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src
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glsl
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standalone_scaffolding.cpp
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Author
Age
Files
Lines
*
mesa: GL_ARB_shader_subroutine is not optional in core profile
Ian Romanick
2017-05-22
1
-1
/
+0
*
glsl: add ARB_bindless_texture enable
Samuel Pitoiset
2017-05-06
1
-0
/
+1
*
glsl/standalone: Enable ARB_gpu_shader_int64
Ian Romanick
2017-01-20
1
-0
/
+1
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
1
-0
/
+9
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-13
/
+0
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-13
/
+13
*
glsl: stub out _mesa_reference_program() in standalone compiler
Timothy Arceri
2016-11-17
1
-0
/
+8
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-1
/
+9
*
glsl: add enable flags for ARB_compute_variable_group_size
Samuel Pitoiset
2016-10-07
1
-0
/
+5
*
glsl: Prepare standalone compiler to be able to use parameter lists
Carl Worth
2016-09-27
1
-0
/
+12
*
MESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick
2016-07-19
1
-0
/
+2
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-3
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-0
/
+20
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-4
/
+3
*
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
2016-05-14
1
-0
/
+1
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-4
/
+0
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
1
-7
/
+0
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
1
-5
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-0
/
+221