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glsl
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Author
Age
Files
Lines
*
glsl: don't incorrectly eliminate patches with explicit locations
Timothy Arceri
2016-05-17
1
-1
/
+2
*
glsl: remove remainings tabs in link_varyings.cpp
Timothy Arceri
2016-05-17
1
-2
/
+2
*
glsl: fix location and component packing validation on patches
Timothy Arceri
2016-05-17
1
-1
/
+2
*
glsl/linker: Include the interface name for input and output blocks
Ian Romanick
2016-05-16
1
-1
/
+16
*
glsl/linker: Use canonical format for ARB_program_interface_query spec quotes
Ian Romanick
2016-05-16
1
-49
/
+51
*
glsl: Don't do constant propagation in opt_constant_folding.
Kenneth Graunke
2016-05-15
2
-0
/
+21
*
glsl: Avoid excess tree walking when folding ir_dereference_arrays.
Kenneth Graunke
2016-05-15
1
-0
/
+6
*
glsl: Consolidate duplicate copies of constant folding.
Kenneth Graunke
2016-05-15
3
-32
/
+19
*
glsl: Remove bonus tree walking in opt_constant_folding().
Kenneth Graunke
2016-05-15
1
-2
/
+0
*
glsl: Make opt_constant_variable() bail in useless cases.
Kenneth Graunke
2016-05-15
1
-0
/
+7
*
glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.
Kenneth Graunke
2016-05-15
1
-6
/
+6
*
Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...
Dave Airlie
2016-05-14
3
-160
/
+95
*
glsl: make sure that textureProj(bias) variants are only exposed in fs
Ilia Mirkin
2016-05-13
1
-37
/
+37
*
glsl: be more strict when validating shader inputs
Ilia Mirkin
2016-05-13
1
-8
/
+18
*
glsl: make sure that interpolateAt arguments are variables
Ilia Mirkin
2016-05-13
1
-1
/
+1
*
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
2016-05-14
10
-39
/
+177
*
glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)
Tobias Klausmann
2016-05-14
3
-95
/
+160
*
glsl: rename lower_clip_distance to lower_distance.
Dave Airlie
2016-05-14
1
-54
/
+54
*
mesa/main: Add support for GL_ARB_cull_distance (v2)
Tobias Klausmann
2016-05-14
3
-3
/
+3
*
glsl: fixed uninitialized pointer
Jakob Sinclair
2016-05-12
1
-0
/
+5
*
glsl: export accessor for builtin-uniform descriptors
Rob Clark
2016-05-11
2
-9
/
+15
*
glsl: use var with initializer on global var validation
Juan A. Suarez Romero
2016-05-11
3
-22
/
+20
*
glsl: check geometry output vertices limits.
Dave Airlie
2016-05-10
1
-0
/
+8
*
glsl: Apply memory qualifiers to vars inside named block interfaces
Eduardo Lima Mitev
2016-05-10
1
-7
/
+15
*
compiler/glsl: do not downcast list sentinel
Nicolai Hähnle
2016-05-07
1
-1
/
+4
*
glsl: subroutine types cannot be used in constructors.
Dave Airlie
2016-05-04
1
-0
/
+6
*
glsl: resource is a reserved keyword in GLSL 4.20 as well
Dave Airlie
2016-05-04
1
-1
/
+1
*
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: add component to has_layout() helper
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: validate linking of intrastage component qualifiers
Timothy Arceri
2016-05-01
1
-0
/
+7
*
glsl: update explicit location matching to support component qualifier
Timothy Arceri
2016-05-01
1
-4
/
+5
*
glsl: cross validate varyings with a component qualifier
Timothy Arceri
2016-05-01
1
-11
/
+52
*
glsl: validate and store component layout qualifier in GLSL IR
Timothy Arceri
2016-05-01
2
-0
/
+43
*
glsl: allow component qualifier on varying inputs
Timothy Arceri
2016-05-01
1
-0
/
+1
*
glsl: parse component layout qualifier
Timothy Arceri
2016-05-01
3
-0
/
+28
*
glsl: Lower vector_extracts to swizzles after lower_vector_derefs.
Kenneth Graunke
2016-04-29
1
-0
/
+1
*
glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.
Kenneth Graunke
2016-04-29
1
-83
/
+13
*
glsl: Checks for interpolation into its own function.
Andres Gomez
2016-04-29
1
-145
/
+171
*
glsl: fix lowering outputs for early/nested returns
Lars Hamre
2016-04-28
1
-4
/
+54
*
glsl: move uniform block validation to link_uniform_blocks.cpp
Timothy Arceri
2016-04-27
2
-53
/
+53
*
glsl: removing double semi-colons
Jakob Sinclair
2016-04-26
2
-2
/
+2
*
glsl: add ability to use essl 3.20
Ilia Mirkin
2016-04-25
2
-0
/
+9
*
glsl: fix warning in release build
Grazvydas Ignotas
2016-04-25
1
-1
/
+1
*
glsl: fix cross validation for explicit locations on structs and arrays
Timothy Arceri
2016-04-22
1
-13
/
+30
*
glsl: Relax GLSL 1.10 float suffix error to a warning.
Matt Turner
2016-04-21
1
-2
/
+2
*
glsl: add forgotten textureOffset function for sampler2DArrayShadow
Roland Scheidegger
2016-04-21
1
-0
/
+7
*
glsl: Properly handle ldexp(0.0f, non-zero-exp).
Matt Turner
2016-04-18
1
-4
/
+6
*
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
Matt Turner
2016-04-13
2
-6
/
+6
*
glsl: Don't copy propagate or tree graft precise values.
Kenneth Graunke
2016-04-12
3
-1
/
+8
*
glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg Kristensen
2016-04-12
1
-6
/
+45
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