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path: root/src/compiler/glsl/tests
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* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
* glsl/tests/optimisation-test: ensure that compare_ir is availableEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: correctly set compare_irEmil Velikov2017-03-281-6/+2
* glsl/tests/optimization-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-0/+13
* glsl/tests/optimisation-test: make sure that $PYTHON2 is set/availableEmil Velikov2017-03-281-0/+10
* glsl/tests/warnings-test: print only the test basenameEmil Velikov2017-03-281-1/+1
* glsl/tests/warnings-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/warnings-test: correctly manage srcdir/builddirEmil Velikov2017-03-281-4/+8
* glsl/tests/warnings-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-1/+14
* glsl/tests/warnings-test: error out if glsl_compiler is missingEmil Velikov2017-03-281-0/+5
* tests/cache_test: mark arguments constGrazvydas Ignotas2017-03-251-4/+4
* util/disk_cache: hash pointer size and gpu name into cache keysGrazvydas Ignotas2017-03-241-11/+2
* util/disk_cache: hash timestamps into the cache keysGrazvydas Ignotas2017-03-241-5/+5
* glsl: consistently use ifndef guards over pragma onceEmil Velikov2017-03-221-1/+4
* tests/cache_test: use the blob key's actual first byteGrazvydas Ignotas2017-03-211-6/+2
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-211-4/+4
* util/disk_cache: actually enforce cache sizeAlan Swanson2017-03-151-3/+19
* util/disk_cache: use a thread queue to write to shader cacheTimothy Arceri2017-03-151-0/+47
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-131-10/+8
* glsl/tests: remove any bashismsEmil Velikov2017-03-102-4/+4
* glsl: remove shebang from python scriptsEmil Velikov2017-03-101-1/+0
* glsl/tests: remove execute bit from compare_ir python scriptEmil Velikov2017-03-101-0/+0
* glsl/tests: suffix .sh/.py files as applicableEmil Velikov2017-03-103-3/+3
* util/disk_cache: fix make checkTimothy Arceri2017-03-061-7/+12
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-5/+0
* util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is...Timothy Arceri2017-02-221-0/+40
* glsl/tests: Add UINT64 and INT64 typesRhys Kidd2017-02-211-0/+18
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-171-10/+10
* glsl: Switch to disable-by-default for the GLSL shader cacheCarl Worth2017-01-311-0/+5
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-201-0/+440
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-181-0/+5
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-181-5/+0
* glsl: Walk a list of ir_dereference_array to mark array elements as accessedIan Romanick2016-12-191-0/+425
* glsl: Mark a set of array elements as accessed using a list of array_deref_rangeIan Romanick2016-12-191-0/+149
* glsl: Add tracking for elements of an array-of-arrays that have been accessedIan Romanick2016-12-191-0/+143
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-1/+3
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-2/+8
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-23/+24
* util/disk_cache: use unambiguous namingMarek Olšák2016-11-151-70/+70
* util: import cache.c/h from glslMarek Olšák2016-11-151-21/+1
* glsl/standalone: Enable par-linkingIan Romanick2016-11-103-0/+6
* glsl/standalone: Optimize add-of-neg to subtractIan Romanick2016-11-101-0/+210
* glsl: add matrix layout information to interface block typesIago Toral Quiroga2016-10-242-0/+3
* glsl: Let cache_test build when the shader cache is not enabledIan Romanick2016-10-071-0/+4
* glsl: Add initial functions to implement an on-disk cacheTimothy Arceri2016-09-282-0/+417