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glsl
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Author
Age
Files
Lines
*
glsl: fix incorrect optimisation in opt_constant_variable()
Timothy Arceri
2020-06-12
1
-0
/
+9
*
nir: Properly preserve metadata in more cases
Jason Ekstrand
2020-06-11
2
-1
/
+18
*
glsl: fix crash on glsl macro redefinition
Andrii Simiklit
2020-06-10
1
-0
/
+3
*
glsl: inline functions with unsupported return type before converting to nir
Danylo Piliaiev
2020-06-08
1
-0
/
+6
*
glsl: fix potential slow compile times for GLSLOptimizeConservatively
Timothy Arceri
2020-06-07
1
-1
/
+14
*
glsl: when NIR linker enable use it to resize uniform arrays
Timothy Arceri
2020-06-03
2
-13
/
+24
*
glsl: gather uniform dereference info before main linking loop
Timothy Arceri
2020-06-03
1
-13
/
+24
*
glsl: add update_array_sizes() helper to the NIR uniform linker
Timothy Arceri
2020-06-03
1
-0
/
+103
*
glsl: add struct to gather more info about uniform array access
Timothy Arceri
2020-06-03
1
-8
/
+29
*
glsl: Don't replace lrp pattern with lrp if arguments are not floats
Danylo Piliaiev
2020-06-03
1
-1
/
+2
*
glsl/spirv: remove dead uniforms in spirv nir linker
Timothy Arceri
2020-06-03
1
-0
/
+8
*
glsl: remove dead uniforms in the nir linker
Timothy Arceri
2020-06-03
1
-0
/
+8
*
glsl: add can_remove_uniform() helper to the NIR linker
Timothy Arceri
2020-06-03
1
-0
/
+32
*
glsl: lower samplers with highp coordinates correctly
Marek Olšák
2020-06-02
2
-6
/
+50
*
glsl: lower the precision of imageLoad
Marek Olšák
2020-06-02
3
-6
/
+125
*
glsl: lower mediump partial derivatives
Marek Olšák
2020-06-02
3
-6
/
+36
*
glsl: lower mediump integer types to int16 and uint16
Marek Olšák
2020-06-02
5
-51
/
+834
*
glsl: handle int16 and uint16 types and add instructions for mediump
Marek Olšák
2020-06-02
9
-73
/
+387
*
glsl: treat lowp as mediump when lowering builtins
Marek Olšák
2020-06-02
1
-2
/
+4
*
meson: use gnu_symbol_visibility argument
Dylan Baker
2020-06-01
3
-18
/
+30
*
glsl: fix slow linking of uniforms in the nir linker
Timothy Arceri
2020-05-27
1
-9
/
+81
*
glsl: stop cascading errors if process_parameters() fails
Timothy Arceri
2020-05-27
1
-3
/
+6
*
glsl: Use SATURATE
Alyssa Rosenzweig
2020-05-26
1
-2
/
+2
*
glsl: cleanup vertex shader input checks
Marcin Ślusarz
2020-05-26
1
-17
/
+13
*
glsl: subroutine signatures must match exactly
Yevhenii Kolesnikov
2020-05-24
1
-0
/
+3
*
spirv: add ReadClockKHR support with device scope
Samuel Pitoiset
2020-05-24
1
-0
/
+1
*
glsl: Remove integer matrix support from ir_dereference_array::constant_expre...
Ian Romanick
2020-05-21
1
-9
/
+1
*
compiler: delete leftover autotools test wrapper
Eric Engestrom
2020-05-20
2
-6
/
+0
*
tests: Make tests aware of meson test wrapper
Dylan Baker
2020-05-20
3
-22
/
+55
*
mesa: extend GLSLZeroInit semantics
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-0
/
+2
*
glsl: add a is_implicit_initializer flag
Pierre-Eric Pelloux-Prayer
2020-05-05
4
-2
/
+18
*
glsl: rework zero initialization
Pierre-Eric Pelloux-Prayer
2020-05-05
3
-6
/
+16
*
glsl: init gl_FragColor if zero_init=true
Pierre-Eric Pelloux-Prayer
2020-05-05
1
-1
/
+7
*
compiler/glsl: explicitly store NumUniformBlocks
Erik Faye-Lund
2020-05-05
3
-6
/
+10
*
glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
Danylo Piliaiev
2020-05-05
2
-2
/
+2
*
mesa: replace GLenum target with gl_shader_stage in NewProgram
Marek Olšák
2020-04-27
3
-23
/
+8
*
glsl: remove some duplicate code from the nir uniform linker
Timothy Arceri
2020-04-24
1
-245
/
+133
*
glsl: some nir uniform linker fixes
Timothy Arceri
2020-04-24
1
-1
/
+18
*
mesa: enable GL_EXT_draw_instanced for gles2
Simon Zeni
2020-04-23
3
-0
/
+8
*
remove final imports.h and imports.c bits
Dylan Baker
2020-04-21
2
-3
/
+2
*
glsl: Hard-code noise to zero in builtin_functions.cpp
Jason Ekstrand
2020-04-21
11
-204
/
+33
*
st/glsl_to_nir: make use of nir linker for linking uniforms
Timothy Arceri
2020-04-21
2
-4
/
+8
*
glsl: fix gl_nir_set_uniform_initializers() for bindless textures
Timothy Arceri
2020-04-21
1
-0
/
+6
*
glsl: add bindless support to nir uniform linker
Timothy Arceri
2020-04-21
1
-77
/
+172
*
glsl: only set stage ref when uniforms referenced in stage
Timothy Arceri
2020-04-18
1
-7
/
+215
*
glsl: pull mark_array_elements_referenced() out into common helper
Timothy Arceri
2020-04-18
5
-121
/
+130
*
glsl: fix block index in NIR uniform linker
Timothy Arceri
2020-04-18
1
-1
/
+7
*
glsl: error check max user assignable uniform locations
Timothy Arceri
2020-04-18
1
-0
/
+18
*
glsl: fix explicit locations for the glsl linker
Timothy Arceri
2020-04-18
1
-5
/
+16
*
Revert "glsl: fix resizing of the uniform remap table"
Timothy Arceri
2020-04-18
1
-8
/
+4
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