Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: remove unused file | Elie TOURNIER | 2017-04-04 | 1 | -206/+0 |
| | | | | | | | | | | | udivmod64 appears in src/compiler/glsl/builtin_int64.h and src/compiler/glsl/udivmod.h The second file seems unused. Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537 This change doesn't affect shader-db. Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> | ||||
* | glsl: Add "built-in" function for 64-bit integer sign() | Ian Romanick | 2017-01-20 | 1 | -0/+206 |
These functions are directly available in shaders. A #define is added to detect the presence. This allows these functions to be tested using piglit regardless of whether the driver uses them for lowering. The GLSL spec says that functions and macros beginning with __ are reserved for use by the implementation... hey, that's us! Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> |