summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/tests
Commit message (Expand)AuthorAgeFilesLines
* meson: fix blob test includesDylan Baker2017-10-131-1/+1
* compiler/blob: Constify the readerJason Ekstrand2017-10-121-1/+1
* compiler/blob: make blob_reserve_bytes() more usefulConnor Abbott2017-10-121-2/+2
* compiler/blob: Switch to init/finish instead of create/destroyJason Ekstrand2017-10-121-41/+41
* meson: Build i965 and dri stackDylan Baker2017-10-091-0/+76
* glsl: Rename ir_constant::array_elements to ::const_elementsIan Romanick2017-09-191-2/+2
* util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a booleanEric Engestrom2017-09-121-2/+2
* util: move string_to_uint_map to glslEmil Velikov2017-08-291-1/+1
* glsl: pass shader source keys to the disk cacheTimothy Arceri2017-08-251-6/+6
* util/disk_cache: rename mesa cache dir and introduce cache versioningTimothy Arceri2017-08-251-2/+4
* util/disk_cache: add new driver_flags param to cache keysTimothy Arceri2017-05-231-10/+10
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-211-1/+1
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-081-1/+4
* glsl: Fix blob memory leakBartosz Tomczyk2017-04-041-4/+4
* mesa: update lower_jumps tests after bug fixTimothy Arceri2017-03-291-2/+15
* tests/cache_test: allow crossing mount pointsJuan A. Suarez Romero2017-03-281-1/+1
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
* glsl/tests/optimisation-test: ensure that compare_ir is availableEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: correctly set compare_irEmil Velikov2017-03-281-6/+2
* glsl/tests/optimization-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-0/+13
* glsl/tests/optimisation-test: make sure that $PYTHON2 is set/availableEmil Velikov2017-03-281-0/+10
* glsl/tests/warnings-test: print only the test basenameEmil Velikov2017-03-281-1/+1
* glsl/tests/warnings-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/warnings-test: correctly manage srcdir/builddirEmil Velikov2017-03-281-4/+8
* glsl/tests/warnings-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-1/+14
* glsl/tests/warnings-test: error out if glsl_compiler is missingEmil Velikov2017-03-281-0/+5
* tests/cache_test: mark arguments constGrazvydas Ignotas2017-03-251-4/+4
* util/disk_cache: hash pointer size and gpu name into cache keysGrazvydas Ignotas2017-03-241-11/+2
* util/disk_cache: hash timestamps into the cache keysGrazvydas Ignotas2017-03-241-5/+5
* glsl: consistently use ifndef guards over pragma onceEmil Velikov2017-03-221-1/+4
* tests/cache_test: use the blob key's actual first byteGrazvydas Ignotas2017-03-211-6/+2
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-211-4/+4
* util/disk_cache: actually enforce cache sizeAlan Swanson2017-03-151-3/+19
* util/disk_cache: use a thread queue to write to shader cacheTimothy Arceri2017-03-151-0/+47
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-131-10/+8
* glsl/tests: remove any bashismsEmil Velikov2017-03-102-4/+4
* glsl: remove shebang from python scriptsEmil Velikov2017-03-101-1/+0
* glsl/tests: remove execute bit from compare_ir python scriptEmil Velikov2017-03-101-0/+0
* glsl/tests: suffix .sh/.py files as applicableEmil Velikov2017-03-103-3/+3
* util/disk_cache: fix make checkTimothy Arceri2017-03-061-7/+12
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-5/+0
* util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is...Timothy Arceri2017-02-221-0/+40
* glsl/tests: Add UINT64 and INT64 typesRhys Kidd2017-02-211-0/+18
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-171-10/+10
* glsl: Switch to disable-by-default for the GLSL shader cacheCarl Worth2017-01-311-0/+5