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glsl
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Age
Files
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*
glsl: Add "built-in" function for 64-bit integer sign()
Ian Romanick
2017-01-20
6
-0
/
+251
*
glsl: Add a lowering pass for 64-bit integer multiplication
Ian Romanick
2017-01-20
3
-0
/
+820
*
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
Ian Romanick
2017-01-20
8
-3
/
+115
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
11
-19
/
+55
*
glsl/standalone: Enable ARB_gpu_shader_int64
Ian Romanick
2017-01-20
2
-3
/
+15
*
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
2017-01-20
1
-1
/
+2
*
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Ian Romanick
2017-01-20
1
-0
/
+2
*
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
Ian Romanick
2017-01-20
1
-1
/
+19
*
glsl: Add 64-bit integer functions
Dave Airlie
2017-01-20
1
-3
/
+174
*
glsl/varying_packing: Add 64-bit integer support
Dave Airlie
2017-01-20
1
-0
/
+62
*
glsl/ast: Add 64-bit integer support in some places.
Dave Airlie
2017-01-20
1
-0
/
+5
*
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2017-01-20
2
-8
/
+8
*
glsl/ir_builder: Add support for some 64-bit bitcasts.
Dave Airlie
2017-01-20
2
-0
/
+30
*
glsl/ast: Add 64-bit integer support to conversion functions
Dave Airlie
2017-01-20
2
-0
/
+99
*
glsl: Add 64-bit integer support for constant expressions
Dave Airlie
2017-01-20
2
-41
/
+77
*
glsl/ir: Add support for 64-bit integer conversions.
Dave Airlie
2017-01-20
3
-0
/
+210
*
glsl: Add 64-bit integer support to uniform initialiser code
Dave Airlie
2017-01-20
1
-2
/
+2
*
glsl/varyings: Add 64-bit integer support.
Dave Airlie
2017-01-20
1
-0
/
+8
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
8
-8
/
+193
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
6
-0
/
+37
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
2
-0
/
+8
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
3
-40
/
+38
*
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
2017-01-19
1
-0
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+2
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-8
/
+6
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-15
/
+9
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
2
-3
/
+3
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-12
/
+12
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
1
-10
/
+10
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
3
-29
/
+20
*
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
2017-01-19
1
-9
/
+17
*
glsl: make a bunch of varying linking functions static
Timothy Arceri
2017-01-19
2
-53
/
+6
*
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
2017-01-19
3
-148
/
+161
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-5
/
+0
*
glsl: Make copy propagation not panic when it sees an intrinsic.
Kenneth Graunke
2017-01-17
1
-4
/
+27
*
glsl: avoid treating fb fetches as output reads to be lowered
Ilia Mirkin
2017-01-16
1
-1
/
+1
*
glsl: Do not allow scalar types in vector relational functions
Boyan Ding
2017-01-09
1
-19
/
+10
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
1
-0
/
+28
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-4
/
+5
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
4
-9
/
+9
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
5
-62
/
+14
*
glsl: Make is_fixed_function_array actually check for varyings.
Kenneth Graunke
2017-01-07
1
-0
/
+4
*
glsl: fix opt_minmax redundancy checks against baserange
Timothy Arceri
2017-01-07
1
-2
/
+2
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-4
/
+11
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