Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: Hard-code noise to zero in builtin_functions.cpp | Jason Ekstrand | 2020-04-21 | 1 | -2/+0 |
* | glsl/test: Fix use after free in test_optpass. | Hanno Böck | 2018-11-12 | 1 | -1/+4 |
* | glsl: use only copy_propagation_elements | Caio Marcelo de Oliveira Filho | 2018-07-27 | 1 | -2/+0 |
* | Fix make check | Marek Olšák | 2018-04-12 | 1 | -0/+1 |
* | glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization | Ian Romanick | 2017-11-08 | 1 | -4/+2 |
* | mesa/glsl/i965: remove Driver.NewShader() | Timothy Arceri | 2016-12-30 | 1 | -1/+0 |
* | glsl/lower_if: don't lower branches touching tess control outputs | Marek Olšák | 2016-11-15 | 1 | -1/+1 |
* | glsl: reuse main extension table to appropriately restrict extensions | Ilia Mirkin | 2016-07-23 | 1 | -1/+1 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -1/+1 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+276 |