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src
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compiler
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glsl
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Author
Age
Files
Lines
*
glsl: parse align layout qualifier
Timothy Arceri
2016-03-05
3
-0
/
+26
*
glsl: use explicit offset when lowering buffer access
Timothy Arceri
2016-03-05
1
-0
/
+4
*
glsl: copy explicit offset to uniform storage
Timothy Arceri
2016-03-05
3
-0
/
+20
*
glsl: update comment on offset field
Timothy Arceri
2016-03-05
1
-1
/
+1
*
glsl: add offset to glsl interface type
Timothy Arceri
2016-03-05
2
-0
/
+5
*
glsl: apply compile-time rules for the offset layout qualifier
Timothy Arceri
2016-03-05
1
-0
/
+49
*
glsl: enable offset layout qualifier for ARB_enhanced_layouts
Timothy Arceri
2016-03-05
1
-1
/
+2
*
glsl: reject invalid input layout qualifiers
Timothy Arceri
2016-03-05
1
-0
/
+29
*
glsl: only apply default stream to output blocks
Timothy Arceri
2016-03-05
1
-1
/
+2
*
glsl: rework parsing of blocks
Timothy Arceri
2016-03-05
2
-32
/
+24
*
glsl: don't apply uniform/buffer layouts to interface blocks
Timothy Arceri
2016-03-05
1
-6
/
+7
*
glsl: Improve the accuracy of the acos() approximation.
Francisco Jerez
2016-03-03
1
-1
/
+1
*
glsl: Parameterize asin_expr() on the fit coefficients.
Kenneth Graunke
2016-03-03
1
-6
/
+6
*
glsl/opt_array_splitting: Fix indentation
Iago Toral Quiroga
2016-03-03
1
-28
/
+26
*
glsl/opt_array_splitting: Fix crash when doing array indexing into other arrays
Iago Toral Quiroga
2016-03-03
1
-2
/
+12
*
glsl: replace remaining tabs in ir_builder.cpp
Timothy Arceri
2016-03-03
1
-6
/
+6
*
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Matt Turner
2016-03-01
1
-1
/
+0
*
Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
Rob Herring
2016-02-29
1
-0
/
+2
*
Android: fix build break from nir/glsl move to compiler/
Rob Herring
2016-02-29
2
-3
/
+2
*
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
2016-02-27
6
-57
/
+90
*
glsl: Consider ubo_load to be a horizontal operation.
Matt Turner
2016-02-25
1
-0
/
+1
*
glsl/ast: Implicit conversion from double to float is not allowed
Andres Gomez
2016-02-25
1
-4
/
+3
*
glsl: Detect do-while-false loops and unroll them
Ian Romanick
2016-02-24
1
-4
/
+26
*
glsl: Implement the required built-in functions when OES_shader_image_atomic ...
Francisco Jerez
2016-02-22
1
-18
/
+43
*
glsl: Add usual extension boilerplate for OES_shader_image_atomic.
Francisco Jerez
2016-02-22
3
-0
/
+6
*
glsl: fix emit_inline_matrix_constructor for doubles
Iago Toral Quiroga
2016-02-19
1
-6
/
+13
*
glsl: Mark float constants as such
Iago Toral Quiroga
2016-02-19
1
-5
/
+5
*
glsl: fix indentation in emit_inline_matrix_constructor
Iago Toral Quiroga
2016-02-19
1
-75
/
+75
*
glsl: fix standalone compiler
Rob Clark
2016-02-19
1
-0
/
+12
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-2
/
+2
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-1
/
+1
*
glcpp: Disallow "defined" as a macro name.
Kenneth Graunke
2016-02-18
1
-0
/
+3
*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
3
-35
/
+132
*
glsl: remove duplicate interpolation_string() function
Timothy Arceri
2016-02-17
3
-30
/
+2
*
glsl: remove unused helper
Timothy Arceri
2016-02-17
2
-26
/
+0
*
glsl: set user defined varyings to smooth by default in ES
Timothy Arceri
2016-02-17
1
-0
/
+11
*
glsl: warn in GL as well as ES when varying not written
Timothy Arceri
2016-02-16
1
-16
/
+7
*
glsl: Fix overflow of ImageAccess[] array.
Kenneth Graunke
2016-02-13
1
-3
/
+3
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
4
-0
/
+6
*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
4
-6
/
+6
*
mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
mesa: make compute maximums reflect driver-provided values
Ilia Mirkin
2016-02-13
4
-5
/
+26
*
glsl: replace _strtoui64() with strtoull() for MSVC
Timothy Arceri
2016-02-13
1
-4
/
+0
*
glsl: Allow invariant qualifer in block members in desktop OpenGL.
Samuel Iglesias Gonsálvez
2016-02-12
1
-20
/
+4
*
glsl: don't validate interface blocks twice
Timothy Arceri
2016-02-12
1
-23
/
+21
*
glsl: remove duplicate embedded struct validation
Timothy Arceri
2016-02-12
3
-51
/
+17
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-1
/
+4
*
glsl: Disallow transform feedback varyings with compute shaders.
Kenneth Graunke
2016-02-09
1
-2
/
+3
*
glsl: remove unrequired forward declaration
Timothy Arceri
2016-02-09
1
-2
/
+0
*
glsl: clean up and fix bug in varying linking rules
Timothy Arceri
2016-02-09
1
-74
/
+63
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