Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa/glsl: stop using GL shader type internally | Timothy Arceri | 2016-06-16 | 1 | -4/+3 |
* | glsl: Add arb_cull_distance support (v3) | Tobias Klausmann | 2016-05-14 | 1 | -0/+1 |
* | glsl: fully split apart buffer block arrays | Timothy Arceri | 2016-04-06 | 1 | -4/+0 |
* | glsl: store stage reference in gl_uniform_block | Timothy Arceri | 2016-04-02 | 1 | -7/+0 |
* | glsl: reduce buffer block duplication | Timothy Arceri | 2016-03-26 | 1 | -5/+0 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+221 |