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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: fix lowering outputs for early/nested returns
Lars Hamre
2016-04-28
1
-4
/
+54
*
glsl: move uniform block validation to link_uniform_blocks.cpp
Timothy Arceri
2016-04-27
2
-53
/
+53
*
glsl: removing double semi-colons
Jakob Sinclair
2016-04-26
2
-2
/
+2
*
glsl: add ability to use essl 3.20
Ilia Mirkin
2016-04-25
2
-0
/
+9
*
glsl: fix warning in release build
Grazvydas Ignotas
2016-04-25
1
-1
/
+1
*
glsl: fix cross validation for explicit locations on structs and arrays
Timothy Arceri
2016-04-22
1
-13
/
+30
*
glsl: Relax GLSL 1.10 float suffix error to a warning.
Matt Turner
2016-04-21
1
-2
/
+2
*
glsl: add forgotten textureOffset function for sampler2DArrayShadow
Roland Scheidegger
2016-04-21
1
-0
/
+7
*
glsl: Properly handle ldexp(0.0f, non-zero-exp).
Matt Turner
2016-04-18
1
-4
/
+6
*
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
Matt Turner
2016-04-13
2
-6
/
+6
*
glsl: Don't copy propagate or tree graft precise values.
Kenneth Graunke
2016-04-12
3
-1
/
+8
*
glsl/linker: Recurse on struct fields when adding shader variables
Kristian Høgsberg Kristensen
2016-04-12
1
-6
/
+45
*
glsl/linker: Pass name and type through to create_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-9
/
+12
*
glsl/linker: Pass absolute location to add_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-7
/
+10
*
glsl/linker: Add add_shader_variable() helper
Kristian Høgsberg Kristensen
2016-04-12
1
-19
/
+23
*
glsl: Reject illegal qualifiers on atomic counter uniforms.
Kenneth Graunke
2016-04-12
1
-0
/
+11
*
glsl: Add a method to print error messages for illegal qualifiers.
Kenneth Graunke
2016-04-12
2
-0
/
+90
*
glsl: Update hash table comments in constant propagation
Rhys Kidd
2016-04-12
1
-3
/
+3
*
compiler: remove {glsl,nir}/Makefile.sources
Emil Velikov
2016-04-11
2
-452
/
+0
*
glsl: move the android build scripts a level up
Emil Velikov
2016-04-11
2
-153
/
+0
*
glsl: move the scons build script a level up
Emil Velikov
2016-04-11
1
-122
/
+0
*
nir: add a pass for lowering (un)pack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+1
*
glsl: Don't remove XFB-only varyings.
Kenneth Graunke
2016-04-10
1
-1
/
+1
*
glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
Ilia Mirkin
2016-04-09
1
-1
/
+1
*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
glsl: use has_shader_storage_buffer_objects helper
Ilia Mirkin
2016-04-05
1
-2
/
+1
*
glsl: remove remaining tabs in link_uniform_blocks.cpp
Timothy Arceri
2016-04-06
1
-5
/
+5
*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-1
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
6
-238
/
+251
*
glsl: Lower variable indexing of system value arrays unconditionally.
Kenneth Graunke
2016-04-04
1
-0
/
+20
*
glsl: Print "precise" on ir_variable nodes.
Kenneth Graunke
2016-04-03
1
-2
/
+3
*
glsl: make *sampler2DMSArray available in ESSL 3.20
Ilia Mirkin
2016-04-03
1
-5
/
+7
*
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
2016-04-03
1
-1
/
+2
*
glsl: allow conservative depth qualifiers in GLSL 420
Ilia Mirkin
2016-04-03
1
-1
/
+3
*
glsl: add ARB_ES3_1_compatibility support
Ilia Mirkin
2016-04-03
5
-8
/
+18
*
glsl: rename var and simplify if
Timothy Arceri
2016-04-02
1
-4
/
+4
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
2
-22
/
+29
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
2
-22
/
+22
*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: only set buffer block binding once during initialisation
Timothy Arceri
2016-04-02
1
-26
/
+6
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
1
-5
/
+13
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
1
-5
/
+33
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
1
-2
/
+10
*
glsl: Clean up some leftover cruft.
Kenneth Graunke
2016-04-01
1
-4
/
+1
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
1
-10
/
+0
*
glsl: Delete hack for VS system values.
Kenneth Graunke
2016-04-01
1
-4
/
+0
*
glsl: Make add_interface_variables only consider the appropriate stage.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Clarify "mask" variable in add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
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