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glsl
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Author
Age
Files
Lines
*
mesa: extend GLSLZeroInit semantics
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-0
/
+2
*
glsl: add a is_implicit_initializer flag
Pierre-Eric Pelloux-Prayer
2020-05-05
4
-2
/
+18
*
glsl: rework zero initialization
Pierre-Eric Pelloux-Prayer
2020-05-05
3
-6
/
+16
*
glsl: init gl_FragColor if zero_init=true
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-1
/
+7
*
compiler/glsl: explicitly store NumUniformBlocks
Erik Faye-Lund
2020-05-05
3
-6
/
+10
*
glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
Danylo Piliaiev
2020-05-05
2
-2
/
+2
*
mesa: replace GLenum target with gl_shader_stage in NewProgram
Marek Olšák
2020-04-27
3
-23
/
+8
*
glsl: remove some duplicate code from the nir uniform linker
Timothy Arceri
2020-04-24
1
-245
/
+133
*
glsl: some nir uniform linker fixes
Timothy Arceri
2020-04-24
1
-1
/
+18
*
mesa: enable GL_EXT_draw_instanced for gles2
Simon Zeni
2020-04-23
3
-0
/
+8
*
remove final imports.h and imports.c bits
Dylan Baker
2020-04-21
2
-3
/
+2
*
glsl: Hard-code noise to zero in builtin_functions.cpp
Jason Ekstrand
2020-04-21
11
-204
/
+33
*
st/glsl_to_nir: make use of nir linker for linking uniforms
Timothy Arceri
2020-04-21
2
-4
/
+8
*
glsl: fix gl_nir_set_uniform_initializers() for bindless textures
Timothy Arceri
2020-04-21
1
-0
/
+6
*
glsl: add bindless support to nir uniform linker
Timothy Arceri
2020-04-21
1
-77
/
+172
*
glsl: only set stage ref when uniforms referenced in stage
Timothy Arceri
2020-04-18
1
-7
/
+215
*
glsl: pull mark_array_elements_referenced() out into common helper
Timothy Arceri
2020-04-18
5
-121
/
+130
*
glsl: fix block index in NIR uniform linker
Timothy Arceri
2020-04-18
1
-1
/
+7
*
glsl: error check max user assignable uniform locations
Timothy Arceri
2020-04-18
1
-0
/
+18
*
glsl: fix explicit locations for the glsl linker
Timothy Arceri
2020-04-18
1
-5
/
+16
*
Revert "glsl: fix resizing of the uniform remap table"
Timothy Arceri
2020-04-18
1
-8
/
+4
*
glsl: tidy up uniform storage value count code in NIR linker
Timothy Arceri
2020-04-18
1
-8
/
+6
*
glsl: fix struct offsets in the nir uniform linker
Timothy Arceri
2020-04-18
1
-3
/
+76
*
nir: add matrix_layout to nir_variable data
Timothy Arceri
2020-04-18
1
-0
/
+1
*
mesa: add NV_viewport_array2 enable, attach to glsl
Ilia Mirkin
2020-04-15
1
-0
/
+1
*
glsl: add NV_viewport_array2 support
Ilia Mirkin
2020-04-15
7
-3
/
+141
*
glsl/list: Fix undefined behaviour of foreach_* macros
Danylo Piliaiev
2020-04-14
3
-60
/
+352
*
glsl: stop processing function parameters if error happened
Tapani Pälli
2020-04-13
1
-0
/
+4
*
glsl: remove redudant assignment
Tapani Pälli
2020-04-12
1
-1
/
+0
*
glsl: don't limit fp16 lowering to frag
Rob Clark
2020-04-04
1
-1
/
+1
*
glsl/lower_precision: Use vector.back() instead of vector.end()[-1]
Neil Roberts
2020-04-03
1
-13
/
+13
*
glsl_to_nir: remove dead code
Timothy Arceri
2020-04-02
1
-142
/
+11
*
nir: Use b2b opcodes for shared and constant memory
Jason Ekstrand
2020-03-30
1
-2
/
+2
*
meson: inline `inc_common`
Eric Engestrom
2020-03-28
3
-11
/
+11
*
Move compiler.h and imports.h/c from src/mesa/main into src/util
Marek Olšák
2020-03-27
13
-13
/
+13
*
glsl: fix varying packing for 64bit integers
Timothy Arceri
2020-03-27
1
-1
/
+1
*
glsl: set error_emitted true if type not ok for assignment
Tapani Pälli
2020-03-26
1
-2
/
+5
*
glsl/lower_precision: Lower builtins depending on arguments
Neil Roberts
2020-03-24
1
-2
/
+105
*
glsl: Inline builtins in a separate pass
Neil Roberts
2020-03-24
5
-5
/
+67
*
glsl: Add unit tests for the lower_precision pass
Neil Roberts
2020-03-24
2
-0
/
+400
*
glsl/standalone: Add an option to lower the precision
Neil Roberts
2020-03-24
3
-0
/
+10
*
glsl: Add an IR lowering pass to convert mediump operations to 16-bit
Neil Roberts
2020-03-24
5
-0
/
+629
*
glsl/hierarchical_visitor: Call leave_callback on leaf nodes
Neil Roberts
2020-03-24
2
-12
/
+20
*
glsl: Add a method to get precision from a deref instruction
Neil Roberts
2020-03-24
1
-0
/
+28
*
glsl: Restore the IsES flag on the shader when reading from cache.
Eric Anholt
2020-03-22
1
-0
/
+2
*
soft-fp64: Split a block that was missing a cast on a comparison
Ian Romanick
2020-03-18
1
-13
/
+15
*
soft-fp64/fadd: Common code optimization for differing sign case
Ian Romanick
2020-03-18
1
-21
/
+11
*
soft-fp64/fadd: Move common code out of both branches of an if-statement
Ian Romanick
2020-03-18
1
-22
/
+11
*
soft-fp64/fadd: Use absolute value of expDiff
Ian Romanick
2020-03-18
1
-3
/
+4
*
soft-fp64/fadd: Rename aFrac and bFrac variables
Ian Romanick
2020-03-18
1
-6
/
+21
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