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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Ilia Mirkin
2016-05-23
4
-21
/
+33
*
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
2016-05-23
3
-6
/
+35
*
glsl/linker: Add a helper variable for compiler options
Jason Ekstrand
2016-05-23
1
-2
/
+5
*
glsl: fix explicit location validation for doubles
Timothy Arceri
2016-05-24
1
-1
/
+3
*
glsl: rewrite clip/cull distance lowering pass
Dave Airlie
2016-05-24
3
-63
/
+170
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
9
-32
/
+29
*
glsl: reindent line in ast_function.cpp
Dave Airlie
2016-05-24
1
-1
/
+1
*
glsl: Use correct mode for split components.
Bas Nieuwenhuizen
2016-05-24
1
-1
/
+1
*
glsl/linker: dvec3/dvec4 consume twice input vertex attributes
Juan A. Suarez Romero
2016-05-23
1
-0
/
+20
*
glsl/parser: handle multiple layout sections with AST nodes.
Dave Airlie
2016-05-23
1
-0
/
+2
*
glsl: allow layout qualifier overrides with ARB_shading_language_420pack
Dave Airlie
2016-05-23
1
-1
/
+6
*
subroutines: handle explicit indexes properly
Dave Airlie
2016-05-23
3
-15
/
+30
*
mesa/subroutines: count number subroutines properly.
Dave Airlie
2016-05-23
1
-0
/
+1
*
glsl/ast: for geom shaders allow stream flags in input flags.
Dave Airlie
2016-05-23
1
-1
/
+4
*
glsl/linker: skip inactive explicit locations.
Dave Airlie
2016-05-23
1
-0
/
+3
*
glsl: fix subroutine uniform .length().
Dave Airlie
2016-05-23
1
-0
/
+8
*
glsl/linker: link error on too many subroutine functions.
Dave Airlie
2016-05-23
1
-0
/
+4
*
glsl: produce a linker error for a subroutine uniform with no functions.
Dave Airlie
2016-05-23
1
-0
/
+4
*
glsl: validate subroutine types match function signature.
Dave Airlie
2016-05-23
1
-0
/
+18
*
glsl: Guard against NULL dereference
Mark Janes
2016-05-20
1
-1
/
+1
*
glsl: handle same struct redeclaration (v2)
Dave Airlie
2016-05-20
1
-1
/
+6
*
glsl/linker: attempt to match anonymous structures at link
Dave Airlie
2016-05-19
1
-9
/
+15
*
glsl: Check that layout is non-null before dereferencing.
Matt Turner
2016-05-18
1
-1
/
+1
*
glsl/linker: Ensure the first stage of an SSO pipeline has input locs assigned
Ian Romanick
2016-05-18
1
-3
/
+6
*
glsl/linker: Don't include interface name for built-in blocks
Ian Romanick
2016-05-18
1
-1
/
+2
*
glsl: Assert that inputs have a location assigned
Ian Romanick
2016-05-18
1
-0
/
+2
*
glsl/linker: Fix trivial typos in comments
Ian Romanick
2016-05-18
2
-8
/
+8
*
glsl/linker: Fix some formatting to match current coding conventions
Ian Romanick
2016-05-18
1
-8
/
+6
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-18
1
-5
/
+3
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-18
1
-3
/
+2
*
glsl: make reserved_varying_slot() static
Timothy Arceri
2016-05-17
1
-1
/
+1
*
glsl: include per-patch varyings when generating reserved slot bitfield
Timothy Arceri
2016-05-17
1
-3
/
+6
*
glsl: don't incorrectly eliminate patches with explicit locations
Timothy Arceri
2016-05-17
1
-1
/
+2
*
glsl: remove remainings tabs in link_varyings.cpp
Timothy Arceri
2016-05-17
1
-2
/
+2
*
glsl: fix location and component packing validation on patches
Timothy Arceri
2016-05-17
1
-1
/
+2
*
glsl/linker: Include the interface name for input and output blocks
Ian Romanick
2016-05-16
1
-1
/
+16
*
glsl/linker: Use canonical format for ARB_program_interface_query spec quotes
Ian Romanick
2016-05-16
1
-49
/
+51
*
glsl: Don't do constant propagation in opt_constant_folding.
Kenneth Graunke
2016-05-15
2
-0
/
+21
*
glsl: Avoid excess tree walking when folding ir_dereference_arrays.
Kenneth Graunke
2016-05-15
1
-0
/
+6
*
glsl: Consolidate duplicate copies of constant folding.
Kenneth Graunke
2016-05-15
3
-32
/
+19
*
glsl: Remove bonus tree walking in opt_constant_folding().
Kenneth Graunke
2016-05-15
1
-2
/
+0
*
glsl: Make opt_constant_variable() bail in useless cases.
Kenneth Graunke
2016-05-15
1
-0
/
+7
*
glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.
Kenneth Graunke
2016-05-15
1
-6
/
+6
*
Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...
Dave Airlie
2016-05-14
3
-160
/
+95
*
glsl: make sure that textureProj(bias) variants are only exposed in fs
Ilia Mirkin
2016-05-13
1
-37
/
+37
*
glsl: be more strict when validating shader inputs
Ilia Mirkin
2016-05-13
1
-8
/
+18
*
glsl: make sure that interpolateAt arguments are variables
Ilia Mirkin
2016-05-13
1
-1
/
+1
*
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
2016-05-14
10
-39
/
+177
*
glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)
Tobias Klausmann
2016-05-14
3
-95
/
+160
*
glsl: rename lower_clip_distance to lower_distance.
Dave Airlie
2016-05-14
1
-54
/
+54
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