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* glsl: allow bindless samplers/images as vertex shader inputsSamuel Pitoiset2017-05-061-0/+14
* glsl: allow bindless samplers/images as varying variablesSamuel Pitoiset2017-05-061-0/+20
* glsl: allow input memory qualifiers for imagesSamuel Pitoiset2017-05-061-0/+10
* glsl: allow image qualifiers inside structuresSamuel Pitoiset2017-05-061-4/+23
* glsl: allow bindless images to be declared inside structuresSamuel Pitoiset2017-05-061-1/+1
* glsl: allow bindless samplers/images inside interface blocksSamuel Pitoiset2017-05-061-2/+12
* glsl: allow bindless samplers/images as function returnSamuel Pitoiset2017-05-061-3/+8
* glsl: allow bindless samplers/images as out and inout parametersSamuel Pitoiset2017-05-061-2/+14
* glsl: allow to declare bindless samplers/images as non-uniformSamuel Pitoiset2017-05-061-17/+66
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-069-3/+188
* glsl: do not make sampler/image types readonly variablesSamuel Pitoiset2017-05-062-4/+0
* glsl: make component_slots() returns 2 for samplers/imagesSamuel Pitoiset2017-05-061-2/+6
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-063-0/+9
* glsl: reject memory qualifiers with uniform blocksSamuel Pitoiset2017-05-041-2/+10
* glsl: reject format qualifiers with non-image types everywhereSamuel Pitoiset2017-05-041-0/+2
* glsl: rework validate_image_qualifier_for_type()Samuel Pitoiset2017-05-041-9/+27
* glsl: rename image_* qualifiers to memory_*Samuel Pitoiset2017-05-049-81/+81
* glsl: Corrected some typos and error messagesAndres Gomez2017-05-031-4/+5
* Revert "glsl: reject image qualifiers with non-image types inside uniform blo...Matt Turner2017-04-281-2/+0
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-283-53/+0
* glsl: implement arb_shader_ballot builtins using intrinsicsNicolai Hähnle2017-04-281-3/+83
* glsl: implement arb_shader_group_vote builtins via intrinsicsNicolai Hähnle2017-04-281-6/+32
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-281-0/+7
* glsl: reject image qualifiers with non-image types inside uniform blocksSamuel Pitoiset2017-04-281-0/+2
* glsl: introduce validate_image_qualifier_for_type() helperSamuel Pitoiset2017-04-281-9/+20
* glsl: fix error when using format qualifiers with non-image typesSamuel Pitoiset2017-04-281-2/+6
* glsl: remove duplicate validationTimothy Arceri2017-04-271-15/+0
* glsl: use without_array() rather than get_scalar_type()Timothy Arceri2017-04-271-1/+1
* glsl: Initialize current_varMatt Turner2017-04-251-1/+1
* glsl: use ARB_enhahnced_layouts for packing where possibleTimothy Arceri2017-04-241-0/+70
* glsl: disable varying packing for varying used by interpolateAt*Timothy Arceri2017-04-243-7/+19
* glsl_to_nir: skip ir_var_shader_shared variablesTimothy Arceri2017-04-241-0/+7
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-219-55/+47
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2111-44/+44
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-213-18/+17
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-213-5/+3
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-214-4/+4
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-212-5/+3
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-153-77/+94
* nir: Destination component count of shader_clock intrinsic is 2Boyan Ding2017-04-141-1/+2
* glsl: simplify apply_image_qualifier_to_variable()Samuel Pitoiset2017-04-131-59/+58
* glsl: add validate_fragment_flat_interpolation_input()Samuel Pitoiset2017-04-131-63/+72
* glsl: use the BA1 macro for textureQueryLevels()Samuel Pitoiset2017-04-111-32/+33
* glsl: use the BA1 macro for textureSamples()Samuel Pitoiset2017-04-111-9/+10
* glsl: use the BA1 macro for textureCubeArrayShadow()Samuel Pitoiset2017-04-111-5/+6
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-082-1/+10