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* glsl: fix clockARB builtin functionNicolai Hähnle2017-03-311-1/+1
* mesa: update lower_jumps tests after bug fixTimothy Arceri2017-03-291-2/+15
* tests/cache_test: allow crossing mount pointsJuan A. Suarez Romero2017-03-281-1/+1
* glcpp/tests/glcpp-test-cr-lf: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddirEmil Velikov2017-03-281-14/+17
* glcpp/tests: update testname in help stringEmil Velikov2017-03-282-2/+2
* glcpp/tests/glcpp-test: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test: print only the test basenameEmil Velikov2017-03-281-2/+2
* glcpp/tests/glcpp-test: set srcdir/abs_builddir variablesEmil Velikov2017-03-281-8/+15
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
* glsl/tests/optimisation-test: ensure that compare_ir is availableEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: correctly set compare_irEmil Velikov2017-03-281-6/+2
* glsl/tests/optimization-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-0/+13
* glsl/tests/optimisation-test: make sure that $PYTHON2 is set/availableEmil Velikov2017-03-281-0/+10
* glsl/tests/warnings-test: print only the test basenameEmil Velikov2017-03-281-1/+1
* glsl/tests/warnings-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/warnings-test: correctly manage srcdir/builddirEmil Velikov2017-03-281-4/+8
* glsl/tests/warnings-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-1/+14
* glsl/tests/warnings-test: error out if glsl_compiler is missingEmil Velikov2017-03-281-0/+5
* glsl: fix spelling of embedded in commentTimothy Arceri2017-03-281-1/+1
* glsl: fix lower jumps for returns when loop is inside an ifTimothy Arceri2017-03-281-5/+12
* glsl: Interface Block instances don't need linking validationAndres Gomez2017-03-271-5/+9
* glsl: UBOs and SSBOs must match the binding qualifier tooAndres Gomez2017-03-271-0/+3
* glsl: on UBO/SSBOs link error reset the number of active blocks to 0Andres Gomez2017-03-271-0/+6
* glsl, st/shader_cache: check the whole sha1 for zeroGrazvydas Ignotas2017-03-271-1/+2
* glsl/shader_cache: restore evicted shader keysGrazvydas Ignotas2017-03-271-0/+17
* tests/cache_test: mark arguments constGrazvydas Ignotas2017-03-251-4/+4
* util/disk_cache: hash pointer size and gpu name into cache keysGrazvydas Ignotas2017-03-241-11/+2
* util/disk_cache: hash timestamps into the cache keysGrazvydas Ignotas2017-03-241-5/+5
* glsl: lower sqrt(abs()) and inversesqrt(abs()) if requestedSamuel Pitoiset2017-03-222-0/+15
* glsl: consistently use ifndef guards over pragma onceEmil Velikov2017-03-2231-23/+48
* tests/cache_test: use the blob key's actual first byteGrazvydas Ignotas2017-03-211-6/+2
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-213-17/+20
* glsl: use set for copy propagation killsTimothy Arceri2017-03-181-37/+28
* glsl: don't leak memory when trying to count loop iterationsTimothy Arceri2017-03-181-2/+3
* util/sha1: drop _mesa_sha1_{update, format} return typeEmil Velikov2017-03-152-9/+10
* util/disk_cache: actually enforce cache sizeAlan Swanson2017-03-151-3/+19
* util/disk_cache: use a thread queue to write to shader cacheTimothy Arceri2017-03-151-0/+47
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-2/+6
* glsl/nir: Use nir_type_conversion_opJason Ekstrand2017-03-141-37/+32
* nir: Make image_size a variable-width intrinsicJason Ekstrand2017-03-141-3/+4
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-134-20/+15
* glsl: don't recompile a shader on fallback unless neededTimothy Arceri2017-03-121-0/+7
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-2/+2
* glsl/tests: remove any bashismsEmil Velikov2017-03-102-4/+4