Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: consistently use ifndef guards over pragma once | Emil Velikov | 2017-03-22 | 1 | -1/+0 |
* | glsl/mesa: add reference to gl_shader_program_data from gl_program | Timothy Arceri | 2016-12-31 | 1 | -0/+5 |
* | mesa/glsl/i965: remove Driver.NewShader() | Timothy Arceri | 2016-12-30 | 1 | -3/+0 |
* | glsl: stub out _mesa_reference_program() in standalone compiler | Timothy Arceri | 2016-11-17 | 1 | -0/+4 |
* | mesa/glsl: delete previously linked shaders earlier when linking | Timothy Arceri | 2016-11-03 | 1 | -1/+2 |
* | glsl: Prepare standalone compiler to be able to use parameter lists | Carl Worth | 2016-09-27 | 1 | -0/+8 |
* | glsl/main: remove unused params and make function static | Timothy Arceri | 2016-06-30 | 1 | -1/+1 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -0/+7 |
* | mesa/glsl: stop using GL shader type internally | Timothy Arceri | 2016-06-16 | 1 | -1/+1 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+90 |