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* glsl: add GL_OES_sample_variables supportIlia Mirkin2016-03-304-4/+16
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2Ilia Mirkin2016-03-303-0/+9
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interfaceTimothy Arceri2016-03-311-0/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: add transform feedback buffers to resource listTimothy Arceri2016-03-312-2/+15
| | | | Reviewed-by: Dave Airlie <[email protected]>
* mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEXTimothy Arceri2016-03-312-8/+11
| | | | Reviewed-by: Dave Airlie <[email protected]>
* mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYINGTimothy Arceri2016-03-311-0/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: always enable transform feedback mode when xfb_stride definedTimothy Arceri2016-03-311-0/+10
| | | | | | | | | | | | | | | | | | This enables in shader defined transform feedback mode even if the only place xfb_stride is defined is on the global out. We don't worry about xfb_buffer since Issue 22 c) in the spec says: "If the shader has an "xfb_buffer" qualifier identifying a buffer, but doesn't declare "xfb_offset" on anything associated with it, what happens? ... variables not qualified with "xfb_offset" are not captured, which makes the associated "xfb_buffer" qualifier irrelevant." Reviewed-by: Dave Airlie <[email protected]>
* glsl: handle varyings that are not written to but have an xfb_offsetTimothy Arceri2016-03-312-10/+32
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: when lowering named interface set assigned flagTimothy Arceri2016-03-311-0/+11
| | | | | | | This will be used when checking if xfb should attempt to capture a varying. Reviewed-by: Dave Airlie <[email protected]>
* glsl: reset current stream trackerTimothy Arceri2016-03-311-0/+6
| | | | | | | | When we move to the next buffer we need to reset the stream so that we don't generate an error message about streams not matching. Reviewed-by: Dave Airlie <[email protected]>
* glsl: generate link error when implicit stride is to largeTimothy Arceri2016-03-311-15/+22
| | | | | | | This moves the check until after we have done the stride calculation and applies it to the xfb_* qualifiers. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb_stride link time validationTimothy Arceri2016-03-312-8/+39
| | | | | | | | | | | | | | | | From the ARB_enhanced_layous spec: "It is a compile-time or link-time error to have any *xfb_offset* that overflows *xfb_stride*, whether stated on declarations before or after the *xfb_stride*, or in different compilation units. ... When no *xfb_stride* is specified for a buffer, the stride of a buffer will be the smallest needed to hold the variable placed at the highest offset, including any required padding." Reviewed-by: Dave Airlie <[email protected]>
* glsl: validate global out xfb_stride qualifiers and set stride on empty buffersTimothy Arceri2016-03-313-0/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Here we use the built-in validation in ast_layout_expression::process_qualifier_constant() to check for mismatching global out strides on buffers in a single shader. From the ARB_enhanced_layouts spec: "While *xfb_stride* can be declared multiple times for the same buffer, it is a compile-time or link-time error to have different values specified for the stride for the same buffer." For intrastage validation a new helper link_xfb_stride_layout_qualifiers() is created. We also take this opportunity to make sure stride is at least a multiple of 4, we will validate doubles at a later stage. From the ARB_enhanced_layouts spec: "If the buffer is capturing any double-typed outputs, the stride must be a multiple of 8, otherwise it must be a multiple of 4, or a compile-time or link-time error results." Finally we update store_tfeedback_info() to apply the strides to LinkedTransformFeedback and update the buffers bitmask to mark any global buffers with a stride as active. For example a shader with: layout (xfb_buffer = 0, xfb_offset = 0) out vec4 gs_fs; layout (xfb_buffer = 1, xfb_stride = 64) out; Is expected to have a buffer bound to both 0 and 1. From the ARB_enhanced_layouts spec: "A binding point requires a bound buffer object if and only if its associated stride in the program object used for transform feedback primitive capture is non-zero." Reviewed-by: Dave Airlie <[email protected]>
* mesa: split transform feedback buffer into its own structTimothy Arceri2016-03-311-5/+6
| | | | | | | This will be used in a following patch to implement interface query support for TRANSFORM_FEEDBACK_BUFFER. Reviewed-by: Dave Airlie <[email protected]>
* glsl: use bitmask of active xfb buffer indicesTimothy Arceri2016-03-311-2/+9
| | | | | | | | | | | | | This allows us to print the correct binding point when not all buffers declared in the shader are bound. For example if we use a single buffer: layout(xfb_buffer=2, offset=0) out vec4 v; We now print '2' when the buffer is not bound rather than '0'. Reviewed-by: Dave Airlie <[email protected]>
* glsl: sort xfb varyings in offset/buffer orderTimothy Arceri2016-03-311-0/+19
| | | | | | | The existing transform feedback code expects to receive the list of varyings in increasing buffer order. Reviewed-by: Dave Airlie <[email protected]>
* glsl: basic linking support for xfb qualifiersTimothy Arceri2016-03-313-13/+52
| | | | | | | This adds the initial infrastructure for enabling transform feedback mode via in shader qualifiers and adds initial buffer support. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb helpers and fields to the tfeedback_decl classTimothy Arceri2016-03-312-2/+30
| | | | | | We also apply any array/struct offsets. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add helper to process xfb qualifiers during linkingTimothy Arceri2016-03-312-0/+71
| | | | | | | | | | | | This function checks for any xfb_* qualifiers which will enable transform feedback mode and cause any API defined xfb varyings to be ignored. It also counts the number of varyings that have a xfb_offset qualifier and finally it calls the create_xfb_varying_names() helper to generate the names of varyings to be caputured. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add helper to generate xfb varying namesTimothy Arceri2016-03-311-0/+43
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb qualifier lowering support for named blocksTimothy Arceri2016-03-311-0/+7
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb qualifiers to has_layout helperTimothy Arceri2016-03-311-1/+4
| | | | Reviewed-by: Dave Airlie <[email protected]>
* glsl: apply xfb_stride to implicit offsets for ifc block membersTimothy Arceri2016-03-311-2/+4
| | | | | | | | | | | | | | | When we have an interface block like: layout (xfb_buffer = 0, xfb_offset = 0) out Block { vec4 var1; layout (xfb_stride = 32) vec4 var2; vec4 var3; }; We take into account the stride of var2 when calculating the offset for var3. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb_stride compile time rulesTimothy Arceri2016-03-311-0/+27
| | | | | | | | | | | | | | | | | | | | | From the ARB_enhanced_layouts spec: "The *xfb_stride* qualifier specifies how many bytes are consumed by each captured vertex. It applies to the transform feedback buffer for that declaration, whether it is inherited or explicitly declared. It can be applied to variables, blocks, block members, or just the qualifier out. If the buffer is capturing any double-typed outputs, the stride must be a multiple of 8, otherwise it must be a multiple of 4, or a compile-time or link-time error results. ... The resulting stride (implicit or explicit) must be less than or equal to the implementation-dependent constant gl_MaxTransformFeedbackInterleavedComponents." Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb_offset compile time rulesTimothy Arceri2016-03-311-2/+123
| | | | | | We also copy the qualifier values to the IR in this step. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb_buffer compile time rulesTimothy Arceri2016-03-311-0/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also copies the qualifier values to GLSL IR. From the ARB_enhanced_layouts spec: "The *xfb_buffer* qualifier can be applied to the qualifier out, to output variables, to output blocks, and to output block members. Shaders in the transform feedback capturing mode have an initial global default of layout(xfb_buffer = 0) out; This default can be changed by declaring a different buffer with xfb_buffer on the interface qualifier out. This is the only way the global default can be changed. When a variable or output block is declared without an xfb_buffer qualifier, it inherits the global default buffer. When a variable or output block is declared with an xfb_buffer qualifier, it has that declared buffer. All members of a block inherit the block's buffer. A member is allowed to declare an xfb_buffer, but it must match the buffer inherited from its block, or a compile-time error results. The *xfb_buffer* qualifier follows the same conventions, behavior, defaults, and inheritance rules as the qualifier stream, and the examples for stream apply here as well. This includes a block's inheritance of the current global default buffer, a block member's inheritance of the block's buffer, and the requirement that any *xfb_buffer* declared on a block member must match the buffer inherited from the block. ... It is a compile-time error to specify an *xfb_buffer* that is greater than the implementation-dependent constant gl_MaxTransformFeedbackBuffers." Reviewed-by: Dave Airlie <[email protected]>
* glsl: add field to track if xfb_buffer is an explicit or implicit valueTimothy Arceri2016-03-312-0/+3
| | | | | | | | | Since any of the xfb_* qualifiers trigger the shader to be in transform feedback mode we need an extra field to track if the xfb_buffer on interface members was set explicitly since xfb_buffer will always have a default value. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add xfb_* qualifiers to glsl_struct_fieldTimothy Arceri2016-03-311-0/+2
| | | | | | | | | | | | | These will be used to hold qualifier values for interface and struct members. Support is added to the struct/interface constructors to copy these fields upon creation. We also update record_compare() to ensure we don't reuse a glsl_type with the wrong xfb_* qualifier values. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add IR fields for transform feedback layout qualifiersTimothy Arceri2016-03-311-1/+26
| | | | | | | Adds xfb_buffer/stride fields and adds comment to offset field which is reused for xfb_offset. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add validation for out layout qualifiersTimothy Arceri2016-03-311-2/+31
| | | | | | | This adds validation for all qualifiers as allowed by the table in Section 4.4 (Layout Qualifiers) of the GLSL 4.5 spec. Reviewed-by: Dave Airlie <[email protected]>
* glsl: relax stage restrictions on layout defaults for outputsTimothy Arceri2016-03-312-7/+7
| | | | | | | The new xfb_buffer and xfb_stride global qualifiers are allowed in geom, tess and vertex stages. Reviewed-by: Dave Airlie <[email protected]>
* glsl: parse new transform feedback layout qualifiersTimothy Arceri2016-03-314-3/+95
| | | | | | | | | | | | | | | | | | | | | | We reuse the existing offset field for holding the xfb_offset expression but create a new flag as to avoid hitting the rules for the offset qualifier for UBOs. xfb_buffer qualifiers require extra processing when merging as they can be applied to global out defaults. We just apply the same rules as we do for the stream qualifier as the spec says: "The *xfb_buffer* qualifier follows the same conventions, behavior, defaults, and inheritance rules as the qualifier stream, and the examples for stream apply here as well." For xfb_stride we push everything into a global out field for later processing as xfb_stride applies to the entire buffer. We still need to have a separate field to store per variable strides because they can still effect implicit offsets e.g. when applied to block members with implicit offsets. Reviewed-by: Dave Airlie <[email protected]>
* glsl: move process_qualifier_constant() to ast_type.cppTimothy Arceri2016-03-313-41/+47
| | | | | | We will make use of this function being here in the following patch. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add transform feedback built-in constantsTimothy Arceri2016-03-313-0/+15
| | | | | | These are new built-ins added by ARB_enhanced_layouts. Reviewed-by: Dave Airlie <[email protected]>
* glsl: generate named interface block names correctlyTimothy Arceri2016-03-316-95/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Firstly this updates the named interface lowering pass to store the interface without the arrays removed. Note we need to remove the arrays in the interface/varying matching code to not regress things but in future this should be fixed futher as it would seem we currently successfully match interface blocks with differnt array sizes. Since we now know if the interface was an array we can reduce the IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray to just from_named_ifc_block. Next rather than having a different code path for named interface blocks in program_resource_visitor we just make use of the one used by UBOs this allows us to now handle arrays of arrays correctly. Finally we add a new param to the recursion function named_ifc_member this is because we only want to process a single member at a time. Note that this is also the glsl_struct_field from the original ifc type before lowering rather than the type from the lowered variable. This fixes a bug in Mesa where we would generate the names like WithInstArray[0].g[0][0] when it should be WithInstArray[0].g[0] for the following interface. out WithInstArray { float g[3]; } instArray[2]; Reviewed-by: Dave Airlie <[email protected]>
* glsl: Fix segfault when lhs is error_type in TCSTimothy Arceri2016-03-311-1/+1
| | | | | | | | | It seems expected that both lhs and rhs could be of type error_type in this code however the TCS case wasn't expecting it. Fixes segfault in an enhanced layouts GL CTS test. Reviewed-by: Dave Airlie <[email protected]>
* glsl: add missing types for buffer imagesSamuel Pitoiset2016-03-301-12/+12
| | | | | | | | | | | Type of GLSL_SAMPLER_DIM_BUF can be sampler or image. Spotted while trying to run dEQP tests related to ARB_shader_image_load_store. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00Lars Hamre2016-03-291-0/+7
| | | | | | | | | | | | | | | | | | Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00. Fixes the following piglit tests: tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert` v2: modify error message v3: parse the float instead of returning an ERROR_TOK v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3 shaders; update commit message accordingly. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585 Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: raise warning when using uninitialized variablesAlejandro Piñeiro2016-03-291-0/+7
| | | | | | | | | | | | v2: * Take into account out varyings too (Timothy Arceri) * Fix style (Timothy Arceri) * Use a new ast_expression variable, instead of an ast_expression::hir new parameter (Timothy Arceri) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129 Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add is_lhs bool on ast_expressionAlejandro Piñeiro2016-03-294-0/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Useful to know if a expression is the recipient of an assignment or not, that would be used to (for example) raise warnings of "use of uninitialized variable" without getting a false positive when assigning first a variable. By default the value is false, and it is assigned to true on the following cases: * The lhs assignments subexpression * At ast_array_index, on the array itself. * While handling the method on an array, to avoid the warning calling array.length * When computed the cached test expression at test_to_hir, to avoid a duplicate warning on the test expression of a switch. set_is_lhs setter is added, because in some cases (like ast_field_selection) the value need to be propagated on the expression tree. To avoid doing the propatagion if not needed, it skips if no primary_expression.identifier is available. v2: use a new bool on ast_expression, instead of a new parameter on ast_expression::hir (Timothy Arceri) v3: fix style and some typos on comments, initialize is_lhs default value on constructor, to avoid a c++11 feature (Ian Romanick) v4: some tweaks on comments (Timothy Arceri) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129 Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-286-24/+46
| | | | | | | | | Expose the samplerBuffer/imageBuffer types, and allow the various functions to operate on them. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Delete initialized field from uniform storage test.Kenneth Graunke2016-03-281-19/+0
| | | | | | | Timothy deleted this field. Fixes "make check". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-293-10/+0
| | | | | | | | The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-264-43/+54
| | | | | | | | | | | | | This reduces some of the craziness required for handling buffer blocks. The problem is each shader stage holds its own information about a block in memory, we were copying that information to a program wide list but the per stage information remained meaning when a binding was updated we needed to update all versions of it. This changes the per stage blocks to instead point to a single version of the block information in the program list. Acked-by: Kenneth Graunke <[email protected]>
* glsl: Add propagate_invariance to the other makefileJason Ekstrand2016-03-231-0/+1
| | | | This fixes the scons build
* glsl/rebalance_tree: Don't handle invariant or precise treesJason Ekstrand2016-03-231-0/+16
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* glsl/opt_algebraic: Don't handle invariant or precise treesJason Ekstrand2016-03-231-0/+19
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Add a pass to propagate the "invariant" and "precise" qualifiersJason Ekstrand2016-03-233-0/+127
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* compiler/glsl: allow sequence op as a const expr in gles 1.0Lars Hamre2016-03-231-1/+3
| | | | | | | | | | | | | | | | | Allow the sequence operator to be a constant expression in GLSL ES versions prior to GLSL ES 3.0 Fixes the following piglit test: /all/spec/glsl-es-1.0/compiler/array-sized-by-sequence-in-parenthesis.vert This is similar to the logic from process_initializer() which performs the same check for constant variable initialization with sequence operators. v2: Fixed regression pointed out by Eduardo Lima Mitev Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* glsl: disable varying packing when its not safeTimothy Arceri2016-03-184-53/+180
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In GL 4.4+ there is no guarantee that interpolation qualifiers will match between stages so we cannot safely pack varyings using the current packing pass in Mesa. We also disable packing on outerward facing interfaces for SSO because in ES we need to retain the unpacked varying information for draw time validation. For desktop GL we could allow packing for SSO in versions < 4.4 but its just safer not to do so. We do however enable packing on individual arrays, structs, and matrices as these are required by the transform feedback code and it is still safe to do so. Finally we also enable packing when a varying is only used for transform feedback and its not a SSO. This fixes all remaining rendering issues with the dEQP SSO tests, the only issues remaining with thoses tests are to do with validation. Note: There is still one remaining SSO bug that this patch doesn't fix. Their is a chance that VS -> TCS will have mismatching interfaces because we pack VS output in case its used by transform feedback but don't pack TCS input for performance reasons. This patch will make the situation better but doesn't fix it. V4: fix out of order function params after rebase, make sure packing still disabled in tess stages. Update comments as to why we disable packing on SSO. V3: ES 3.1 *does* require interpolation to match so don't disable packing there. Rebased on master rather than on enhanced layouts component packing series. V2: Make is_varying_packing_safe() a function in the varying_matches class, fix spelling (Matt) and make sure to remove the outer array when dealing with Geom and Tess shaders where appropriate. Lastly fix piglit regression in new piglit test and document the undefined behaviour it depends on: arb_separate_shader_objects/execution/vs-gs-linking.shader_test Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>