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path: root/src/compiler/glsl/standalone_scaffolding.cpp
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* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-4/+3
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-141-0/+1
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-4/+0
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-021-7/+0
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-261-5/+0
* glsl: move to compiler/Emil Velikov2016-01-261-0/+221