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path: root/src/compiler/glsl
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* glsl: Allow precision mismatch on dead data with GLSL ES 1.00Tomasz Figa2017-11-061-4/+10
* glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idxNicolai Hähnle2017-11-031-1/+30
* glsl: allow any l-value of an input variable as interpolant in interpolateAt*Nicolai Hähnle2017-11-032-5/+32
* glsl/shader_cache: Save fs (BlendSupport) metadataJordan Justen2017-10-311-0/+6
* mesa/glsl: add api_enabled flag to gl_transform_feedback_infoTimothy Arceri2017-10-311-1/+4
* glsl/shader_cache: Save and restore serialized nir in gl_programJordan Justen2017-10-311-0/+16
* glsl: Fix bad formatting in a commentIan Romanick2017-10-301-1/+1
* glsl/linker: Check that re-declared, inter-shader built-in blocks matchEduardo Lima Mitev2017-10-301-0/+29
* glsl: Use the utility function to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-31/+10
* glsl_parser_extra: Add utility to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-0/+48
* glsl: Remove ir_binop_greater and ir_binop_lequal expressionsIan Romanick2017-10-3011-62/+39
* glsl/parser: Track built-in types using the glsl_type directlyIan Romanick2017-10-304-12/+28
* glsl/parser: Return the glsl_type object from the lexerIan Romanick2017-10-302-282/+182
* glsl/parser: Allocate identifier inside classify_identifierIan Romanick2017-10-301-29/+15
* glsl/parser: Move anonymous struct name handling to the parserIan Romanick2017-10-302-14/+11
* glsl/parser: Silence unused parameter warningIan Romanick2017-10-303-5/+5
* glsl: Silence unused parameter warningsIan Romanick2017-10-302-7/+8
* Revert "foo"Emil Velikov2017-10-301-12/+12
* fooEmil Velikov2017-10-301-12/+12
* glsl/linker: Fix type checks for location aliasingIago Toral Quiroga2017-10-261-3/+19
* glsl/linker: refactor check_location_aliasingIago Toral Quiroga2017-10-261-64/+46
* glsl/linker: validate explicit locations for SSO programsIago Toral Quiroga2017-10-263-0/+71
* glsl/linker: generalize validate_explicit_variable_location for SSOIago Toral Quiroga2017-10-261-2/+16
* glsl/linker: create a helper function to validate explicit locationsIago Toral Quiroga2017-10-261-39/+55
* glsl/linker: outputs in the same location must share auxiliary storageIago Toral Quiroga2017-10-261-6/+30
* glsl/linker: outputs in the same location must share interpolationIago Toral Quiroga2017-10-261-4/+41
* glsl/linker: fix location aliasing checks for interface variablesIago Toral Quiroga2017-10-261-12/+33
* glsl/linker: refactor link-time validation of output locationsIago Toral Quiroga2017-10-261-55/+73
* glsl/linker: report linker errors for invalid explicit locations on inputsIago Toral Quiroga2017-10-261-0/+7
* glsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serializeJordan Justen2017-10-251-1/+1
* glsl_to_nir: Zero nir_variable struct for valgrind & nir_serializeJordan Justen2017-10-251-1/+1
* glsl: move shader_cache type handling to glsl_typesConnor Abbott2017-10-251-171/+0
* glsl: fix derived cs variablesIlia Mirkin2017-10-238-118/+243
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-5/+5
* glsl/linker: produce error when invalid explicit locations are usedIago Toral Quiroga2017-10-193-5/+43
* glsl: mark xfb inputs as always_active_ioTimothy Arceri2017-10-161-3/+19
* meson: fix blob test includesDylan Baker2017-10-131-1/+1
* nir: Get rid of the variable on vote intrinsicsJason Ekstrand2017-10-121-2/+0
* compiler/blob: Constify the readerJason Ekstrand2017-10-121-1/+1
* compiler/blob: make blob_reserve_bytes() more usefulConnor Abbott2017-10-121-2/+2
* compiler/blob: Switch to init/finish instead of create/destroyJason Ekstrand2017-10-122-60/+61
* compiler: Move blob up a levelJason Ekstrand2017-10-123-654/+0
* meson: Add inc_compiler to the libglsl includesJason Ekstrand2017-10-121-1/+1
* glsl/blob: Return false from grow_to_fit if we've ever failedJason Ekstrand2017-10-122-1/+13
* glsl/blob: Return false from ensure_can_read on overrunJason Ekstrand2017-10-121-0/+3
* glsl/linker: add check for compute shared memory sizeNicolai Hähnle2017-10-103-6/+23
* glsl: tidy up IR after loop unrollingTimothy Arceri2017-10-101-1/+7
* glsl: make loop unrolling more like the nir unrolling pathTimothy Arceri2017-10-103-67/+163
* glsl: check if induction var incremented before use in terminatorTimothy Arceri2017-10-101-0/+38
* glsl: don't drop instructions from unreachable terminators continue branchTimothy Arceri2017-10-102-8/+27