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glsl
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Age
Files
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...
*
glsl: Handle packed_type == ivec4[] in lower_packed_varyings().
Kenneth Graunke
2017-02-14
1
-1
/
+2
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
3
-0
/
+6
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
4
-43
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
4
-4
/
+14
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
1
-0
/
+1
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
3
-3
/
+4
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
2
-4
/
+4
*
glsl: correct compute shader checks for memoryBarrier functions
Marc Di Luzio
2017-02-06
1
-6
/
+12
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
1
-0
/
+4
*
glsl: Switch to disable-by-default for the GLSL shader cache
Carl Worth
2017-01-31
1
-0
/
+5
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
3
-3
/
+0
*
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
2017-01-25
1
-13
/
+26
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
2
-0
/
+4
*
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2017-01-23
2
-9
/
+14
*
glsl: fix tes linking regression
Timothy Arceri
2017-01-23
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-20
/
+15
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-33
/
+37
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-31
/
+33
*
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
2017-01-23
2
-16
/
+4
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
2
-18
/
+16
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
2
-25
/
+27
*
glsl: Rename [u]int64_t tokens.
Kenneth Graunke
2017-01-20
2
-5
/
+5
*
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
2017-01-20
1
-9
/
+15
*
nir: Add 64-bit integer support for conversions and bitcasts
Ian Romanick
2017-01-20
1
-0
/
+37
*
nir: Add 64-bit integer constant support
Ian Romanick
2017-01-20
1
-0
/
+16
*
glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinations
Ian Romanick
2017-01-20
1
-0
/
+28
*
glsl: Add a lowering pass for 64-bit integer modulus
Ian Romanick
2017-01-20
2
-0
/
+12
*
glsl: Add "built-in" functions to do 64%64 => 64 modulus
Ian Romanick
2017-01-20
5
-0
/
+508
*
glsl: Add a lowering pass for 64-bit integer division
Ian Romanick
2017-01-20
2
-0
/
+12
*
glsl: Add "built-in" functions to do 64/64 => 64 division
Ian Romanick
2017-01-20
5
-2
/
+763
*
glsl: Add a lowering pass for 64-bit integer sign()
Ian Romanick
2017-01-20
2
-0
/
+8
*
glsl: Add "built-in" function for 64-bit integer sign()
Ian Romanick
2017-01-20
6
-0
/
+251
*
glsl: Add a lowering pass for 64-bit integer multiplication
Ian Romanick
2017-01-20
3
-0
/
+820
*
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
Ian Romanick
2017-01-20
8
-3
/
+115
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
11
-19
/
+55
*
glsl/standalone: Enable ARB_gpu_shader_int64
Ian Romanick
2017-01-20
2
-3
/
+15
*
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
2017-01-20
1
-1
/
+2
*
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Ian Romanick
2017-01-20
1
-0
/
+2
*
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
Ian Romanick
2017-01-20
1
-1
/
+19
*
glsl: Add 64-bit integer functions
Dave Airlie
2017-01-20
1
-3
/
+174
*
glsl/varying_packing: Add 64-bit integer support
Dave Airlie
2017-01-20
1
-0
/
+62
*
glsl/ast: Add 64-bit integer support in some places.
Dave Airlie
2017-01-20
1
-0
/
+5
*
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2017-01-20
2
-8
/
+8
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