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* util/disk_cache: use unambiguous namingMarek Olšák2016-11-151-70/+70
* util: import cache.c/h from glslMarek Olšák2016-11-151-21/+1
* glsl/standalone: Enable par-linkingIan Romanick2016-11-103-0/+6
* glsl/standalone: Optimize add-of-neg to subtractIan Romanick2016-11-101-0/+210
* glsl: add matrix layout information to interface block typesIago Toral Quiroga2016-10-242-0/+3
* glsl: Let cache_test build when the shader cache is not enabledIan Romanick2016-10-071-0/+4
* glsl: Add initial functions to implement an on-disk cacheTimothy Arceri2016-09-282-0/+417
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-121-1/+1
* glsl: Convert varying test to the util hash tableThomas Helland2016-09-121-57/+29
* glsl: Add .gitignore for make check warnings testJason Ekstrand2016-09-061-0/+1
* glsl/tests: fix segfault in uniform initializer testTimothy Arceri2016-08-111-0/+5
* glsl: add unit tests data vertex/expected outcome for uninitialized warningAlejandro Piñeiro2016-05-2662-0/+573
* glsl: add warning-testAlejandro Piñeiro2016-05-261-0/+31
* glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.Kenneth Graunke2016-05-151-6/+6
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-141-0/+27
* glsl: Delete initialized field from uniform storage test.Kenneth Graunke2016-03-281-19/+0
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+3
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-131-1/+1
* glsl: replace unreachable code with an assert()Timothy Arceri2016-02-061-48/+30
* glsl: move to compiler/Emil Velikov2016-01-2616-0/+3490