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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
2017-01-25
1
-13
/
+26
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
2
-0
/
+4
*
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2017-01-23
2
-9
/
+14
*
glsl: fix tes linking regression
Timothy Arceri
2017-01-23
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-20
/
+15
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-33
/
+37
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-31
/
+33
*
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
2017-01-23
2
-16
/
+4
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
2
-18
/
+16
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
2
-25
/
+27
*
glsl: Rename [u]int64_t tokens.
Kenneth Graunke
2017-01-20
2
-5
/
+5
*
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
2017-01-20
1
-9
/
+15
*
nir: Add 64-bit integer support for conversions and bitcasts
Ian Romanick
2017-01-20
1
-0
/
+37
*
nir: Add 64-bit integer constant support
Ian Romanick
2017-01-20
1
-0
/
+16
*
glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinations
Ian Romanick
2017-01-20
1
-0
/
+28
*
glsl: Add a lowering pass for 64-bit integer modulus
Ian Romanick
2017-01-20
2
-0
/
+12
*
glsl: Add "built-in" functions to do 64%64 => 64 modulus
Ian Romanick
2017-01-20
5
-0
/
+508
*
glsl: Add a lowering pass for 64-bit integer division
Ian Romanick
2017-01-20
2
-0
/
+12
*
glsl: Add "built-in" functions to do 64/64 => 64 division
Ian Romanick
2017-01-20
5
-2
/
+763
*
glsl: Add a lowering pass for 64-bit integer sign()
Ian Romanick
2017-01-20
2
-0
/
+8
*
glsl: Add "built-in" function for 64-bit integer sign()
Ian Romanick
2017-01-20
6
-0
/
+251
*
glsl: Add a lowering pass for 64-bit integer multiplication
Ian Romanick
2017-01-20
3
-0
/
+820
*
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
Ian Romanick
2017-01-20
8
-3
/
+115
*
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
2017-01-20
11
-19
/
+55
*
glsl/standalone: Enable ARB_gpu_shader_int64
Ian Romanick
2017-01-20
2
-3
/
+15
*
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
2017-01-20
1
-1
/
+2
*
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Ian Romanick
2017-01-20
1
-0
/
+2
*
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
Ian Romanick
2017-01-20
1
-1
/
+19
*
glsl: Add 64-bit integer functions
Dave Airlie
2017-01-20
1
-3
/
+174
*
glsl/varying_packing: Add 64-bit integer support
Dave Airlie
2017-01-20
1
-0
/
+62
*
glsl/ast: Add 64-bit integer support in some places.
Dave Airlie
2017-01-20
1
-0
/
+5
*
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2017-01-20
2
-8
/
+8
*
glsl/ir_builder: Add support for some 64-bit bitcasts.
Dave Airlie
2017-01-20
2
-0
/
+30
*
glsl/ast: Add 64-bit integer support to conversion functions
Dave Airlie
2017-01-20
2
-0
/
+99
*
glsl: Add 64-bit integer support for constant expressions
Dave Airlie
2017-01-20
2
-41
/
+77
*
glsl/ir: Add support for 64-bit integer conversions.
Dave Airlie
2017-01-20
3
-0
/
+210
*
glsl: Add 64-bit integer support to uniform initialiser code
Dave Airlie
2017-01-20
1
-2
/
+2
*
glsl/varyings: Add 64-bit integer support.
Dave Airlie
2017-01-20
1
-0
/
+8
*
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
2017-01-20
8
-8
/
+193
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
6
-0
/
+37
*
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2017-01-20
2
-0
/
+8
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
3
-40
/
+38
*
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
2017-01-19
1
-0
/
+1
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+2
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
2
-6
/
+4
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-8
/
+6
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
2
-15
/
+9
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
2
-2
/
+2
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