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* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-265-29/+47
* glsl: Add and use has_texture_cube_map_array helperIan Romanick2016-08-262-4/+8
* glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10Ian Romanick2016-08-261-4/+4
* glsl: Silence unused parameter warningIan Romanick2016-08-264-6/+5
* glsl/linker: Fail linking on ES if uniform precision qualifiers don't matchIan Romanick2016-08-261-0/+7
* glsl: Allow invocations layout qualifier with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+4
* glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+11
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-263-2/+11
* glsl: Add a lowering pass to handle advanced blending modes.Kenneth Graunke2016-08-252-0/+563
* glsl: Merge blend_support qualifiers when linking.Kenneth Graunke2016-08-251-0/+2
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-255-0/+56
* glsl: add basic KHR_blend_equation_advanced infrastructureIlia Mirkin2016-08-252-0/+3
* nir: Pass through fb_fetch_output and OutputsRead from GLSL IR.Francisco Jerez2016-08-251-0/+2
* glsl: Keep track of the set of fragment outputs read by a GL program.Francisco Jerez2016-08-241-0/+3
* glsl: Don't consider read-only fragment outputs to be written to.Francisco Jerez2016-08-241-1/+1
* glsl/linker: Allow fragment output overlap for gl_LastFragData.Francisco Jerez2016-08-241-0/+3
* glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...Francisco Jerez2016-08-241-0/+12
* glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.Francisco Jerez2016-08-241-3/+4
* glsl: Define a gl_LastFragData built-in for older GLSL versions.Francisco Jerez2016-08-241-0/+10
* glsl: Handle the inout qualifier in fragment shader output declarations.Francisco Jerez2016-08-242-1/+16
* glsl: Add support for representing framebuffer fetch in the GLSL IR.Francisco Jerez2016-08-242-0/+9
* glsl: Add parser state enables for the framebuffer fetch extensions.Francisco Jerez2016-08-242-0/+14
* glsl: Mark tessellation qualifier maps static const.Kenneth Graunke2016-08-231-2/+2
* glsl: fix key used for hashing switch statement casesTapani Pälli2016-08-221-4/+24
* glsl: Rename link_fs_input_layout_qualifiers to "inout".Kenneth Graunke2016-08-201-2/+2
* glsl: Pull enum ir_expression_operation out to its own fileIan Romanick2016-08-172-317/+341
* glsl: Add missing ir_quadop_vector constant evaluation for Boolean typesIan Romanick2016-08-171-0/+3
* glsl: Fix typo in ir_unop_f2u implementationIan Romanick2016-08-171-1/+1
* glsl: Fix typo in ir_unop_b2i implementationIan Romanick2016-08-171-1/+1
* glsl: Don't support integer types for operations that can't handle themIan Romanick2016-08-172-14/+2
* glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integersIan Romanick2016-08-172-6/+9
* glcpp: Update tests for new #undef of built-in macro rules.Kenneth Graunke2016-08-154-1/+11
* glsl: emit a specific error when ast_*_assign changes typeIlia Mirkin2016-08-121-1/+27
* glsl: look for frag data bindings with [0] tacked onto the end for arraysIlia Mirkin2016-08-121-11/+28
* glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.Kenneth Graunke2016-08-112-2/+22
* glsl: Tidy stream handling in merge_qualifier().Kenneth Graunke2016-08-111-3/+2
* glsl: Fix inout qualifier handling in GLSL 4.40.Kenneth Graunke2016-08-111-1/+2
* glsl/tests: fix segfault in uniform initializer testTimothy Arceri2016-08-111-0/+5
* glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shadersIan Romanick2016-08-101-4/+28
* glcpp: Track the actual version instead of just the version_resolved flagIan Romanick2016-08-102-6/+6
* glsl: remove remaining tabs in link_uniform_initializers.cppTimothy Arceri2016-08-111-39/+39
* glsl: use UniformHash to find storage locationTimothy Arceri2016-08-111-18/+11
* glsl: remove dead builtins before assigning varying locationsTimothy Arceri2016-08-111-9/+9
* glsl: split out varying and uniform linking codeTimothy Arceri2016-08-111-207/+222
* mesa: Use a temporary set to track whether we've added a resource yet.Eric Anholt2016-08-101-26/+50
* Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Ilia Mirkin2016-08-101-1/+2
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-1/+1
* Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Marek Olšák2016-08-081-2/+1
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
* glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.Kenneth Graunke2016-08-081-1/+5