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glsl
Commit message (
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Author
Age
Files
Lines
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-1
/
+1
*
mesa: expose AMD_texture_texture4
Marek Olšák
2018-12-04
3
-0
/
+13
*
mesa: Revert INTEL_fragment_shader_ordering support
Matt Turner
2018-12-03
5
-27
/
+0
*
glsl: Remove unused member variable
Matt Turner
2018-11-27
1
-4
/
+0
*
glsl: free or reuse memory allocated for TF varying
Gert Wollny
2018-11-26
1
-1
/
+8
*
meson: Add tests to suites
Dylan Baker
2018-11-20
2
-5
/
+14
*
nir: Add alignment parameters to SSBO, UBO, and shared access
Jason Ekstrand
2018-11-15
1
-0
/
+14
*
nir/glsl: Force 32-bit for UBO and SSBO Booleans
Jason Ekstrand
2018-11-15
1
-5
/
+12
*
glsl: Refactor type checking for redeclarations
Ian Romanick
2018-11-15
1
-12
/
+7
*
glsl: Omit redundant qualifier checks on redeclarations
Ian Romanick
2018-11-15
1
-6
/
+3
*
glsl: prevent qualifiers modification of predeclared variables
Ian Romanick
2018-11-15
1
-24
/
+27
*
glsl/test: Fix use after free in test_optpass.
Hanno Böck
2018-11-12
1
-1
/
+4
*
glsl: Add pragma to disable all warnings
Ian Romanick
2018-11-08
8
-10
/
+89
*
glsl: Add warning tests for identifiers with __
Ian Romanick
2018-11-08
2
-0
/
+25
*
glsl: do not allow implicit casts of unsized array initializers
Erik Faye-Lund
2018-11-02
1
-1
/
+2
*
mesa/glsl: add support for EXT_shader_implicit_conversions
Erik Faye-Lund
2018-11-02
3
-2
/
+7
*
glsl: fall back to inexact function-match
Erik Faye-Lund
2018-11-02
1
-1
/
+6
*
glsl: add has_implicit_uint_to_int_conversion()-helper
Erik Faye-Lund
2018-11-02
2
-2
/
+8
*
glsl: add has_implicit_conversions()-helper
Erik Faye-Lund
2018-11-02
2
-1
/
+6
*
configure: allow building with python3
Emil Velikov
2018-10-31
3
-3
/
+3
*
glsl/linker: validate attribute aliasing before optimizations
Tapani Pälli
2018-10-31
1
-3
/
+28
*
glsl: Add missing include guards
Michał Janiszewski
2018-10-30
1
-0
/
+5
*
glsl/linker: Fix out variables linking during single stage
Vadym Shovkoplias
2018-10-30
1
-1
/
+2
*
glsl/nir: Use i2b instead of ine for fixing UBO/SSBO Booleans
Jason Ekstrand
2018-10-26
1
-19
/
+5
*
util: use C99 declaration in the for-loop set_foreach() macro
Eric Engestrom
2018-10-25
2
-3
/
+0
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
6
-8
/
+0
*
nir: Use nir_src_is_const and nir_src_as_* in core code
Jason Ekstrand
2018-10-22
1
-5
/
+2
*
glsl: Check the subroutine associated functions names
Vadym Shovkoplias
2018-10-16
1
-0
/
+36
*
glsl/linker: Change the format of spec quotation
Vadym Shovkoplias
2018-10-16
1
-6
/
+5
*
glsl: remove redundant es_shader checks
Timothy Arceri
2018-10-11
1
-4
/
+0
*
glsl: ignore trailing whitespace when define redefined
Timothy Arceri
2018-10-10
3
-3
/
+25
*
meson: Don't build glsl compiler tests unless OpenGL is enabled
Dylan Baker
2018-10-09
2
-2
/
+2
*
glsl: fix array assignments of a swizzled vector
Ilia Mirkin
2018-10-08
1
-3
/
+10
*
glsl: do not attempt assignment if operand type not parsed correctly
Tapani Pälli
2018-10-08
1
-0
/
+6
*
glsl/linker: Check the subroutine associated functions names
Vadym Shovkoplias
2018-10-04
1
-0
/
+40
*
glsl: Add an assert when cloning ir_dereference_record with invalid field
Danylo Piliaiev
2018-09-20
1
-0
/
+1
*
glsl: Avoid propagating incompatible type of initializer
Danylo Piliaiev
2018-09-20
1
-29
/
+33
*
glsl/linker: Check the invariance of built-in special variables
Vadym Shovkoplias
2018-09-12
1
-0
/
+66
*
Replace uses of _mesa_bitcount with util_bitcount
Dylan Baker
2018-09-07
4
-8
/
+10
*
nir: Drop the vs_inputs_dual_locations option
Jason Ekstrand
2018-09-06
1
-5
/
+2
*
compiler: Move double_inputs to gl_program::DualSlotInputs
Jason Ekstrand
2018-09-06
3
-12
/
+8
*
glsl: fixer lexer for unreachable defines
Timothy Arceri
2018-09-06
2
-23
/
+38
*
glsl: avoid lowering texcoord array except in simple cases
Ilia Mirkin
2018-08-29
1
-0
/
+6
*
glsl: add a mechanism to allow layout qualifiers on function params
Timothy Arceri
2018-08-30
3
-0
/
+20
*
glsl: skip stringification in preprocessor if in unreachable branch
Timothy Arceri
2018-08-30
1
-2
/
+4
*
nir: Use a bitfield for image access qualifiers
Jason Ekstrand
2018-08-29
2
-10
/
+21
*
glsl/link,i965: Make ImageAccess four-state
Jason Ekstrand
2018-08-29
2
-6
/
+10
*
nir: Make image load/store intrinsics variable-width
Jason Ekstrand
2018-08-29
1
-2
/
+7
*
glsl/linker: Link all out vars from a shader objects on a single stage
vadym.shovkoplias
2018-08-29
1
-0
/
+37
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
5
-0
/
+27
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