summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl
Commit message (Expand)AuthorAgeFilesLines
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-212-5/+3
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-153-77/+94
* nir: Destination component count of shader_clock intrinsic is 2Boyan Ding2017-04-141-1/+2
* glsl: simplify apply_image_qualifier_to_variable()Samuel Pitoiset2017-04-131-59/+58
* glsl: add validate_fragment_flat_interpolation_input()Samuel Pitoiset2017-04-131-63/+72
* glsl: use the BA1 macro for textureQueryLevels()Samuel Pitoiset2017-04-111-32/+33
* glsl: use the BA1 macro for textureSamples()Samuel Pitoiset2017-04-111-9/+10
* glsl: use the BA1 macro for textureCubeArrayShadow()Samuel Pitoiset2017-04-111-5/+6
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-082-1/+10
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-051-0/+22
* glsl: add ARB_shader_ballot builtin functionsNicolai Hähnle2017-04-051-0/+77
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-053-0/+35
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-052-0/+3
* mesa: Replace program locks with atomic inc/dec.Matt Turner2017-04-051-2/+0
* glsl: remove unused fileElie TOURNIER2017-04-041-206/+0
* glsl: Fix blob memory leakBartosz Tomczyk2017-04-043-5/+16
* glsl: use -O1 optimization for builtin_functions.cpp with MinGWBrian Paul2017-03-311-0/+20
* glsl: fix clockARB builtin functionNicolai Hähnle2017-03-311-1/+1
* mesa: update lower_jumps tests after bug fixTimothy Arceri2017-03-291-2/+15
* tests/cache_test: allow crossing mount pointsJuan A. Suarez Romero2017-03-281-1/+1
* glcpp/tests/glcpp-test-cr-lf: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddirEmil Velikov2017-03-281-14/+17
* glcpp/tests: update testname in help stringEmil Velikov2017-03-282-2/+2
* glcpp/tests/glcpp-test: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test: print only the test basenameEmil Velikov2017-03-281-2/+2
* glcpp/tests/glcpp-test: set srcdir/abs_builddir variablesEmil Velikov2017-03-281-8/+15
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
* glsl/tests/optimisation-test: ensure that compare_ir is availableEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: correctly set compare_irEmil Velikov2017-03-281-6/+2
* glsl/tests/optimization-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-0/+13
* glsl/tests/optimisation-test: make sure that $PYTHON2 is set/availableEmil Velikov2017-03-281-0/+10
* glsl/tests/warnings-test: print only the test basenameEmil Velikov2017-03-281-1/+1
* glsl/tests/warnings-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/warnings-test: correctly manage srcdir/builddirEmil Velikov2017-03-281-4/+8
* glsl/tests/warnings-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-1/+14
* glsl/tests/warnings-test: error out if glsl_compiler is missingEmil Velikov2017-03-281-0/+5
* glsl: fix spelling of embedded in commentTimothy Arceri2017-03-281-1/+1
* glsl: fix lower jumps for returns when loop is inside an ifTimothy Arceri2017-03-281-5/+12
* glsl: Interface Block instances don't need linking validationAndres Gomez2017-03-271-5/+9
* glsl: UBOs and SSBOs must match the binding qualifier tooAndres Gomez2017-03-271-0/+3
* glsl: on UBO/SSBOs link error reset the number of active blocks to 0Andres Gomez2017-03-271-0/+6
* glsl, st/shader_cache: check the whole sha1 for zeroGrazvydas Ignotas2017-03-271-1/+2
* glsl/shader_cache: restore evicted shader keysGrazvydas Ignotas2017-03-271-0/+17