var' after checking redeclarations
Iago Toral Quiroga
2017-09-14
1
-2
/
+2
*
glsl: compile unused function out
Eric Engestrom
2017-09-13
1
-0
/
+2
*
util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Eric Engestrom
2017-09-12
1
-2
/
+2
*
glsl: Disallow unsized array of atomic_uint
Iago Toral Quiroga
2017-09-12
1
-0
/
+11
*
glsl: define YY_NO_INPUT to prevent unused symbol warnings
Matt Turner
2017-08-29
1
-0
/
+1
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
8
-6
/
+225
*
glsl: fix counting of vertex shader output slots used by explicit vars
Ilia Mirkin
2017-08-28
1
-1
/
+2
*
glsl: fix glsl_struct_field size calculations for shader cache
Nicolai Hähnle
2017-08-25
1
-7
/
+4
*
glsl: pass shader source keys to the disk cache
Timothy Arceri
2017-08-25
2
-9
/
+23
*
util/disk_cache: rename mesa cache dir and introduce cache versioning
Timothy Arceri
2017-08-25
1
-2
/
+4
*
glsl: stop adding pointers from bindless structs to the cache
Timothy Arceri
2017-08-24
1
-4
/
+8
*
glsl: stop adding pointers from shader_info to the cache
Timothy Arceri
2017-08-24
1
-6
/
+25
*
glsl: always write a name/label string to the cache
Timothy Arceri
2017-08-24
1
-4
/
+7
*
glsl: don't write uniform storage offset if there isn't one
Timothy Arceri
2017-08-24
1
-3
/
+10
*
glsl: add has_uniform_storage() helper to shader cache
Timothy Arceri
2017-08-24
1
-6
/
+13
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