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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
2
-5
/
+3
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
3
-22
/
+4
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
2
-9
/
+20
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
3
-77
/
+94
*
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2017-04-14
1
-1
/
+2
*
glsl: simplify apply_image_qualifier_to_variable()
Samuel Pitoiset
2017-04-13
1
-59
/
+58
*
glsl: add validate_fragment_flat_interpolation_input()
Samuel Pitoiset
2017-04-13
1
-63
/
+72
*
glsl: use the BA1 macro for textureQueryLevels()
Samuel Pitoiset
2017-04-11
1
-32
/
+33
*
glsl: use the BA1 macro for textureSamples()
Samuel Pitoiset
2017-04-11
1
-9
/
+10
*
glsl: use the BA1 macro for textureCubeArrayShadow()
Samuel Pitoiset
2017-04-11
1
-5
/
+6
*
glsl: fix lower jumps for nested non-void returns
Timothy Arceri
2017-04-08
2
-1
/
+10
*
glsl: add gl_SubGroup*ARB builtins
Nicolai Hähnle
2017-04-05
1
-0
/
+22
*
glsl: add ARB_shader_ballot builtin functions
Nicolai Hähnle
2017-04-05
1
-0
/
+77
*
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
2017-04-05
3
-0
/
+35
*
glsl: add ARB_shader_ballot enable
Nicolai Hähnle
2017-04-05
2
-0
/
+3
*
mesa: Replace program locks with atomic inc/dec.
Matt Turner
2017-04-05
1
-2
/
+0
*
glsl: remove unused file
Elie TOURNIER
2017-04-04
1
-206
/
+0
*
glsl: Fix blob memory leak
Bartosz Tomczyk
2017-04-04
3
-5
/
+16
*
glsl: use -O1 optimization for builtin_functions.cpp with MinGW
Brian Paul
2017-03-31
1
-0
/
+20
*
glsl: fix clockARB builtin function
Nicolai Hähnle
2017-03-31
1
-1
/
+1
*
mesa: update lower_jumps tests after bug fix
Timothy Arceri
2017-03-29
1
-2
/
+15
*
tests/cache_test: allow crossing mount points
Juan A. Suarez Romero
2017-03-28
1
-1
/
+1
*
glcpp/tests/glcpp-test-cr-lf: error out if we cannot find any tests
Emil Velikov
2017-03-28
1
-0
/
+5
*
glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddir
Emil Velikov
2017-03-28
1
-14
/
+17
*
glcpp/tests: update testname in help string
Emil Velikov
2017-03-28
2
-2
/
+2
*
glcpp/tests/glcpp-test: error out if we cannot find any tests
Emil Velikov
2017-03-28
1
-0
/
+5
*
glcpp/tests/glcpp-test: print only the test basename
Emil Velikov
2017-03-28
1
-2
/
+2
*
glcpp/tests/glcpp-test: set srcdir/abs_builddir variables
Emil Velikov
2017-03-28
1
-8
/
+15
*
glsl/tests/optimization-test: 'echo' only folders which has generators
Emil Velikov
2017-03-28
1
-1
/
+1
*
glsl/tests/optimization-test: print only the test basedir/name
Emil Velikov
2017-03-28
1
-1
/
+1
*
glsl/tests/optimization-test: error if zero tests were executed
Emil Velikov
2017-03-28
1
-0
/
+5
*
glsl/tests/optimization-test: pass glsl_test as argument
Emil Velikov
2017-03-28
2
-3
/
+8
*
glsl/tests/optimization-test: error out if we fail to generate any tests
Emil Velikov
2017-03-28
1
-1
/
+12
*
glsl/tests/optimization-test: correctly manage srcdir/builddir
Emil Velikov
2017-03-28
2
-4
/
+19
*
glsl/tests/optimisation-test: ensure that compare_ir is available
Emil Velikov
2017-03-28
1
-0
/
+5
*
glsl/tests/optimization-test: correctly set compare_ir
Emil Velikov
2017-03-28
1
-6
/
+2
*
glsl/tests/optimization-test: add fallback srcdir/abs_builddir defines
Emil Velikov
2017-03-28
1
-0
/
+13
*
glsl/tests/optimisation-test: make sure that $PYTHON2 is set/available
Emil Velikov
2017-03-28
1
-0
/
+10
*
glsl/tests/warnings-test: print only the test basename
Emil Velikov
2017-03-28
1
-1
/
+1
*
glsl/tests/warnings-test: error if zero tests were executed
Emil Velikov
2017-03-28
1
-0
/
+5
*
glsl/tests/warnings-test: correctly manage srcdir/builddir
Emil Velikov
2017-03-28
1
-4
/
+8
*
glsl/tests/warnings-test: add fallback srcdir/abs_builddir defines
Emil Velikov
2017-03-28
1
-1
/
+14
*
glsl/tests/warnings-test: error out if glsl_compiler is missing
Emil Velikov
2017-03-28
1
-0
/
+5
*
glsl: fix spelling of embedded in comment
Timothy Arceri
2017-03-28
1
-1
/
+1
*
glsl: fix lower jumps for returns when loop is inside an if
Timothy Arceri
2017-03-28
1
-5
/
+12
*
glsl: Interface Block instances don't need linking validation
Andres Gomez
2017-03-27
1
-5
/
+9
*
glsl: UBOs and SSBOs must match the binding qualifier too
Andres Gomez
2017-03-27
1
-0
/
+3
*
glsl: on UBO/SSBOs link error reset the number of active blocks to 0
Andres Gomez
2017-03-27
1
-0
/
+6
*
glsl, st/shader_cache: check the whole sha1 for zero
Grazvydas Ignotas
2017-03-27
1
-1
/
+2
*
glsl/shader_cache: restore evicted shader keys
Grazvydas Ignotas
2017-03-27
1
-0
/
+17
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